Forum posts

Posted 20 years ago2004-01-24 17:13:28 UTC
in Map Helpers Post #13668
FINNALY!!!!!!

NO MORE ELEVATOR!!!!

WHOOHOOO!!! :) :) :) :)
Posted 20 years ago2004-01-24 16:23:51 UTC
in Map Helpers Post #13648
a new compo would be great, but I'm working on a MOD right now and don't have much time, about when will there be one?
Posted 20 years ago2004-01-23 20:22:27 UTC
in ladders Post #13481
in your HalfLife folder, or maybe the valve folder.

Uhh, is there a way to make moveable ladderes? that would be great for a library.
Posted 20 years ago2004-01-23 18:16:37 UTC
in Media Post #13454
Posted 20 years ago2004-01-22 22:10:52 UTC
in any takers? Post #13355
will anyone else help? please... :
Posted 20 years ago2004-01-22 19:32:06 UTC
in Patroling Grunts? Post #13331
theres an easyer way? cool, I didn't know that.
Posted 20 years ago2004-01-22 19:30:28 UTC
in Media Post #13329
How do you get rid of it? Is there a way to kill it?
Posted 20 years ago2004-01-21 20:48:08 UTC
in Media Post #13195
Ok, I'll CHeck it Anthony, thnks, sry I didn't see it. I guess the search on the tutorials screen isnot working right. :)

BL, if the search failed can you e-mail me so I can fix it? Andy...
Posted 20 years ago2004-01-21 20:25:23 UTC
in Media Post #13190
is there some way I can make it so nothing shows there?
Posted 20 years ago2004-01-21 19:18:25 UTC
in any takers? Post #13185
Posted 20 years ago2004-01-21 19:17:01 UTC
in Can anyone else do this? Post #13184
mine always says 1 sec.
Posted 20 years ago2004-01-21 19:16:09 UTC
in Things not to say... Post #13183
stare at them grinning for a long time, then anounce, "I've got new socks on"
Posted 20 years ago2004-01-21 19:07:44 UTC
in Media Post #13179
I mean the Logo on the front page.
Posted 20 years ago2004-01-21 19:06:40 UTC
in Patroling Grunts? Post #13177
just use scripted_sequence.
Posted 20 years ago2004-01-20 21:37:46 UTC
in Media Post #13036
How do I edit the HL thing that flashes across your screen in the media folder? is there a specific program?

(oh, and sry for posting another post.)
Posted 20 years ago2004-01-20 21:21:15 UTC
in BRAT LORD Post #13033
ME? If you check, just most of the recent ones.
Posted 20 years ago2004-01-20 17:08:19 UTC
in dropping weapons Post #12994
impossable.
Posted 20 years ago2004-01-20 17:07:53 UTC
in Cool new discovery! Post #12992
Riiiight.
Posted 20 years ago2004-01-20 14:27:10 UTC
in any takers? Post #12975
do you want me to send you what I've done so you can fit your map into it?
Posted 20 years ago2004-01-20 14:26:15 UTC
in Howz my Idea? Post #12974
it says exoctic mater, thats what gave me the idea in the first place, the material Gordan was expirimenting with. The wormhole was created, leting the aliens through. accualy, a whole lot of wormholes where created.

thnks, but I'm leaving the train part out. From the time he leaves his lab, to the time he enters BM, there is a warp, (Exep to show snarks kill some scientists :badass: )

this way, you can make up what happens in your own mind. the area isn't that fried, since it was all underground, there was still a cavern of it that exists, including his locker.

I've changed my mind, it won't be 60 years, since Gordan would be long gone, but 40. since the Orig HL took place in the 50s or 60s, that would make it about mdern time. :P

don't worry, there can be futuristic stuff when they go through the wormhole.

Dieh@rd, do you want to participate?
Posted 20 years ago2004-01-20 09:41:33 UTC
in any takers? Post #12935
mini, are you working on it?
Posted 20 years ago2004-01-19 19:21:45 UTC
in BRAT LORD Post #12916
so stop wining about me! I'll be a Brat when I want to!
Posted 20 years ago2004-01-19 19:19:07 UTC
in Monsters in deathmatch maps Post #12914
i saw a whole bunch in a TFC map, there were grunts, barnies and more, and they even shot at you. It was called Town2.BSP.

Just saying that it is possable.
Posted 20 years ago2004-01-19 17:37:36 UTC
in My Quantity Two mod, need ideas Post #12880
can you go down the pole, and not up?
Posted 20 years ago2004-01-19 17:35:14 UTC
in BRAT LORD Post #12879
sry, but I decided to post random stuff in all the ones I've ever done, and it brought them all back.

i only have 422 posts! (Now 423)
Posted 20 years ago2004-01-19 17:30:56 UTC
in Why not? Post #12875
he has his own thread now, why did you do this?
Posted 20 years ago2004-01-19 17:29:56 UTC
in Simple Staircases? Post #12874
make a big box the hieght and width of your staircase, make another on, thin, but long, as tin as you want the stairs to be. Make the graph so that when you press up and then right, the thing will make a new stair. Then use the carve tool. Thats how I do it, it only takes a few seconds.
Posted 20 years ago2004-01-19 17:27:46 UTC
in texture, "its all going wrong!" Post #12872
oh, I must have accidentally pushed it, thnk again tlax.
Posted 20 years ago2004-01-19 15:35:48 UTC
in BRAT LORD Post #12847
Posted 20 years ago2004-01-19 15:34:06 UTC
in Howz my Idea? Post #12845
The crap will not stop.

But, there is only one person helping me now, and I'm expirienced in mapping, texturing, and a little coding. Not much coding though, I Don't want to screw anything up.
Posted 20 years ago2004-01-19 15:32:22 UTC
in hey? Post #12844
its a picture of your mom?
Posted 20 years ago2004-01-19 11:00:08 UTC
in texture, "its all going wrong!" Post #12803
It just suddenly happened!

When I move a brush, the textures on it don't stay the same, but did. I don't know how to explain it :( :( :zonked: :( :(

let me try again. Whe I use the arrow key on a brush, it moves, but the texture on it doesn't move with the brush, but its like the brush is moving along a whole bunch of textures, and you can't move the textures. This never happened until today, and now I'm scared. Will this end my map making? HEEELLLP!
Posted 20 years ago2004-01-19 10:52:52 UTC
in Cool new discovery! Post #12800
HEY! its the dancing BABY!
Posted 20 years ago2004-01-19 10:51:56 UTC
in Question about multiplayer bsps Post #12799
please be more specific.

how many files can you have? it depends on the MOD, but, if you mean models and sound files, just put them in the corect folders in the correct MOD folder. When people try to download the .BSP, those sounds and models automatically go with it. if you want to put it in the Map vault here, jut include them with it and tell people to put them in the right spot in the map description. Or, just use a .BSP with no new stuff.
Posted 20 years ago2004-01-19 10:46:01 UTC
in hey? Post #12798
EEEEUHAAAAHAHHHHHHHHHHH!!!!!!!!!!!!!
Posted 20 years ago2004-01-19 09:58:03 UTC
in Some screenies of Mudanchee Post #12788
Awsome work on making it look cool, but you need some exitment, monsters, or a platform that falls when you step on it. I can tell you made all your own textures because it looks a lot better that anything I've seen, latley.
Posted 20 years ago2004-01-19 09:54:29 UTC
in Greetings and Respect! Post #12784
use milkshape for models, its made for HL and Quake. I haven't really tried something else, but if you are new at mapping, don't try to make models right away, start with a simple MP map.
Posted 20 years ago2004-01-19 09:49:19 UTC
in SOMEBODY IS RUINING MY RATINGS Post #12780
Yeah what he said!

(oh)
Posted 20 years ago2004-01-19 09:48:53 UTC
in Cool new discovery! Post #12779
people, the discovery is the grunts.
Posted 20 years ago2004-01-19 00:17:12 UTC
in Howz my Idea? Post #12756
well, I was going to do that, but this whole tieing thing is kinda cool, how you can make plot twists that totally change everything you thought about HL.
Posted 20 years ago2004-01-19 00:15:41 UTC
in hey? Post #12755
Ah! they're after me!
Posted 20 years ago2004-01-19 00:12:05 UTC
in Greetings and Respect! Post #12753
1. as long as you want, but make it within about a week, but its fine if you go over.

2. yes, with wally, I don't know the link, but you need Wally. its a texturig program.

3. yes, but I don't know. I've tried to do that, did you make your models with Milkshape?
Posted 20 years ago2004-01-19 00:09:01 UTC
in HEV suits Post #12751
depends which MOD.
Posted 20 years ago2004-01-19 00:07:34 UTC
in Bikes Post #12749
righty
Posted 20 years ago2004-01-19 00:06:39 UTC
in Cool new discovery! Post #12748
awsome discovery, but how did you figure that out?
Posted 20 years ago2004-01-19 00:04:40 UTC
in SOMEBODY IS RUINING MY RATINGS Post #12747
you can vote multiple times? there should be a limit on that! If I vote, I vot eonce, and not for myself. Its the right thing to do! and CUT IT OUT, REALLY.

there should also be something that you know who rated what what, that way, you know whos being a jerk, and can find em.
Posted 20 years ago2004-01-18 17:35:55 UTC
in hey? Post #12682
what is it?
Posted 20 years ago2004-01-18 17:34:53 UTC
in Where? Post #12681
Posted 20 years ago2004-01-18 17:34:31 UTC
in Howz my Idea? Post #12680
this is all good.
Posted 20 years ago2004-01-18 17:31:52 UTC
in any takers? Post #12679
any other takers?