Forum posts

Posted 15 years ago2009-01-22 01:47:19 UTC
in Rooms (mini co-op project) Post #261827
Did some polishing and texturing. May or not be the final texture versions. We'll see.
User posted image
User posted image
User posted image
By the way, it's based upon the black pearl from Pirates of the Caribbean.

Sorry i'm kinda turning this into a WIP thread, but it applies.
I'll post the other updates in the WIP thread.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-21 23:07:01 UTC
in Rooms (mini co-op project) Post #261824
Dont worry guys, there will be lots of explosives and cannons and such.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-21 17:16:46 UTC
in Rooms (mini co-op project) Post #261801
I'm making a new room, just for kicks
User posted image
Or Ship, if you wish to be critical

Dev Textures for now, so don't critique on the crappiness
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-21 15:34:17 UTC
in Mapping 4 GMOD Post #261798
maybe he was playing with someone else... ;)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-21 13:37:12 UTC
in Nostalgia Post #261795
OMGOMGOMGOMGOMGOMGOMG
WIN
I had the demo for months before i got the actual game.
I would play the demo over and over again.

The GOTY edition came with a bonus disc containing some other special type of gameplay.

You can have volatile ammo, so when shot it explodes, you have giant bastard swords, exploding sniper rifle ammmo, low-gravity
Wonderful game.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-21 02:07:27 UTC
in Nostalgia Post #261782
My first ever dos game was Heretic.
<3
I used to play vs my dad back when you had to manually connect to the other pc.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-21 02:06:10 UTC
in Half-Life: Static Friction Post #261781
Yeah. If you guys need mappers i'll help ;)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-19 11:56:53 UTC
in Colony 42 Needs Help! Post #261754
did'nt I already send you a PM with the lines in it?
I have gotten zero pm's
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-18 23:35:57 UTC
in Speed Test Post #261740
@mariowned
No accident, i chose the recommended server
I hail from CT
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-18 15:10:51 UTC
in Colony 42 Needs Help! Post #261722
Yeah. I'm always up for voice acting
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-18 14:37:41 UTC
in Rooms (mini co-op project) Post #261719
Ohhh.. that fountain is sweet looking.
Too bad you can't get into the area underneath the glass.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-18 14:36:31 UTC
in Colony 42 Needs Help! Post #261718
I'll take a crack at it.
Do you mean english british, or english American
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-17 13:20:31 UTC
in Source questions and problems Post #261671
That's the spirit.
Just dont directly make a new post, search for 20 minutes or so and then when you can't find anything, post.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-17 13:15:14 UTC
in Speed Test Post #261669
User posted image


Mine's pretty sweet
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-17 13:04:47 UTC
in (rant) Stay away from this site (/rant) Post #261668
Truth!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 21:12:44 UTC
in Source questions and problems Post #261627
I doubt that...If you dont have experience, you cant map.
Try researching how to fly an airplane, then go actually do it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 19:17:39 UTC
in Rooms: Source! (co-op) Post #261622
Tweaked my entry a bit.

http://twhl.co.za/vault.php?map=5234
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 19:15:04 UTC
in Rooms (mini co-op project) Post #261621
chillax man.
Those stairs after your room are quite dark too.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 19:01:35 UTC
in Source questions and problems Post #261619
is the top the only face with the water texture applied to it?
the other 5 have to be nodraw tex's
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 18:09:10 UTC
in Rooms (mini co-op project) Post #261614
rooms i guess.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 14:17:47 UTC
in (rant) Stay away from this site (/rant) Post #261600
With all those people getting banned, how the hell do they keep any members at all?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 14:14:09 UTC
in Rooms (mini co-op project) Post #261599
i fought and won when i played ;)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 03:41:17 UTC
in Rooms (mini co-op project) Post #261569
hey man my sky can be anything. i'm giving you a poetic license on it. Go apeshit for all i care.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 01:54:05 UTC
in Rooms: Source! (co-op) Post #261567
http://twhl.co.za/vault.php?map=5234

Here's mine. It's terrible.
You can use it as a connecting hallway or something.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 00:54:23 UTC
in Rooms (mini co-op project) Post #261564
That's crazy. I can't even tell the difference between fast and full vis most of the time. Of course i never really experimented with different lighting in the first place :-/
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 00:00:19 UTC
in Rooms (mini co-op project) Post #261560
what does bounce do, exactly?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-15 02:05:37 UTC
in RIP: Ricardo Montalban Post #261516
Oh no! That guy was a great actor.
The bond flick was my favorite movie he was in.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-15 02:02:44 UTC
in Rooms (mini co-op project) Post #261515
Why not make a rooms 2, this time, with a certain theme?
I know the first one isn't even done yet, but we could put some ideas together, no?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-14 01:18:48 UTC
in Rooms (mini co-op project) Post #261490
No captain terror. I know the rad file is in there man. And yes, that's the only texlight i use anyway. I updated the map just to make sure.
http://twhl.co.za/vault.php?map=5229
Guess you gotta hit refresh after you update a map.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-13 01:46:54 UTC
in newby to source mapping Post #261456
even if you could scale it to be shorter, it wouldnt be as high, and would not look right
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-13 01:41:29 UTC
in Rooms (mini co-op project) Post #261454
Allright. I Updated the zip file to include my rad file. Named for my map.

http://twhl.co.za/vault.php?map=5229
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-13 01:35:26 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #261453
Well i can wait another year so long as we have some updates. Focus on School rim.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-12 16:57:28 UTC
in Rooms (mini co-op project) Post #261410
Will the compiler tools automatically use the rad file if the map matches the rad file name?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-12 16:55:48 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #261409
Well. Isnt this your final project?
Why don't you work on it until the project deadline, and then release what you have when you're just sick and tired of it.
Along with all the resources and stuff. Make like a 6D SDK
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-12 15:12:52 UTC
in Now Playing: ... Post #261400
Avarice - Disturbed
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-12 14:41:43 UTC
in Rooms (mini co-op project) Post #261396
Captain. I updated my map. so if you would like, you can re-download it, and just substitute it in. I added a camera sequence, and a separate exit.

I promise, unless you say otherwise, it's the final version. ;)

EDIT

And btw, if you could add

+0~LIGHT3A 255 255 255 4000

to your rad file, it'd make my map look a tad prettier ;)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-10 19:25:06 UTC
in Rooms (mini co-op project) Post #261371
Hey captain. I'm updating my map right now. Re-texturing and such.
I'll let you know
EDIT---
http://twhl.co.za/vault.php?map=5229

Updated.
May or not be the final version. Idk yet.

Btw i stole the tree models. :)
Hope nobody cares.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 18:36:15 UTC
in New Year Resolutions Post #261329
mine is to stop eating shitty food.
I'm off to a bad start. It's hard to break those habits when i get 50% off everything in my restaurant, and everything is so deliciously bad for you
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 18:33:02 UTC
in Rooms (mini co-op project) Post #261326
yeah i'm missing tree, bush, treeT, japan tree maple.... am i just missing a model pack or something?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 18:22:06 UTC
in Rooms (mini co-op project) Post #261324
Yeah.. i'm missing hl_tree.mdl! :pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 11:47:51 UTC
in Rooms (mini co-op project) Post #261315
Thanks FresheD
I'll have to do a re-tex and re-submit.
But texturing it takes way more effort, and i was watching Clerks I and II while making it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 02:57:08 UTC
in Rooms (mini co-op project) Post #261308
Alright. My entry is in. It's not too spectacular, but
http://twhl.co.za/vault.php?map=5229
Lemme know if you need anything else.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 02:08:42 UTC
in Rooms (mini co-op project) Post #261306
I have... try copying the whole map and pasting into a new file under a hl construction. Just do a simple save as and viola!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 00:55:35 UTC
in Rooms (mini co-op project) Post #261304
I know jeffmod but the way i have my folders laid out, the model viewer functionality doesnt work

Anyway

got my... room.. almost done. It's more like an arena.
User posted image
Here's mine so far. Still needs some tweaking
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-08 21:39:51 UTC
in Rooms (mini co-op project) Post #261300
finally tracked down hammer 3.4 so i'm starting my room nao.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-08 21:36:51 UTC
in Source textlights (lights.rad) Post #261298
Isn't there some setting when making/compiling the vmt that determines whether or not it emits light?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-04 02:35:45 UTC
in sky problem Post #261067
I'd just expand the skybox and null the other unseen sides.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-03 12:50:52 UTC
in Rooms: Source! (co-op) Post #261017
Cool. This will be a good source learning experience for me!
I'm in!.
I just gotta get some ideas down on paper whilst im at work and i'll hammer away.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-03 12:45:09 UTC
in Cordon Tool Destroyed My Map Post #261016
I find the cordon tool incredibly useful at times.
Like if i'm compiling a huge map, and i just added on another part, i'll just cordon off the new part and run a fast compile.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-02 13:01:49 UTC
in Desktop of January Post #260968
wisdom from the captain
Tetsu0 Tetsu0Positive Chaos