@Urby: I was thinking about something similiar but somehow it wont work for me.
I used 2 tanks one with the turret stationary and the other one that is supposed to get beamed in there on my mark as a func_tracktrain while the other one will get deleted with trigger_relays mili seconds later. But my tank simply wont get teleported no matter what I do. however when I give it an initial speed it works fine but that of course isn't a solution for the final map as we never know when the player will reach the specific area.
I would appreciate it if you could construct me a smaller example map showing how it gets done right. thx
I've uploaded you my testmap to save you some time.
http://www.gamefront.com/files/21140380/tanktest.rmf
Wish you a happy new year.
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