Forum posts

Posted 18 years ago2005-09-10 05:45:30 UTC
in SWAT Echo 12 needs help! [Source] Post #133654
:) Thank you Daubster.

I just mailed HL2files about hosting,, I dunno if we get it yet, you had to show your website first, and, it isn't really done yet.
But still, nice work ChickenFist! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 05:28:25 UTC
in SWAT Echo 12 needs help! [Source] Post #133650
Yeah, ok, but.

Please, don't give up on this mod!
If you think about how it can be done in a good way, it is really easy! :)

I'll mail HL2files now about a forum and webspace.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 05:04:27 UTC
in SWAT Echo 12 needs help! [Source] Post #133646
OK, uh, the first thing you said sm0k3y, about the code.

It takes 380Mb, that's why I can't send it to you.
Scince I have not edited the code, I came with a suggestion.

You, make a SP remake through Source SDK and edit that code as we need it to be for the mod, and then, compile it into the 2 DLLs and send them to me!
(Third time I explane now. :P Did you get it now? Plzz.. )

Oh, yes, sorry I screwed up with the scheme of what we should do first and so on.
But, I think we all can see the game play in front of us?

Ok, I'll make a temporary forum with password, and we will all post some ideas and discuss this alone.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-09 17:04:24 UTC
in func_door, un-solid to dead NPCs? Post #133566
Ok, my "man eating machine" project is not working because of one single thing.
I can't get the func_door to be solid to a ragdoll/a DEAD npc.
So, the NPC enters, gets killed, and falls through the floor wich is a func_door.
That's not the meaning of the machine.

Any ideas of how to make the func_door solid to dead npcs?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-09 14:49:35 UTC
in SWAT Echo 12 needs help! [Source] Post #133540
Yeah, it would be good if you started it now. :)
When do you think the "ground" of the map is done?
You know, there are som missing models, like food stuff and so on, but, you know, the base.

Oh, and, you do not have to make brief and de-brief.
I'll fix those to. :)

Just make the map and we'll fix levelchange and stuff later on.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-09 09:01:55 UTC
in SWAT Echo 12 needs help! [Source] Post #133431
Ok, I PMed sm0k3y, I think we have a solution for this error problem.
Scince I can't compile, I will not be able to compile Sm0k3ys code, so, sm0k3y creates a new mod through Source SDK and remakes the code just as we need it, and then, he compile and sends me the DLLs.

Good enough?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-09 05:12:35 UTC
in 10 ways to improve your game of TS Post #133377
TS: S will not happen, I readed that at their site.
The team members is to buzy. :(

Nice job on the "guide" WD! :)

and
Just because you can rack up mad kills in one map doesn't mean you are the best at the game
Notice: You said mad! :o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-08 12:11:11 UTC
in SWAT Echo 12 needs help! [Source] Post #133211
I'm on too now, let's have a look at this code thingy.. O.o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-08 11:54:16 UTC
in SWAT Echo 12 needs help! [Source] Post #133199
Sm0k3y.
Sure, but those questions you said, could you repeat them? lol, I don't remember.

The coding,, hmm, ok, I'll send you the error.
We will not begin the code from scratch, that would take years to re-make! :o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-08 10:54:53 UTC
in SWAT Echo 12 needs help! [Source] Post #133180
Why does it say taliban?
Lol!

I'll have a look
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-08 09:50:06 UTC
in SWAT Echo 12 needs help! [Source] Post #133156
no no no, The special force team leader is named Jon Martins.
The terrorist leader's name is un decided.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-08 09:44:14 UTC
in SWAT Echo 12 needs help! [Source] Post #133154
Swedish.

A part of the name is named after me.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-08 09:32:17 UTC
in any good rpgs out there? Post #133149
They will just pawn you if you try to pawn them and you'll need to pay every month to pawn people.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-08 09:26:05 UTC
in SWAT Echo 12 needs help! [Source] Post #133147
come on something like that wouldnt even be covered by local news in the USA and you expect the president to send out the best of the best just to take out one store robber???
Did I miss to write something or did you miss to read something.
This guy, is a terrorist.
This guy, is a drug lord, and has an illeagal weapon transporting group.
This guy is INSANE and got groups and bases all over thw world.

This is a serious mod, but, you should never take something like this to serious.
Just because I made up a name doesn't mean that I should OBEY every thing else you say.
So, STFU and let me take care of this, get it Mr."Skilled_modder"
I don't want to here any more "ideas" from you unless you have something good to say!

[/pissed]
Oh and about the name.
The name of the team leader is Jon Martins.

Well, anyway.
Got any good name for this big terrorist leader, anyone? I can't come up with one.. :/
And that signs Daubster made, wich one should we choose?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 16:05:45 UTC
in SWAT Echo 12 needs help! [Source] Post #133035
Easy man,,
I said, we will edit anything, just as the team likes it to be.
Just because I made up a name doesn't make it un-realistic. :P

Got any desitions for an american name your self?
I've never been there so I don't know any good names.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 15:07:21 UTC
in SWAT Echo 12 needs help! [Source] Post #133026
Oh, well, I just made a funny sound and I though, HEY! IT SOUNDS LIKE A NAME! :o

Well, we could figgure out a new one. :)

Oh, and all of the missions in blue thunder is connected with this terrorist leader.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 15:03:55 UTC
in SWAT Echo 12 needs help! [Source] Post #133024
ChickenFist: I'll send you some stuff tomorrow, I need to sleep.. Sorreh.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 15:02:58 UTC
in SWAT Echo 12 needs help! [Source] Post #133023
Ok, s0k3y, you want the truth? I bet you can handle it! :P

Here is the story so far, if you guys don't have some opinion about it.

Story:
A terrorist leader from USA has just been discovered after the police in Russia arrested a man named (make up a name, lol) 10 years ago.
The man was arrested for having illigal weapons (no license and such)
The weapon was customised and so was the amunition.
They didn't suspect the man for making the weapon so they made him say where it came from.
He mentioned some guy from USA named "Sairady Hawkins"

The man escaped from prison and was found killed by a sniper 7 weeks later.

The killed guys brother was in contact with him a lot and knew what was going on.
He moved from Russia and was not found.

about 9 years later, the police arrests an other man in USA for carrying an illeagal weapon, the man wheres a note wich leads to a store called "T-tab"
It also contains a date.
This guy wheres the same tatoo as the guy that was murdured in Russia.
The police suspects a connection.

2 weeks later, the team is collected to find out what the hell is going on and, you know, blah blah blah.

1 week later T-tab get's "robbered" by two men, an anonymous wittnes saw them enter the story but got away.

The team gets together and starts the big case (make up a name :P )

The robber isn't to get money, but to get the hostage (the guy at the registrator wich is the mans who got murdured's brother) and murder him, but just to make it look like a normal robber instead of a chain murdurer.

And there is where it begins..

Like the story?
Got anything to change?
This took me long time to figgure out, and, I think it seems realistic.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 14:46:52 UTC
in SWAT Echo 12 needs help! [Source] Post #133019
I've said it before and I'll say it again:
User posted image
Ok, you think you got support for the thingys you need?

And, you know, you don't need to make a forum, I'll fix that. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 14:30:15 UTC
in SWAT Echo 12 needs help! [Source] Post #133016
I haven't had time reading your long post yet..
Wait a minute, lol!

Oh, and chickenfist, have a look here, here is what we get:
http://halflife2.filefront.com/info/Hosting
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 14:27:58 UTC
in SWAT Echo 12 needs help! [Source] Post #133014
Oh, and Mr.ChickenMix, we need a HL2files button on every page (that is viseble on every page) else, the deal is off.
I'll give you the button when I'm done fixing our,, uhh,, space.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 14:22:05 UTC
in SWAT Echo 12 needs help! [Source] Post #133012
Cool...
Liiike? :D
curious
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 14:16:45 UTC
in SWAT Echo 12 needs help! [Source] Post #133010
ChickenFist: I'll look if HL2 files support MySQL..
Why do you need it?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 13:27:19 UTC
in HL1 map but useing HL2 Post #133000
You may upload a mod, you may upload a map, but you may not upload official files like the pak file.
It contains most of HL.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 11:06:07 UTC
in HL1 map but useing HL2 Post #132965
It is illeagal to upload those files.
Just, copy it of the HL disk as you probebly have. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:49:33 UTC
in Anomalous Materials: Redone Post #132956
User posted image
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:36:26 UTC
in SWAT Echo 12 needs help! [Source] Post #132948
Ok, but it has to be,, uh,, algined, or, whatever, to 800x600, that's the standard.

Sure, you can use CSS. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:34:54 UTC
in Anomalous Materials: Redone Post #132946
Ok, I got it all wrong..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:32:54 UTC
in Anomalous Materials: Redone Post #132943
Is the mod released?! :o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:31:20 UTC
in SWAT Echo 12 needs help! [Source] Post #132941
Ok, we need a table based layout, no frames. ;)
Gotta hate frames..

And our temporary layout color test is grey, black, white and maby some blue?

We need, as you might guess, a media section for all 4 kinds of media wich is:
In-game, concepts, weapons, characters.
Did I miss any cathegory?

Ok, and, we will need a forum bit I'll fix that.
We will just contact HL2files, and they'll host us and fix a forum for us. ;)

We also need a page with the whole crew listed.
An "about section" where the info about the mod will be typed.

And, nothing else that I can come up with right now. :)

Thanks for doing this, when do you think you could start?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:24:53 UTC
in SWAT Echo 12 needs help! [Source] Post #132938
That would be great! :D
I've already seen your site and it is a work of art, ;)
I mean, you know how to fix layout and stuff..

Ok, are you sure you want the job?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:13:32 UTC
in SWAT Echo 12 needs help! [Source] Post #132935
Oh yeah, we replaced the soccom with the five seven..

Ok, we need the soccom and the P90.

How big is the soccom clip and how much does it damage (35, 40, 50)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 08:46:44 UTC
in SWAT Echo 12 needs help! [Source] Post #132918
Got a scedual problem!

Ok, after 2 weeks (from last monday) I will be away on a school omatics trip on the seas, so, I can't really do anything for the mod.
but, I will be back on the sunday.
But, as I said, there is 2 weeks left, and I think we will be able to create a lot if we just, keep up the rythm.

So, could you keeps this thread alive and keep telling your process of the models/textures/maps while I'm gone it would be perfect be cause then, I would just have to enter this thread to se what point on the list we are on! :)

Ok, slasher, you know what to do, that t-tab map..
Daubster: We need a new Blue thunder logo. Like the cool SWAT echo 12 one but with blue thunder instead.
The best would be of the banner is very whide, so, don't begin on a new line like:
Blue
Thunder

Would be better with:
Blue Thunder

Ok, and holly, you're learning to animate, and you where going to remake the magnum in to a beretta (I'll fix the damage scale)

Pepper, you're working on the soccom and tries to fix the P90 right?

Sm0k3y, you're dealing with that training map..

Keep the good work up! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 04:34:12 UTC
in SWAT Echo 12 needs help! [Source] Post #132885
Holly, the easyest way would be to remake the magnum to beretta. ( I think)

Do you know how to animate?

Well, I don't know if we need more help, all of our spaces (exept webmaster that knows PHP)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-06 14:07:05 UTC
in Anomalous Materials: Redone Post #132775
The legs is a bit long.. or is it my monitor?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-06 09:55:12 UTC
in SWAT Echo 12 needs help! [Source] Post #132709
That would be something for you to do sm0k3y, but still, something is wrong with the source code.. O.o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-06 09:50:43 UTC
in SWAT Echo 12 needs help! [Source] Post #132707
Holy crap!

Well, what do you say, damage: 35, 40 or 50?

I have an idea, maby you could make a shot in the foor, split the damage in two, for example, you have a weapon that damages 40 each shot, if you fire in the foot, it damages the NPC/Player only 20.
I think this is posseble through scripting only.. I'll try.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-06 09:40:45 UTC
in SWAT Echo 12 needs help! [Source] Post #132705
Ok, you think you got enough concept to make the t-tab map?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-06 09:04:34 UTC
in SWAT Echo 12 needs help! [Source] Post #132699
9mm,, that's good!

I'll edit the hud right away!

So, the beretta will replace the magnum.

How powerful is the beretta we are using?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-06 08:58:12 UTC
in SWAT Echo 12 needs help! [Source] Post #132696
Cool, well, Ok.
What kind of ammo does a berreta have?
And, how big is one clip?

So, we'll have a beretta and a Five seven?
Five seven and P90 worked good together.

Well, pepper knows most about this, what do you think?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 11:57:34 UTC
in Song you're listening to now Post #132515
Sorry but I'm in that mode today! :P
I wasted about 2 mins of your time! :biggrin:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 11:55:28 UTC
in Song you're listening to now Post #132512
Not sure,, why?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 11:52:54 UTC
in Song you're listening to now Post #132510
Nice e-mail address.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 11:48:34 UTC
in SWAT Echo 12 needs help! [Source] Post #132509
Ok, but sm0k3y, I'm not sure if I can send you the current code, there seems to be something wrong with it.
I tried to compile it, without changing ANYTHING.
Aaand, I got an error.

I wrote the error some where in this thread.. Can't find it though.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 11:27:34 UTC
in SWAT Echo 12 needs help! [Source] Post #132503
Ok, good, it was a joke.

OK, so, sm0k3y, do you really know how to code?
Have you ever coded for a game / mod before?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 11:24:05 UTC
in Rebel APC Post #132499
This thread gave me a cool idea..
Have a look in the example vault in 2 weeks! :D
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 11:11:02 UTC
in SWAT Echo 12 needs help! [Source] Post #132496
What the hell? You've changed ur mind about selling it??? Come on man even if you sell it for a buck, you'll still make 1 million dollars! Even a homeless person can afford that, for god sakes that's only 10 empty coke cans he has to find on the street and take to the store then he friggin owns all our hard work, the theiving ba$tard!
Look I had to go to get a loan from the bank today and payments start on friday, so I hope you're going to pay them for me. Just think of it as my advance . What do you say to $20,000 a map? For my voice, say $200 a word (to save money you can pay hollywood in cans for his voice parts)? And coding mmm $2000 a page? Thanks man u know it makes sense :P
I've never said that I'll sell the game.

There is no way I'm paying you, so, if you want to get payed? I suggest you leave, cuz it aint gonna happen.

No one else here is begging for money?
And if they do, I'll strip them of theyr jobs on the mod team, yes, for sure.

So, I guess this is the end for you on this team.
Cya later Sm0k3y!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 09:52:56 UTC
in Alyx Post #132481
You guys are sick! :o
Exept you, you and you.

I say, you really have to be perverse if you want to see a naked COMPUTER GAME MODEL wich just is a drawed 2 dimensional thing.
O.o
Sorry, but, that's what I think.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 09:28:23 UTC
in SWAT Echo 12 needs help! [Source] Post #132478
There is no way I'm selling this. End of discussion.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-05 02:33:00 UTC
in What Made You a Mapper? Post #132419
I found TWHL at Half-life 100 topsites, after adding my old site "The Madcow Mod Site" over there.
I wondered, how do they make maps? Thought only valve could do that. :S
So, I asked 7:th how to make maps and he said, "read the tutorials!"
Madcow MadcowSpy zappin my udder