Forum posts

Posted 15 years ago2009-04-10 00:53:19 UTC
in Describe the person above you Post #265281
Nobody knows a lot about this guy. Something about spinning shin-splints. At least i don't know a lot.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-09 10:12:29 UTC
in The leak that couldn't be fixed Post #265250
Can't find the leak huh?
Always look from beneath your map. AND.. i'd recommend making your floor larger than one unit. I always use at LEAST 16 units.
plus you have some nasty clipping from under-neath... noted here

So check out those problems, and get back to us. You may still have a leak only because your mapping is a bit sloppy (Everyone's is, really) but i'm sure if you take the time to clean it up it'll turn out just fine.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-09 09:58:20 UTC
in Wadinclude issues Post #265249
Yeah. The tools can only find about 80% of the necessary Wads to compile.
Make sure --
Warning: ::FindTexture() texture SAND1B not found!
Warning: ::FindTexture() texture -2ROUGH_WALL not found!
Warning: ::LoadLump() texture -2ROUGH_WALL not found!
Warning: ::LoadLump() texture SAND1B not found!
are in the correct directory.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-09 09:52:38 UTC
in New Monitor Post #265248
You did get all top-notch equipment satch. I would be surprised if your card COULDN'T handle that res.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-07 22:03:30 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #265204
I substituted them for a life.
Atta boy
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-04 21:48:54 UTC
in New 2 Your Site Post #265027
Are you fucking kidding, Striker?
obviously he isnt.
And yay for re-code.
It it going to be TWHL 4?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-04 02:09:02 UTC
in Desktops of April Post #265004
It's definitly funny as shit though.
My GF has a mac. I figured it out one day and she flipped a royal shit.
Serves her right for not using windows.
lmao.

jk
i dont care if someone uses mac or pc.
Fuck
i'm drunk
And i still love that guitar i posted
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-03 09:47:45 UTC
in Red Cliff Post #264982
I love the cube movies and i did not ever hear about zero. Thanks for that Tidbit Pengy.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-03 09:41:48 UTC
in Replay value Post #264980
Ohh.. I like it. I like it a lot.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-03 09:23:19 UTC
in Now Playing: ... Post #264977
All that remains - "Two Weeks"
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-03 09:16:44 UTC
in 4 Of The Greatest Post #264976
You forgot about TWHL
But those sites would help a lot. I wonder if we can get some of those slapped to the links page?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-02 09:48:00 UTC
in Some quetions for HL2DM Post #264923
Sprites ARE possible. Just play ANY HL-2 map and look at a light source. I never got them working myself, but they do work.

As for the random teleporting, Random sequences are a bit tough to achieve.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-02 09:41:57 UTC
in Quake Live Post #264922
I know a couple people from school who play it.
The part that made me interested: Stat logging.
Tells your k/d ratio, accuracy. so on so forth.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-02 09:41:06 UTC
in Females on this interwebs? That's unhear Post #264921
Hotdog, we don't sell hotdogs on every corner.
Not even in new york city is there a dog-vender on every corner.
Maybe one every 2 or 3 blocks, yes, But they tend to stay near parks and such.
And women just dont play videogames as much as guys do.
Nor do they develop games as much as we do either.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-01 21:56:22 UTC
in Desktops of April Post #264873
User posted image
:heart:
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-01 10:36:04 UTC
in New 2 Your Site Post #264853
Welcome. You'll find a lot of sarcasm here. But we're helpful for the most part.
What do you map for?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-31 17:44:46 UTC
in New member reporting in Post #264828
When did you change your name though? i Just noticed it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-31 14:23:57 UTC
in Entity problem Post #264818
You're welcome.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-31 13:12:25 UTC
in Open for TWHL3 Suggestions Post #264816
Got a Map vault thing here.
I noticed when you're looking at a map by a specific user, and you click the " (See More) " link next to their name, it just links to the map vault instead of the user's maps.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-31 13:05:20 UTC
in New member reporting in Post #264815
Hi.
I'm Tetsu0
You pronounce the 0 like an o.
Like "Tet-Su-Oh"
Like The dude from Akira.
I've been here for 1611 days.
Quite a long time and i don't map much unless i have a deadline to loom over me and make me work.
I have gotten a 2nd place trophy which i'm quite fond about.
I look up to basically everyone here; Rimrook the most, but anyone else who can actually release a completed map.
Since Zero percent of my submitted maps are completed.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-31 12:55:04 UTC
in Entity problem Post #264814
it would help if i knew what the helm was.
Did you mess around with the origin placement at all?
Oh yeah. I forgot.
you have to offset the entity by the number of degrees you want it to swing.
Say if you want a 15 degree swing from the middle,
rotate the entity 15 degrees and set the angle to 30 degrees.
So it'll start at one extreme, swing through the middle, go to the other extreme, and then back again.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-31 10:57:16 UTC
in Entity problem Post #264808
They have func_pendulums for that exact purpose!
As for spirit, idk unfortunatley.
Never used it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-31 10:54:38 UTC
in ZHLT 3.4 that uses SSE2 instruction sets Post #264807
I'd try them but i have a Intel Dual core.
they probably won't work for me from what i'm hearing.
And how nice of you to drop by Amckern!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-27 12:51:03 UTC
in Rooms (mini co-op project) Post #264673
Idk.. I just googled " tetsu0 maps" and like on the second page it was there..
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-26 23:31:47 UTC
in Rooms (mini co-op project) Post #264659
I have an amazing delay pedal that makes for some interesting 'mystery ambiance'
I'll throw something together over the next few days.

Btw.. anyone see this?? :
http://www.archive.org/details/RoomsHalf-life
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-26 23:27:27 UTC
in Ambient_generic issue... Post #264660
Yeah. Just take a file that's already in the game, and open it up with whatever software you used to create your custom one.
See what settings it's saved as and just mimic those for the new sound wave.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-26 19:28:30 UTC
in Post your screenshots! WIP thread Post #264648
Underwater?
It's a truck.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-26 10:55:27 UTC
in Rooms (mini co-op project) Post #264620
What type of music you looking for?
I've been playing guitar for 7 years i can lay down some tracks if you'd like.
I record straight into my computer. The sound quality is decent.

And once the mod is compiled, to save work, I think any further submissions should go to a rooms2 : combat mod
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-26 10:35:06 UTC
in Post your screenshots! WIP thread Post #264618
How's the transition to a new world editor going?
sorry it took so long to respond. lol

Anyway The transition is tough. It's difficult to make anything other than the basic primitives in unreal, and even if you still manage to do so. It's just as easy to make invalid structures in unreal as hammer. Even worse there's no vertex manipulation tool, and if you try to scale any brush that's already created, there's no grid snap with the scaling tool.

And whenever you scale a brush, it scales the texture that's applied to the brush. It's a pain in the ass to modify what's already been created.
But it's still wicked easy to compile and play a map. ;)

Once the newer unreal comes out i'm gonna grab it and map for it. I love the engine, and this may be the death of my Half-Life mapping :( unfortunatley.

I do like making dm maps vs single-player maps. Less thought involved, and i'm damn lazy.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-24 09:51:22 UTC
in Earth Hour Post #264501
Fans generate a huge amount of electricity. Only thing is they need to be in a wide area, and if the blade brakes fail, all hell breaks loose, and you're out about 3 million dollars.
http://www.youtube.com/watch?v=c3FZtmlHwcA -Brakes failing to engague
http://www.youtube.com/watch?v=4N4HQv-UyUo&feature=related - Brakes locking
Nuclear power is great, all we need to do is eject the waste into the sun ;)
Keep it burning for a few more seconds.

I don't really buy into global warming. It's all part of earth's 20,000 year cycle. It gets hot, then cold then hot again then cold blah blah blah.
It just so happens when we start to pay attention to the earth's temperature, we see this upward trend of C02 PPM, and everyone panics.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-21 22:38:07 UTC
in Texlights light only parts of faces Post #264403
hmm
Only thing i can think of is re-making the brushes a different way and re-compiling
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-21 22:24:09 UTC
in Texlights light only parts of faces Post #264401
How are the faces cut?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-21 21:39:09 UTC
in In game Crashing Error, and Max Faces Post #264398
currently available to the public does'nt support HLFix
forgot about that
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-21 18:18:14 UTC
in In game Crashing Error, and Max Faces Post #264392
Did you do an Alt+P? Those brushes don't look valid, You could also look into using Hl-FIX. The compilator supports it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-21 18:13:34 UTC
in Avant Post #264391
<3 Chrome.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-20 15:21:59 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #264354
Sounds good to me.
Thanks for letting us know you're actually stopping it!
Not a lot of people do that.
I'll look forward to Sims 3.
Until then, i'll just play Spore.
I plan on Destroying Every single Grox infested planet.
Been proving to be quite difficult.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-19 14:08:10 UTC
in Very strange problem when running map Post #264306
You could use a light_environment
Or a light_spot and set "Sky emits light" to yes.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-18 10:15:05 UTC
in Very strange problem when running map Post #264246
stick to the 16 or 8 unit grid for basic architecture.
Then fill in the details ;)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-16 13:54:22 UTC
in Bandwidth being drained. Post #264171
oh urby, now that you're bandwith is fixed you can upload ch.3 of the sims correct?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-12 22:52:49 UTC
in Post your screenshots! WIP thread Post #264097
Here's some screenshots of the team-deathmatch map i've been making for unreal-tournament. I scrapped the 'import brush from hammer' method and decided it was best to learn the tools myself. Very blocky, i know, but all the kids who playtest for me say they love it.
User posted image
User posted image
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-11 18:15:58 UTC
in THE SIMS 2 TWHL PROJECT 2! Post #264082
So... Yeah....
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-10 10:01:35 UTC
in Ridiculous SSD RAID array/Samsung Market Post #264042
Then it's time to back it up!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-08 11:23:56 UTC
in Unreal Editor Post #263947
Yeah. I'm using the one for unreal tournament. The 1999 game.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-07 02:37:28 UTC
in Unreal Editor Post #263913
Yeah. What i've been doing is making the basic layout in hammer, subtracting it in unreal, then adding all the minor details.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-06 04:31:00 UTC
in Desktops of March Post #263862
User posted image
It's like a Chibi version of Easter Island.
It's almost done amusing me.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-06 04:28:27 UTC
in PCI graphic card type Post #263861
Newegg.com is your friend.
So is newtechnology.get.now :D
heh
sorry

But seriously. You can find whatever you want on Newegg. That and tigerdirect
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-06 04:20:31 UTC
in Unreal Editor Post #263851
Well you CAN add blocks, so long as you subtracted an area first.
It's like carving a hole in a giant box, then creating smaller boxes inside the one you carved.

And M0P, you make a valid point. I never checked which version of radient i was using, so it could be possible, but those files and editor are long gone off my hard-disc and i really don't feel like tracking everything down just to test that.

Which brings me to my next point/ question/ pregunta.

Is there a way to export .map files (or .vmf files) into a format that 3DS Max can support? (Or on that note can 3DS MAX read .map files?)

I don't have it anymore so i can't see for myself.. But if i can do that, then i can just export a pre-fabricated hammer map from 3DS max, and load it into Unreal Ed. Then alls i would have to do is re-texture and light and place Actors (Entities)
UBER EDIT
User posted image
It works!!!

Here are the instructions for anyone who wants to know.
Take any map you want in hammer, File >> Export as .DXF
Open up 3DS MAX, File >> Import AutoCAD Drawing (*.DXF)

A window will pop up with some settings. The defaults blow, and take every face and inverse it so by trial and error here are the working settings:

[X] Create one scene object for every ADT object
[X] WELD (Keep the weld settings to default)
[X] Unify Normals
[X] Cap Closed Objects
-----
[X] Include External References

Un-check everything else!! And the other tabs need not be touched.
EDIT EDIT EDIT
Even better, you can import a .dxf directly into unreal so long as it contains 500 or less faces. So i don't even need 3ds max as a stepping stone. Instead of importing a map, you import a brush under the brush menu not the file menu. So you might have to split up a map, but you can do it! :) Woot Woot

Side note. I mentioned before that importing the DXF sometimes caused the faces to be facing the inside, not outside...

Same thing happens when importing to unreal, and the fix for that is grouping the brushes you want exported, scaling them all by a factor of -1 (X, Y, and Z), re-rotating, to align, and you're golden.

Basically you're flipping the faces inside out in hammer so they are orientated correctly upon importation.

/end novel.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-06 04:02:50 UTC
in Rooms (mini co-op project) Post #263859
Yeah i noticed rims problem as well. Never got around to posting though. Dunno why. Try dividing the brush at that point.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-06 01:39:41 UTC
in Near final compile errors. Please help Post #263854
Have you tried hint nodes at all?
Not sure if it'll help, but it's worth looking into.

And it also said try using a batch compiler?
Maybe use the compilator??

http://twhl.co.za/forums.php?thread=14161

Oh... and check your inbox, i checked the map and sent you a PM with some info in it.

You're nearing the edge of the grid, and hammer freaks out when that happens.
Move the separate areas inward towards one another.

You want to have a nice buffer-zone between your world brushes and the edge of the world
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-03-06 01:21:09 UTC
in Post your screenshots! WIP thread Post #263852
Mowgli, Take the sails, and use the null texture on every surface that you can't see. Then create a clip brush surrounding the sail. (in just a big block)
If you want, make the sails, func_illusionary. Same with the Ropes and such.
That's what i did for mine and it works perfectly.
Saves on all the clipnodes and such.
Tetsu0 Tetsu0Positive Chaos