Forum posts

Posted 19 years ago2004-10-10 04:09:44 UTC
in HL crashing :( Post #65165
You can just use MSPaint to draw some white lines on a black BG and then Waddify it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-10 00:31:43 UTC
in HL crashing :( Post #65128
If said func_train in the map is used for the stars, make a scroll texture instead and try that?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-10 00:07:09 UTC
in n00b question: textures?! Post #65126
Lift and Select is also the default, I suggest leaving it on that.

Align to View is the only other horribly useful one, IMO. And you can really muck things up with that if you don't know what you're doing.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-10 00:03:15 UTC
in Release date Post #65124
I think it means you get all the original games, non-source, as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 19:20:16 UTC
in Sliding Door Help Post #65105
In the top compass in the properties box, there's a drop down box. Click the arrow and select up.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 16:04:28 UTC
in Is there a trick to adding sound? Post #65092
You can't put sounds in wads. Those are for textures.

Did you mean paks?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 15:48:35 UTC
in Is there a trick to adding sound? Post #65090
Well, they should be in sound ambience or something of that sort, not in C:my soundswee.wav or something like that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 14:16:52 UTC
in gcfscape error Post #65075
This is caused by a damaged or incomplete GCF file most of the time. Make sure when you right-click HL in Steam and click properties, that it's at 100% amt acquired, and ready to play offline. If it is, and you still get an error, try backing up your GCF and 'Delete All Local Game Content' and reinstall the game, which will give you a fresh install and may fix the problem.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 14:13:49 UTC
in Is there a trick to adding sound? Post #65074
You need to trigger the ambient generic, afaik.

If you've already done that, then check your pathname. Use the browse button to find it, don't manually enter it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 14:05:11 UTC
in The real Black Mesa Post #65071
't song is Gonads and Strife by Threebrain. Slow down the sample rate to 33000hZ and you'll get the actual recording before it was sped up to get the odd voices.

(On a similar note, slow most any song to 20000hZ or lower and you can make Ork voices)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 13:28:14 UTC
in n00b question: textures?! Post #65068
No prob. Glad to be of help :) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 13:17:40 UTC
in n00b question: textures?! Post #65065
This is most likely being caused by the view being set to 3d Wireframe and not 3d Textured. You can toggle between them by clicking the 'Camera' text and clicking 3d Textured from the drop down box that appears.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 11:15:42 UTC
in my first dm map (temple) Post #65052
I'll take a look in a few minutes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 10:56:28 UTC
in Looking for some good texture packs Post #65050
Never seen a trojan on that site. No popups either. Then again, if you use IE, you're running yourself hundreds of security risks when you visit pretty much any site. Get FireFox.

As for it being in French, there's a big button called 'Les Wads' if you look around. Ones for maps/models/pfabs as well. The wads also come with screenshots, too, so you can identify if they're useful by those.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 02:06:50 UTC
in The real Black Mesa Post #64954
Dancing Squirrels that sound like Gir....interesting.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-09 01:47:15 UTC
in Help with downloading Post #64953
:) Thanks.

It's not that I'm not lazy (I am), it's that I need to take quite a few breaks from mapping whilst working on projects in order to keep a decent amount of quality :P .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 22:23:49 UTC
in Looking for some good texture packs Post #64946
http://cs.jbdubbs.com/wads.html All of the CS wadfiles.

http://www.mapping-area.com also has a wad section.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 22:03:33 UTC
in Good Web Hosting Post #64943
The nice thing about Dhost is you can have multiple accounts and run download servers from them as long as you don't hotlink.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 20:47:37 UTC
in Help with downloading Post #64932
First off, you need to extract the compiled map file, or the .bsp file, to your valvemaps directory wherever you installed Half-Life. For Steam, this is often C:Program FilesValveSteamSteamAppsUsernameHalf-Lifevalvemaps. For WON users, it's C:SIERRAHalf-Lifevalvemaps by default.

Additionaly, some maps come with custom sounds (wav or mp3), sprites (spr), models (mdl), textures (wad) etc, place these in their respective folders, such as valvesounds, or valvemodels. Wads need to go into valve.

Once you've installed these files, either run Half-Life with +map mapname or open the console, and type map mapname to run it. To run a server with the map, create a server and select the map from the dropdown box.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 18:36:04 UTC
in Steam Multiplayer names Post #64922
Mine is RabidMonkey, for sure. There's like 20 of them though, so look for the S Rose one.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 18:35:12 UTC
in HL? and your specs! Post #64921
Service Pack 2, too. Eww!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 14:53:13 UTC
in Half-life and HL2 Post #64876
Afaik, from what I've heard, it's as simple as retexturing in the new Hammer (with vmts and vtfs) and compiling with the new compiler tools.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 13:09:14 UTC
in dling my map Post #64860
You can make res files manually, too. They're simple to write.

They follow this format:

// res name / optional comments

// file entries:
custom.wad
sound/weapons/sbarrel1.wav
sound/ambience/siren.wav
sound/ambience/jetflyby1.wav
sound/weapons/mortarhit.wav
sound/debris/beamstart11.wav
sound/weapons/electro5.wav
sprites/muzzleflash1.spr

This would download custom.wad, as well as sbarrel1, siren, jetflyby1, mortarhit, beamstart11, electro5, and muzzleflash1 if it did not find said files. Just make sure to include this res file with your map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 00:42:34 UTC
in How do you make the pause screens? Post #64775
We have a tutorial on making your mod show up in the custom game menu.

Speaking on this subject of custom game menu...have you upgraded to Steam? Most people have it these days, and it's better to use the steam framework and DLLs to base your mod off of so it works on a larger vareity of computers. Just a thought...

Anyhow, pick up Steam here:

http://www.steampowered.com
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 00:37:06 UTC
in making a house level need ideas Post #64774
Y'know, you can't do ASCII art like that very well in these forum posts.

The vehicle is a func_vehicle and func_vehiclecontrols entity. The origin goes in the center of the func_vehicle, controls go where you want the player to be in order to drive it.

Oh, and CS only.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-08 00:02:30 UTC
in Human Marines and Aliens Alliance Post #64772
Is SC based off of Spirit framework?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-07 22:44:44 UTC
in My Entities are not functioning properly Post #64767
You did setup path corners for the func_train to move upon and add an origin brush, right?

You could adjust your max view distance, but try 8192 or a multiple of 16 to make it HL-friendly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-07 22:34:52 UTC
in in dod_caen..... Post #64766
This is most likely a sprite.

Sprites are either stored in sprites in your DoD dir, or in the GCF file.

Use GCFScape ( http://countermap.counter-strike.net/Nemesis ) to extract sprites and models and other fun stuff from GCF files.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-07 22:31:16 UTC
in Human Marines and Aliens Alliance Post #64765
Correct me if I'm wrong, but I don't think this is possible. To have friendly aliens and humans, use the friendly monsters in the FGD to place them, no idea if they'll play nice with each other though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-07 21:43:56 UTC
in HL? and your specs! Post #64752
Pentium 4 3.2GhZ HT
GeForce 5200fx ( :( /me needs new vid card )
512mb Ram
52x CD/RW drive
8x DVD drive
120gb Serial ATA HD (methinks)
NEW! Cable modem! Yay.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-07 21:41:34 UTC
in Steam Multiplayer names Post #64749
RabidMonkey777, or RabidMonkey. I'll check for certain when Steam will work again.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 22:25:14 UTC
in object with multiple entities Post #62061
You can do some trickery with this, though. For example, say you want a door or door glass breakable after you've opened it. You can use an env_render triggered after the door opens that sets the renderfx of the door to 0 and the renderfx of a breakable, fake "door" or glass placed where the actual door would be in its open state, to 255 or 1 or 185 or whatever you want.

There's a tutorial on doing rotating door handles that explains the same effect on VERC, which you may also be interested in.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 22:06:38 UTC
in A new mod =) Post #62058
280?

Thats an insane number of mods. Imagine all the time it'd take to play them all...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 22:04:04 UTC
in how can u find your graphics card? Post #62055
No problem :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 19:43:22 UTC
in how can u find your graphics card? Post #62025
Right-Click the My Computer icon, or go Control Panel - System. Click the Hardware tab, and then Device Manager button. Once it opens, click the button next to 'Display Adapters' to expand the field, and it'll show your card name.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 19:39:05 UTC
in Wallpaper Post #62022
Google Half-Life wallpaper?

You can find some pretty cool ones.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 19:22:38 UTC
in combining two wads Post #62020
Make sure no compile errors are stopping the compile, which would prevent updating the BSP and thus updating the used wad data.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 19:10:43 UTC
in combining two wads Post #62015
You need to remove the old wads from Hammer, restart it, then add the new wad and recompile.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 18:59:04 UTC
in What is this problem? Post #62013
ZHLTProblems.html is in your compiler tool directory.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 18:48:52 UTC
in Can I replace model weapons... Post #62010
They're under the names info_player_equip and info_map_parameters. Are you looking under the I's of the entity list?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 18:47:13 UTC
in combining two wads Post #62008
In Wally, click the Wizard menu, then WAD merge.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 18:46:38 UTC
in What is this problem? Post #62007
Did you check the file ZHLTProblems.html for a detailed explanation of this problem?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 14:49:43 UTC
in Can I replace model weapons... Post #61968
You could indeed make a self extracting exe to install the sword, but some players probably wouldn't like their knife models being replaced without them knowing, or wanting.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 14:39:06 UTC
in Leaf Threads? Have a small problem. Post #61966
Probaly just the program taking a long time. Leave it be, this can take up to a few hours, especially on slower computers.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-25 14:34:46 UTC
in .wad section Post #61965
IMO, it's better to link the to the author's page if someone needs textures and asks for them in the forums. And it saves a bit of bandwith.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-24 23:12:44 UTC
in I want a copy... Post #61766
Do they even come in a pdf flavor?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-24 22:46:16 UTC
in Steam updated and now nothing works Post #61760
Nor does it give me problems.

GCFscape requires a .net framework update, just download it from the same page as GCFScape.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-24 22:22:12 UTC
in I want a copy... Post #61756
You want the Hammer help files?

Just reinstall Hammer, they come with it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-24 21:22:44 UTC
in Dose any mod need a mapper Post #61749
Yeh, me as well. Noticed a different av earlier though, hence my comment.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-24 18:07:11 UTC
in Hammer Bordom?? Post #61722
So this is like...a map pimpage thread?
RabidMonkey RabidMonkeymapmapmapfapmap