Forum posts

Posted 18 years ago2006-07-13 17:07:44 UTC
in Natural Hallucinogen Post #189979
Posted 18 years ago2006-07-13 16:35:28 UTC
in Competition 21 Post #189973
Hm, I don't want to work on this anymore. It could be submitted by tomorrow.

I hope you people like winning :P.
Posted 18 years ago2006-07-11 15:48:44 UTC
in Cybernations. Post #189720
Not with GATO behind me. I just wage war and they got my back :>
Well, I'm not really a traitor anyway, I got all of you started didn't I? I even sent some of your members aid.

So... yeah... You were joking weren't you?
:P
Posted 18 years ago2006-07-11 15:16:08 UTC
in all I want for christmas is a holophone. Post #189715
Me likes, then me wonders my this hasn't been implemented in games yet.
It seems to me that it would be extremely difficult to have this as a dynamic recording.
Posted 18 years ago2006-07-11 15:04:49 UTC
in Cybernations. Post #189710
Omigosh traitor, nukezorrzzzz!
Even is you managed to get that high, I have many friends. They's help me smash you and, if nessisary, this entire alliance into a pulp . :cool:
Posted 18 years ago2006-07-11 00:10:10 UTC
in The Interesting Thread Post #189627
I WASN'T FINISHED GOD DAMMIT! I WAS IN THE MIDDLE OF MY GOD DAMN EDITING! GOD DAMN YOU GUNTER, GOD DAMN YOU TO HELL!
*Gunter kicks Worldcraft dude's ass.
Posted 18 years ago2006-07-11 00:07:21 UTC
in The Interesting Thread Post #189624
Ok, new discussion.

Who all here does martial arts?

I've got a 2nd degree black belt in Tae Kwon Do.
Posted 18 years ago2006-07-10 23:58:53 UTC
in all I want for christmas is a holophone. Post #189615
Kinda like what my 5.1 sourround does.
Only you just have to pay $15 for a set of headphones.

I just thought how awesome this would be in a game like silent hill :).
Posted 18 years ago2006-07-10 23:52:28 UTC
in all I want for christmas is a holophone. Post #189612
http://www.holophonic.ch/archivio/testaudio/Cereni%20-%20Holophonic.mp3

It will have you yelling "GET IT OUT OF MY SKULL!!" in no time.

http://en.wikipedia.org/wiki/Holophonic

This explains pretty much all you'd want to know about holophonic recording.
Posted 18 years ago2006-07-10 23:43:18 UTC
in The Interesting Thread Post #189610
My cats won't stop loving me, they'll actully jump on the keyboard and paw at my hand while I'm on the computer. It gets annoying actually.
Posted 18 years ago2006-07-10 23:24:26 UTC
in The Interesting Thread Post #189604
Maybie your cats hate you :p.
Posted 18 years ago2006-07-10 23:13:47 UTC
in xbox 360 model :) Post #189602
Pretty sweet.
Posted 18 years ago2006-07-10 23:11:02 UTC
in Cybernations. Post #189601
Time for the truth :( .

I'm actually the former intelligence agent of the GIOC.

My mission here was to "infect" this forum with Cybernations, In hopes that we would have a new alliance to join the FGF (a group of gaming alliances, I can't remember what it stands for). Sadly the Game Informer Online Coalition has recently disintergrated, and I'll be joining a different alliance created by two other former members of the GIOC.
So I'll be leaving this alliance, wich would have happened anyway. my parting advice is that you might want to find a way to get more members, perhaps by making the alliance public so people that are not from the forum can join. Or you could try my snarkpit idea.

Goodbye, and good luck to you.
Posted 18 years ago2006-07-10 22:56:54 UTC
in The Interesting Thread Post #189596
Totally, they're quieter, less messy, and way cuter.
Posted 18 years ago2006-07-09 20:16:39 UTC
in Cybernations. Post #189440
So, at what point do you all plan on leaving GATO?
Posted 18 years ago2006-07-09 12:29:14 UTC
in Competition 21 Post #189423
Wow, after looking at the screens Trapt put up mine looks pretty crappy. Heh, oh well, I'll post some of mine later.
Posted 18 years ago2006-07-07 23:34:16 UTC
in Cybernations. Post #189238
http://twhl.co.za/forums.php?action=viewthread&pg=2&id=11819 Look on that page if you have any problems, that guide is way smarter the I am when it comes to this game.
Posted 18 years ago2006-07-06 20:47:33 UTC
in Competition 21 Post #188998
But CS:S materials are allowed.
Posted 18 years ago2006-07-06 20:27:58 UTC
in Competition 21 Post #188995
me and habboi want to use CSS textures, but HL2 entities. Are we allowed to take CSS materials, and plop them in the HL2 materials folder to use? Or does that count as custom content even though the materials themselves meet the requirements...
Its not custom content if you don't make it, anyone can move files around.
Posted 18 years ago2006-07-06 18:37:45 UTC
in Map won't run. Post #188985
That solves it, thanks.
Posted 18 years ago2006-07-06 18:28:28 UTC
in Competition 21 Post #188981
Read closely...

"Absolutely NO CUSTOM CONTENT! I have set this rule in order to give those who cannot create custom content more of a chance. This also includes the use of Lost Coast, Day of Defeat: Source, Half-Life 2: Episode 1 or any other Source content that isn't specifically avaliable within the Half-Life 2 and CS:S configurations."
Posted 18 years ago2006-07-06 18:16:45 UTC
in Map won't run. Post #188971
Whenever I try to run my map it goes to the Counter Strike (Or Half Life) title screen, and on the console it says:
"CModelLoader::Map_IsValid: No such map 'Train'
map load failed: Train not found or invalid" There are no errors that I can find, but fot the heck of it this is my compile log:

** Executing...
** Command: "c:program filesvalvesteamsteamappsboskykidsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsboskykidcounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppsboskykidsourcesdk_contentcstrikemapsrcTrain stop2"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsboskykidcounter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:Program FilesValveSteamSteamAppsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/de_cobble*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/de_cobblert"
Can't load skybox file skybox/de_cobble to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (183145 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (340357 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 16 texinfos to 12
Reduced 6 texdatas to 6 (122 bytes to 122)
Writing C:Program FilesValveSteamSteamAppsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.bsp
11 seconds elapsed
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "c:program filesvalvesteamsteamappsboskykidsourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsboskykidcounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppsboskykidsourcesdk_contentcstrikemapsrcTrain stop2"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:program filesvalvesteamsteamappsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.bsp
reading c:program filesvalvesteamsteamappsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.prt
48 portalclusters
173 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 2044
Average clusters visible: 42
Building PAS...
Average clusters audible: 48
visdatasize:966 compressed from 768
writing c:program filesvalvesteamsteamappsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.bsp
1 second elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappsboskykidsourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsboskykidcounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppsboskykidsourcesdk_contentcstrikemapsrcTrain stop2"

Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.bsp
1547 faces
58 degenerate faces
46186 square feet [6650921.00 square inches]
2 displacements
18382 square feet [2647079.75 square inches]
1489 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
5029 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 90724, max 760
transfer lists: 0.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(456, 150, 122)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(22, 6, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 302/8192 3624/98304 ( 3.7%)
brushsides 1865/65536 14920/524288 ( 2.8%)
planes 1392/65536 27840/1310720 ( 2.1%)
vertexes 2574/65536 30888/786432 ( 3.9%)
nodes 107/65536 3424/2097152 ( 0.2%)
texinfos 12/12288 864/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 578/0 11560/0 ( 0.0%)
disp_tris 1024/0 2048/0 ( 0.0%)
disp_lmsamples 44393/0 44393/0 ( 0.0%)
faces 1547/65536 86632/3670016 ( 2.4%)
origfaces 1350/65536 75600/3670016 ( 2.1%)
leaves 109/65536 3488/2097152 ( 0.2%)
leaffaces 1733/65536 3466/131072 ( 2.6%)
leafbrushes 353/65536 706/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14826/512000 59304/2048000 ( 2.9%)
edges 9157/256000 36628/1024000 ( 3.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 36/32768 360/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7299/65536 14598/131072 (11.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 152008/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 966/16777216 ( 0.0%)
entdata [variable] 474/393216 ( 0.1%)
LDR leaf ambient 109/65536 2616/1572864 ( 0.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9922/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 183145/4194304 ( 4.4%)

Total Win32 BSP file data space used: 770260 bytes

Linux Specific Data:
physicssurface [variable] 340357/6291456 ( 5.4%)

Total Linux BSP file data space used: 927472 bytes

Total triangle count: 6332
Writing c:program filesvalvesteamsteamappsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.bsp
38 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsboskykidsourcesdk_contentcstrikemapsrcTrain stop2.bsp" "c:program filesvalvesteamsteamappsboskykidcounter-strike sourcecstrikemapsTrain stop2.bsp"

** Executing...
** Command: "c:program filesvalvesteamsteamappsboskykidcounter-strike sourcehl2.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsboskykidcounter-strike sourcecstrike" -dev -console +map "Train stop2"
Posted 18 years ago2006-07-05 22:45:54 UTC
in Competition 21 Post #188764
Not all of us can make props, sadly.
Posted 18 years ago2006-07-05 22:14:43 UTC
in Competition 21 Post #188761
Yay! A source compo! Starts mapping

I like the idea, too.
Posted 18 years ago2006-07-05 02:20:16 UTC
in 4th of July Post #188556
Yay for teh USA.
Posted 18 years ago2006-07-05 02:12:11 UTC
in July Mini Contests Post #188554
User posted image
I took me about five minutes :p.

Knowing I will not win this contest, I'd like to make a sugjestion to the person who does. I think it would be fun to see who could map and capture the best damn screenshot possible.
Posted 18 years ago2006-07-05 01:46:50 UTC
in Odd title pic Post #188550
Why is it so ugly >.>
Posted 18 years ago2006-07-04 19:15:36 UTC
in Cybernations. Post #188509
Yeh, Elon has got a point. Gunter and should lead and his nation should be capital.
I'll accept that position for now, and I really think TWHL should be our acronym. I'd like this to be a democracy though, so shall we take a vote?
Posted 18 years ago2006-07-04 18:41:07 UTC
in Cybernations. Post #188501
Yeh, Elon has got a point. Gunter and should lead and his nation should be capital.
I'll accept that position for now, and I really think TWHL should be our acronym. I'd like this to be a democracy though, so shall we take a vote?
Posted 18 years ago2006-07-04 18:29:59 UTC
in Top 10 Video Game Weapons! Post #188498
I think there should have been something in there from the Ratchet & Clank games, there were just so many awesome guns in there.
Yeah, I thought of the R.Y.N.O. as soon as I saw this thread. And the liquid nitrogen gun, and the bouncer, and that black hole gun...
Posted 18 years ago2006-07-03 14:38:37 UTC
in Eon8 Post #188241
It was LUE all along :p.
Posted 18 years ago2006-07-02 22:37:46 UTC
in Top 10 Video Game Weapons! Post #188137
Could someone post the top ten? I still have dial-up.
Posted 18 years ago2006-07-02 22:23:51 UTC
in Cybernations. Post #188133
So what? Efficiency means nothing other than how well a nation is doing...
Yeah, and your not doing so good. Buying tech isn't a grat idea at your stage, by the way.
Posted 18 years ago2006-07-02 15:34:11 UTC
in Cybernations. Post #188034
Just don't start any wars.

Hmmm, we need more people. I wonder if we could bring this over to snark pit and actually get a decent amount of members...

Just and idea.
Posted 18 years ago2006-07-02 14:55:53 UTC
in 2006 Mapping competition. Post #188022
Wow, these are awesome! Garg's, dewdles, and Blisters are the most awesome.

Oh, and kaspergs too, but I've already seen that one.
Posted 18 years ago2006-07-02 00:29:11 UTC
in Cybernations. Post #187880
For the last time, changing your position on the map won't make any difference. It would just set your nation back because you would have to restart.
Posted 18 years ago2006-07-02 00:21:59 UTC
in Friendly Music Debate Post #187879
Hunter, if you like Lemon Demon you'd probably like They Might Be Giants too.
Posted 18 years ago2006-07-01 19:22:53 UTC
in Custom materials Post #187856
EDIT: Whoops, I found the one on TWHL. Lock please!
Posted 18 years ago2006-07-01 19:14:40 UTC
in Cybernations. Post #187854
Here's my nation. I'm way ahead of the game.
yeah, 159 strength, waaayyy ahead of the game...

EDIT: My god man, your efficiency is 2! Maybie if you joined an alliance they could teach you how to play.
Posted 18 years ago2006-07-01 18:44:29 UTC
in Custom materials Post #187852
Could someone point me to a good tutorial for making custom materials? Thanks.
Posted 18 years ago2006-07-01 18:24:07 UTC
in 101 Uses for the Salad Spinner Post #187847
12. A dog house

13. A litter box

14. Shoes (it works perfectly!)

15. A cheap beating stick
Posted 18 years ago2006-07-01 16:33:06 UTC
in Cybernations. Post #187823
Were you attacked?
Posted 18 years ago2006-06-30 21:29:40 UTC
in Cybernations. Post #187695
Pepper, link us to the nation attacking you. We might have some other nations from TWHL who can declare war.
Posted 18 years ago2006-06-29 22:31:20 UTC
in Cybernations. Post #187524
Don't bother to buy land unless your citizens per mile is above 25 (or thereabouts).
Posted 18 years ago2006-06-26 21:48:56 UTC
in Cybernations. Post #187051
All trading does is make it so you have access to eachothers resources, so you now have pigs, lumber, wine and water and so does he.
Posted 18 years ago2006-06-26 09:53:50 UTC
in 2006 Mapping competition. Post #186988
And put them in the map vault, I want to see these...
Posted 18 years ago2006-06-25 23:48:15 UTC
in Cybernations. Post #186923
I've joined up with GATO, and they are teh brown team.
I thought we were making our own alliance :confused:.
But... why not be violent, if we find a way to take over the world, we can start a massive war, that will cause the top countries to get off the a** and do something besides buy more infastructure. :)
Because we'll get our asses kicked.
Posted 18 years ago2006-06-25 23:29:38 UTC
in How did you find TWHL? Post #186919
Might as well tell you people...

I was mapping for HL1 and needed help, so I googled it and found this site. I was going to be a member but I thought "This sight must be dead, no one maps for HL1 any more! its to damn old." Then I noticed the shoutbox messages actually changing each time I visited the site. So I joined.
Posted 18 years ago2006-06-25 22:28:00 UTC
in Cybernations. Post #186898
No need to, as I said your position on the map has nothing to do with the game.

And lets not get violent okay? We don't want to turn into one of those alliances. Attacking one person could get an alliance like the NPO angry at you, and they have hundreds of members.
Posted 18 years ago2006-06-25 00:40:12 UTC
in Now Playing: ... Post #186778
Aaron Copland - Rodeo (LMAO)
What'chu laughin at? That song is great (its called "Hoedown" by the way).

I'm listening to Experience Hendrix.