Forum posts

Posted 18 years ago2005-12-15 04:56:22 UTC
in Mappy 2 Post #152364
The texturing's a bit plain and inconsistent. The brushwork looks alright. Never stretch textures out of proportion! Don't use prefabs, and spruce up the rooms a bit. It's a big fancy research facility: large rooms can be daft shapes.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 19:16:21 UTC
in Now Playing Post #152313
Iggy Pop - The Pasenger
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 18:33:58 UTC
in Automatic func_tank? Post #152306
Just make a func_tank per the tutorial, check the active flag, and it will shoot the anus out of ya...
Aah, but of course... it works fine in DoD.

Yeah, should work.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 16:10:22 UTC
in games scoring Post #152285
Not gunna work without custom code.

In the future, state clearly what mod you are mapping for. I've assumed you're talking about CS 1.6.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 16:10:20 UTC
in aoto team changing maps Post #152284
Not gunna work without custom code.

In the future, state clearly what mod you are mapping for. I've assumed you're talking about CS 1.6.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 12:56:25 UTC
in need help to correct my english Post #152269
Nice. If you send me an empty 'frame', like the one you're in, I'll send you back a proper framed photo, if you want. More consistent.
Yes I did, is there something wrong with that word ? what would you use for a kind of big hole in the ground, something like a giant trench, but natural ...
It's a very strange word. If it's just a line, like this, then I'd say "bank":
User posted image
Otherwise "pit" is probably a better term.
I didn't know, do you mean I should say "I need some cover!" or "get some cover!" instead of "I need a cover point!" or "get a cover!"
Exactly.

The Second Tower
The sniper best point.
If you master (and can buy) the awp, if you know some terros will come from the lower exit, and if the place is free (it's quite tight though), then you can control the whole outside lower part of the map from this point ...
The best point for sniping. If you're skilled with, and can afford, the AWP, then this can be an excellent place for defence. It can control the entire outside lower part of the map, but there's no promise that even a single person will come that way. It's a tight squeeze, too.
The Hangar Supervision Room (you should probably rename this "the control tower", if it's a place where people order the helicopters around)
A small room providing a wide field of view on the helicopter hangar, with a relative security.
This room is one of the "terminals" of the base inside watch path, enabling the counter-terrorists covering the bombsite B to quickly backup A.
This small room provides a good view of the helicopter hangar and is relatively secure. It is one of the critical points of the base's inside watch path and enables the CTs to quickly get between the bomb sites.
The Main Tower
The main tower provides the best watch point on the surface in the beginning of the round. While providing too a good cover for the CTs, the place is not on an other hand the best one to attack, because of the limited vertical field of view (the terros can hide along the wall).
The main tower provides the best watch point on the surface in the beginning of the round. While providing good cover for the CTs, it is not easily secured, as terrorists attacking the point can hide along the wall (if they make it that far) and are unseen from the tower itself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 12:28:33 UTC
in Automatic func_tank? Post #152265
I very much doubt it.

It's conventional not to reply to very old forum topics, by the way, with a similar question. Just make a new thread in future :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 12:27:18 UTC
in Lan Party help... Post #152263
I wouldn't bet on being able to connect them over any distance you feel like. I don't know if the link is serial, which is far better over long distances, or parallel, which is very poor (hence PC hard drives generally have to be very close to the motherboard, etc.). Googled?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 10:33:51 UTC
in need help to correct my english Post #152249
The term is "helicopter pad", usually just shortened to "helipad". There's no other way to say it, really. Those zany Yanks might call it a "heliport", though, but I'd never heard that before checking the spelling of "helipad" on the (American) dictionary.com.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 10:31:16 UTC
in Web-site update! (Photography 'n shi Post #152248
My guesses for bonusquiz: Tractor Tire and Street Railway.
Ah, of course, you have trams there. Definitely tramlines... I thought they seemed a bit narrow.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-14 04:11:35 UTC
in Web-site update! (Photography 'n shi Post #152213
Bonus-quiz! Guess what this is and you can win more photos to view.
Large tyre.
Bonus-quiz again! A small hint: there's a second one, about one metre to the right
Gutter?

Nice to see you again, anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 18:48:11 UTC
in My first questions Post #152177
[m]Do not 'bump' your topics (post pointlessly after half an hour of no replies![/m]
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 18:46:22 UTC
in Yet another comic. Post #152175
Keep telling us when you post a comic so we know when to look.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 18:08:44 UTC
in Now Playing Post #152170
Foo Fighters - Hey, Johnny Park!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 18:07:36 UTC
in need help to correct my english Post #152169
Mostly very good English, but the phrasing is a little strange in some cases, so here are my suggestions, in the format "section title", "old paragraph", "my version of the paragraph":

The Helicopter Runway[b] (eh? Helicopters don't need runways? :|)

[quote]The half-open hangar door makes players who enter or exit the helicopter room vulnerable, so the CTs have to either wait in the bombsite room, use the sniping points or camp in the corners, or directly attack the terros coming from the mountain path ...[/quote]

[quote]The half-open hangar door leaves players entering or exiting the chopper room vulnerable, so the CTs either have to wait in the bomb room, sniping and camping in the corners, or attack the terrorists head-on as they come from the mountains.[/quote]

[b]The Hangar Access
Linking the counter-terrorists spawn room and the helicopter bomb site, this tight path is useful when the round starts for quickly cover A, but once the round started, the access becomes very hard to use because of the tightness, the ladder and the insane camp points ...
This tight path links the CT spawn and the helicopter bomb site. It's a good quick path to A at the beginning of a round, but the corridor quickly becomes a deathtrap with narrow walls and camping galore.
The Inside Watch Path
Very strategic path for the CTs, this watch path links the bombsites and enables fast reinforcements.
Players mastering strategy and teamplay can make a great advantage of this map axis. A good player can make this area safe for his whole team.
This path connects the bomb sites and enables quick movement between the alternatives for both teams. A good team can take great advantage of the route, especially if well-covered by skilful team-mates.
The Bomber Room
The bomber room is the bomb site B.
With a gameplay similar to the de_nuke surface bomb site, this room provides a lot of space where to move, hide, dodge, launch grenades and ... plant the bomb...
All the entries are easy to control, but the problem is that they are numerous...
The second bomb site provides similar gameplay to the de_nuke surface site. There's lots of room to hop around and fight, but there are many different ways for your enemy to rush in and out.
The Bomber Runway
An open area with almost no cover that links the bomber room and the base gateway.
The two paths leading to this area are difficult to use, because of their tightness, and this makes this area quite hard to attack but easy to control.
The two paths leading here are tight and precarious, making this area much easier to defend than attack. There is very little cover for prospective rushers to dart between.
The Path to the Runway
A tight and dark path in the mountain where players have to crouch to go through.
This path is usually used by aim maps fans and snipers masters who like better open areas instead of closed rooms (terrorists rushing B from the right exit).
A good place for sniping, this small dark path in the mountain can offer a good way for the terrorists to suprise the defenders, but can only be passed through in a crouch.
In Front of the Base
Providing an access to the underground hall, the base yard and the bomber runaway, this area may be very important at the beginning of the round, when CT still have no clue about the terrorists strategy. This area is a good opportunity to see what terrorists are planning.
Providing access to the underground hall, base yard, and bomber runway, this area is likely to be of importance at the start of a round as the CT team try to figure out the terrorists' [m](yes, that apostrophe (') is in the right place)[/m] tactics.
The Road
The road is really a multipurposed area : counter-terrorists can use when the round just started to try to break a terro surface attack, while it may become a crossroad for terrorists once it is secured. It provides on an other hand a cover for the underground hall rushers...
This road is a multi-purpose area: the counter-terrorists can use it early in the round to try and combat a surface attack on the part of the terrorists, or the Ts can rush through into the base if it is left undefended. It also provides good cover for those charging the underground halls.
The Base Yard
This area is quite easy to defend for the CTs, as the terros can only enter through a few points, but they have all the same to give their best because it directly leads to the both bombsites...
From the yard you can reach the towers, the walls, the road and the CTs room.
This area is quite easy for the CTs to defend as there are few entrances, but it's also a very direct route for the Ts, and, as such, is likely to be very tempting to them. The towers, walls, road, and CT room can all also be reached easily from here.
The Subsidence (a perculiar title... did you get it straight from a dictionary?)
The subsidence provides some good covers, but prevent terrorists from seeing possible rushing counter-terrorists.
This area is good for siege attacks, where terrorists try to eliminate CTs on the walls before to proceed further, but make them vulnerable against grenades ...
The subsidence provides some good cover, but leaves terrorists unable to see any CTs storming their position from the road or across the grass. The Ts can try to eliminate any CTs headstrong enough to try and charge their position, but they are easy prey for counter-terrorist grenades.
The Terrorists Spawn Zone (just call it "the terrorist spawn")
The terrorists start the round here.
They can either rush on the surface from the left or the right exits, or go into the sewers with breaking the grids of the vent. They have to hurry to settle an attack strategy else they could be overrun by counter-terrorists rushers ...
The newborn terrorists can either rush across the surface via the right or left exits or go into the sewers by breaking through the vent covers. They have to organise themselves quickly to avoid being attacked by aggressive counter-terrorists in their own spawn.
The "Grass" Area
One of the most open area of the map, the "grass" area offer a wide field of view, but make players very vulnerable too, because of the lack of covers.
If you are a "rusher", liking quakish fragfests, meet there, you will have some action ...
One of the most open areas of the map, the grass offers a good view of the map, but the lack of cover leaves players crossing it very vulnerable. People who enjoy Quake-ish fragfests will have fun here.
The Path in the Mountain
This path is the main way to quickly reach the bombsite A for the terrorists.
CTs and Ts who "rush A" generally meet in the corner of this area. Retreat isn't really possible for the Ts, as reinforcements for the CTs, so it's mainly a matter of speed and aim here...
This is usually the most popular way for the terrorists to get to bomb site A. CTs and Ts who try to rush to that bombsite are likely to meet here for a quick fight to the death.
I think that's all of them. Phew! If you don't understand words I've used, or why I've changed things, please ask.

Important note: "cover" is a "mass noun", like "water" or "software". You never have "a water" or "two waters": it is always "water": "some water" or "lots of water".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 17:29:31 UTC
in Get the Message? Post #152163
Haha, funnee :).

Loffe's is good too, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 17:27:54 UTC
in Now Playing Post #152161
Louis Armstrong - We Have All the Time in the World
Great guy.

No Nina Simone? Tut.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 17:25:24 UTC
in IM A NOOB I NEED HELP COMPILING PLEASE Post #152157
I'm not gunna spend a couple of days sorting that out now. When the time comes to re mark-up all the tutorials (<weeps>), we can do stuff like that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 17:23:03 UTC
in Updated version of half- life (not steam Post #152154
Yeah, do.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 04:19:19 UTC
in Urb's Multiple Choice Fan Fiction Post #151986
Hey, relax man. No hurry.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-13 04:16:49 UTC
in Get the Message? Post #151984
It's very well-produced and fairly funny, although I doubt it'll remain so for long. Not much subject matter to cover.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 19:11:22 UTC
in Its all gone. Post #151958
Wasn't formatting your hard disk a little hasty? :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 19:10:33 UTC
in Yet another comic. Post #151957
It is largely just Cyrillic. Doesn't remind you of the signs in-game?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 15:20:25 UTC
in First Black Mesa: Source December Media Post #151937
I think it looks excellent... just the building's lighting looks poor from that angle. Cover that up, and the HDR looks much nicer in my opinion.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 15:18:52 UTC
in Yet another comic. Post #151936
I think it's hilarious, but find the use of Russian letters instead of English ones which "look sort of similar" very confusing. Like where it's meant to say "ah", it actually says "dn", in Russian.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 12:41:31 UTC
in Measurement in Mapping Post #151901
Texturing?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 12:41:16 UTC
in Get the Message? Post #151900
Heh, it's funny.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 12:39:30 UTC
in DDR2 Post #151899
Even if it does, which is very unlikely, it would be a complete waste of money. Question answered.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 12:36:35 UTC
in need help to correct my english Post #151897
I will. Probably this evening.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 04:47:25 UTC
in First Black Mesa: Source December Media Post #151867
Wewt!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 04:33:26 UTC
in Yet another comic. Post #151863
was that just American with Russian/German(or any other European country) letters
ENGLISH, IDIOT!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 04:32:10 UTC
in [CS:S] - de_venetia (WIP) Post #151861
Internal Beta Two may be ready in a couple of days time.
Another ready next weekend, maybe? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 04:31:38 UTC
in New Sub Zero Mod Screens Post #151860
The lighting is all exceedingly yellow :.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 04:30:21 UTC
in Where a noob can go to learn CS mapping Post #151859
1. Get Hammer. Worldcraft is years out of date.
2. Get Zoner's tools from the Links page.
3. Read the tutorials!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 04:28:30 UTC
in IM A NOOB I NEED HELP COMPILING PLEASE Post #151858
You haven't set up the paths properly. Read the configuration tutorials.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 19:20:58 UTC
in HL Code Generator Post #151800
Yours is for the FGD, though. His churns out C++.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 18:23:11 UTC
in Mapping contest Post #151775
fizscy! Dude!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 18:22:35 UTC
in Citizens Arrest Post #151774
Random capital Letters make stuff more Difficult to read.

Anti-alias text, and use a clearer and consistent font.

Turn up your graphics settings.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 18:19:54 UTC
in DDR2 Post #151771
M0p says everything sucks.
I think his advice on computing matters is pretty widely accepted :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 18:18:43 UTC
in BF2 players Post #151768
Get Process Explorer, run it, File -> Save As, and e-mail me the text file.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 18:16:29 UTC
in Is it possible to make a roating train.. Post #151767
You could keep triggering and re-triggering the train, but I wouldn't bet on the timing being deadly accurate. How close to ninety degrees need the turns be?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 15:28:18 UTC
in BF2 players Post #151713
Yes, it shows it every single bloody time. Idiotic developers.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 15:27:45 UTC
in DDR2 Post #151712
DDR2 is useless at the moment.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 15:03:12 UTC
in Current Projects? Post #151708
Hehehe, it is funny.

That font is fucking awful, though. Hideous.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 15:02:01 UTC
in DDR2 Post #151707
Yeah, m0p says DDR2 sucks thus far. AMD are building new cores for their 64-bit CPUs which support DDR2, so they might do a better job than Intel have.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 15:01:05 UTC
in New Dell - Comments? Suggestions? Post #151706
If i build my own with that ammount of cash, i'll be spending time, and i have very little of that.
You don't have half an hour (decent speed) or two minutes (claimed m0p speed)? :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 14:59:35 UTC
in BF2 players Post #151705
It does all the time.

Anti-virus?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 12:19:47 UTC
in BF2 players Post #151680
Do. I kill a ridiculous amount of stuff when I play... like, everything, pretty much. I leave Apache and the Windows Audio service.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 12:13:27 UTC
in New Dell - Comments? Suggestions? Post #151679
or an A64 San Diego, or a Venice if you are on a budget, FX57 if you have plenty of cash), plus an nForce4 board and a 6800/7800
Sweet: I'm looking at a San Diego on an nF4 with a 7800 :).

So, m0p, relatively good-quality DDR1 > relatively good-quality DDR2 for gaming, at the moment?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 11:16:38 UTC
in Scripted Sentence Trouble Post #151668
No.
Seventh-Monkey Seventh-MonkeyPretty nifty