Nice one.
Im in.
just added a new HL map called "Sunden", origionaly made by Rimrood.Lol fail.
No need to make a new thread though, just continue here.Do you actually read? I told you you don't have to make a new thread! You even copy/pasted your original thread without even reading any replies?
If it's an example map, it should usually be in half-life, and if it's a half-life map, it should RUN IN Half-life. If you can't be bothered to include the wads, or WHATEVER the map needs to run, then you that's your business, but it's a fail.Exactly. I said that as well (with less words).
I already have a custom sound , looped with cue points in Goldwavr and in-game it works perfectlyYou're really starting to confuse us here, my friend.
@SolidClass base(Targetname, Appearflags, RenderFields, Global, ZHLT) = func_wall : "Wall"
[
_minlight(string) : "Minimum light level"
style(choices) : "Texture Light Style" : 0 =
[
0 : "Normal"
-3 : "Grouped"
10 : "Fluorescent flicker"
2 : "Slow, strong pulse"
11 : "Slow pulse, noblack"
5 : "Gentle pulse"
1 : "Flicker A"
6 : "Flicker B"
3 : "Candle A"
7 : "Candle B"
8 : "Candle C"
4 : "Fast strobe"
9 : "Slow strobe"
12 : "Underwater"
]
]
If you're confused about this, ill do it for you, just send the FGD to me and ill send it back to you.