Forum posts

Posted 17 years ago2007-02-07 09:37:34 UTC
in Now Playing: ... Post #211854
Michael Viner's Incredible Bongo Band - Apache

OMG i posted in the now playing thread! :glad: :heart:
Rimrook RimrookSince 2003
Posted 17 years ago2007-02-07 09:32:07 UTC
in The Artifact Post #211853
All i can say is that you better come up with awsome puzzles. While playing as a barney, do you have high security access?

Can you mind control to someonewhere when your already mind controlling someone?

well it does raise questions, 'tis good.
Rimrook RimrookSince 2003
Posted 17 years ago2007-02-05 14:33:17 UTC
in Kasperg Projects! Post #211711
damn. i could never do anything creative with round rooms.

Looks authentic and very kaspergish to me! :heart:
Rimrook RimrookSince 2003
Posted 17 years ago2007-02-05 14:28:59 UTC
in [WIP][HL1] Xen Assault Post #211709
That mapping looks great! reminds me of the end of HL2 and thats a good thing. Keep up the great work, i'll be around so if you need anything, i'll do what i can.
Rimrook RimrookSince 2003
Posted 17 years ago2007-02-03 17:08:13 UTC
in Cat Macros! =D [56k no] Post #211566
longcat is f!cking awsome.
Rimrook RimrookSince 2003
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-03 16:42:38 UTC
in Desktops of February Post #211562
lewlz i'm @ skool.
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Rimrook RimrookSince 2003
Posted 17 years ago2007-02-03 16:36:47 UTC
in Texture making problem Post #211559
powers of 2 means... well...

take the number 2, multiply that by 2, which is 4. Multiply that by 2 and you get 8, times 2 equals 16, then 32, and 64. So on and on.

you will get an error if you use a resolution like 266 x 133. not powers of two. 256 x 128 is and that'll work.

But i think that the HL and HL2 engine doesn't care as long as it divisible by 16. Like the numbers 48, 96, and 384. However, a compression will be placed on it. Though it might not happen in source, i don't know it that well.

Start with common number like 64, 128, 256, and 512.
Rimrook RimrookSince 2003
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-02 18:12:02 UTC
in Winter overview of best designed maps Post #211446
http://projectd2.com/topmap/dm_elysia0000.jpg

WTF!!! :o

Son of a bitch stole my idea too!

Looks like 6D!

Muzz: Yours is 100X better because it has way more fire :heart:
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-31 13:57:48 UTC
in Advanced Brushwork Mini-Compos Post #211276
I updated the original trophies and allocated some space for text (60px by 120px)
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i might participate in one of these compos next time. after the site is fully functioning of course.

Anything else just ask.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-31 13:10:11 UTC
in Advanced Brushwork Mini-Compos Post #211271
yeah, here's a quick run-down.

GIFs are indexed with 256. If your using Photoshop, go to Mode > Index. Some options will appear. There is an option for Transparency underneath the Forced dropdown (forces those colors to the pallette anyways) Click OK. Now select the parts you want transparent and delete them so the white and grey checker pattern shows through. After that, save it as a CompuServe GIF.

the SC award is exactly 100 px tall. that could get cramped if you want to add text, which I'll leave mostly to you.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-31 12:52:48 UTC
in Advanced Brushwork Mini-Compos Post #211266
The shiny stuff :biggrin:
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I found out how to do gif transparency, is there anything i should fix?

...and should the 20^2 icons have a 1 or 2 on them to tell them apart, the special and second look alike...

EDIT: holy crap that would be rather ironic if i got the conribution trophy because i designed the contribution trophy. lol.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-31 12:23:14 UTC
in Advanced Brushwork Mini-Compos Post #211264
naw i'll just use those.

thanks for posting them.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-31 09:59:43 UTC
in Advanced Brushwork Mini-Compos Post #211257
i'm ever listening.

congrats, the site looks sexier then most.

Yeah I was thinking the same thing when i read the news. But does anyone have the original sized trophies (because I don't) or do i have to make a 2007 edition?
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-30 23:03:27 UTC
in I played Zelda Wii and... Post #211208
Yeah. If i had money to light on fire so i can set flame to more money, i would buy a wii and wait play zelda, ultimiately waiting for the metroid games to come out.

I love the format that game is in, even though th 2D classics still rock harder than the eye-candy 3D versions. I based almost all of Turnstile, Crusadox, and Planet X off of metroid alone.

FYI: Crusadox and Planet X were RPG projects. CX was awsome, but PX was replaced by Turnstile because of the ideal being way too similar. I'd much rather work on PX but there is zero audience for it and its difficult to get one for an old 8bit RPG. Sad i must scrap it.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-30 22:51:14 UTC
in Your favourite comedians? Post #211207
Dane Cook. Bottomline greatest ever ... even for how hollow that claim might seem.

Charlie Chaplin FTW2! it still makes me cry when he meets the blind flower girl. :cry: :heart:
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-30 22:44:31 UTC
in Creating Textures Post #211204
We're doomed...
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-30 22:29:28 UTC
in Creating Textures Post #211201
yeah, i guess i could cover a few topics.

but still, why hasn't the first one made it to twhl yet? it was a long time ago, like since June of 2006.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-30 21:08:27 UTC
in Creating Textures Post #211195
it just occured to me that the tutorial I wrote never made it to twhl and never found out why. You can find it at my website directory.

http://m0px.net/rimrook/texture_tutorial.zip

now why is it showing off if i share the knowledge of how to do that and no one acknowledges that i did so?

either way, i need to rewrite that tutorial anyhow. The power of highpass that makes the job easier (lazier might be a better word.)

should i stop doing stuff like that or something?
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-30 15:06:16 UTC
in Cat Macros! =D [56k no] Post #211146
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close up of a girls pussy. :nuts:
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-29 19:56:13 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #211075
I don't think that mission loader thing is gonna work. Its for CS: Condition Zero. Unless its modable, i can't really use it. I look at it anyway.

Yes... Max is very expensive. That's why i'm lucky to have a student discount, and its still expensive. ($250+) Yet i spent the money on it to have it get corrupted and lock itself on my system, both max8 and max9. so don't bother me for models, i can't do anything about it. :furious:

I'll still try work on 6D though. Like textures and map stuff. Maybe skyboxes if i get a chance.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-29 19:40:24 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #211072
uhm... thats a combination of a lot of things. It was probably based in blender, but finessed in ZBrush and rendered using either Maya, Mental Ray, or VRay.

Its impossible to do it all in one prog. I use a combo of Photoshop, Max, and Mental Ray.

EDIT: Whats this mission loader thing?
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-29 19:36:38 UTC
in Creating Textures Post #211070
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dun.

i'm sure you can handle the vtf stuff.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-27 15:34:25 UTC
in Mod idea... Post #210801
Whether its comedy mod or not, it still needs good who, when, what, where, why, and how details.

A good way to make a mod is to develop 2 things, the main character, and the world and how the rules apply to the player, or what rules can be broken by the player.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-23 23:26:37 UTC
in WANTED - Coders for new mod Post #210406
Sounds like a nice setting. Is there a defined plot or story, or is it mission based stuff? Either way it does have potential. I think it would be awsome if you started as an exile and you get captured and your talents are put to good use. It would work as far as the solo act goes. Just a thought.

About the slime monsters, a blob model set to additive from the model viewer would make them nearly invisible in the dark but exposed when you shine them with your flash light. i experimented with this and headcrabs. Works quite well and it creepy, but i have no use for it. Sounds like you could put it to better use if you want to.

Hype is good, gets people to inspire and ask you questions you might not ask yourself.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-23 22:46:54 UTC
in adding water Post #210402
FYI: the water textures start with an exlamation point !

Even though i have no friggin idea if that was said, heheh. I only speak 1 english.

Muzzle speaks dutch? that explains why you never wanted to talk on the mic over MSN... I thought you were a girl and didn't want to expose the secret... errrr, wait...

types 'quit' in console rampantly
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-23 14:50:55 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #210368
This mod makes landmarks and level changes obsolete. It uses the changelevel console command. I made it this way just incase the hub had 60 or 70 portals to each level, but thats was way back when. Also its easier to handle and map for, all you need is a player_start.

I still have no idea, and I can't get that built-in menu thing working that spirit has. I was thinking of having the maps list there, and people could choose through them. But like i said its b0rkt.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-23 00:07:07 UTC
in PS3 or Wii?? Post #210300
Yeah... This thread is a fun laugh.

My Judgement:

PS3 > 360 > Wii

PS3, yes, has high-end graphics, but not only that, playstation has put out some awsome games in the past. Their powerful new system will let them pull the strings and hopefully get more creative.

360 as well has put out a great variety of games that have become almost overatingly popular. Like halo and halo 2, halo 3 has some hype. Not only that, there is Prey, and Gears of War, and so on.

Wii saved their as with a new innovative controller. Even though the system is a Gamecube with more ram. Yes, we'll see plenty of point and do stuff type games in the future, which will get monotonous and less popular unless they pump out awsomely epic games that have fanbases like Zelda, Metroid, and Mario.

The most successful system I would have to say is 360. Good games, not too over-the-top expensive to buy, and offers promising quality in the future.

~peace.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-22 19:39:49 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #210258
oh.

I got something different... Nice map quicky tho.

I have it where you start at the bottom of the first tower. Here, it shows your progress and stuff. You take an elevator up to the first hub of few stages. When you beat each of the levels, a bridge will appear to allow you to access the bottom of the next tower with an elevator that takes you up to the next round of levels. It does this a few times until you win.

Also, this provides me with room to add scenery, and you get to see the towers from a distance. Nice for aesthetic appeal, especially since its a hub and not much else.
User posted image
EDIT: No promises, but maybe there could be a way to access custom maps from the hub without having to type crap in the console. I have no idea how this would work if its even possible.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-22 15:12:27 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #210235
i got a hub designed, i took the tower idea and went with it even though i still am kinda lost on that concept. Sorry kas.

Either way, i did design on. Once i grab some time from other things, I'll map it together and post screenage. Might be a while though.
Rimrook RimrookSince 2003
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-19 18:52:36 UTC
in Half-Life: Hostage Situation Post #209997
:heart:
that stuff looks great, especially that top one!

Look forward to it as usual!
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-19 14:15:21 UTC
in Kasperg Projects! Post #209969
Wow, that is very nice!

But that support structure with the pebble one it is kinda weird. Neat easthetic, but it just feels off.

I'll say its Kaspergish.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-17 12:02:50 UTC
in Do you think... Post #209804
Some of the newer engines render only light. Its lightweight, but the calculation process is tedious and long, nothing a little compression won't handle i hope. Either way, polygons are nice, but we're beginning to think outside the box as what is being seen and what isn't.

Rendering only light creates billions of photon points, which are kinda like voxels.

Thats what makes this image i did so special. It was done using the Mental Ray engine, which renders only light and its physical properties.
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Rimrook RimrookSince 2003
Posted 17 years ago2007-01-16 22:05:43 UTC
in This year's nature sucked Post #209783
wimps. school closes if there is only 12 inches on the roads. anyless and school was on. Then again, northern minnesota... meh.

:heart: Florida.

Anyway, global warming: yeah we contributed to about 1% of the overall rise. Naturally our planet is warming up since we're comming out of an ice-age. I can't wait until its tropical everywhere. :nuts:
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-16 14:43:52 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #209747
lol, Bandicoots.

Actually thats what gave the idea in the first place. Either way, i don't have any clue as to the design of the hub. I was thinking of a large circular area with paths that go off in several directions, each along its own little path to a room with the level portal. meh.

Currently, i'm trying to get each of the settings in place so I have all of the resources available to map. I'll see what i can scratch up for designs and maybe post a sketch of something.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-12 14:14:31 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #209443
Since its related i'll post it here too.
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The skybox of that render is phenominally awsome. Expect better graphics from 3D Studio Max 9 32-bit Student Edition.

/fluff
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-11 18:04:15 UTC
in Visited by aliens?? Post #209336
That argument is poor. More like:

Area 51 probably has stuff and we probably know, but we will never know for sure. They have the benefit of the doubt which is essential in some cases.

My vote stays, Aliens are around.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-11 14:48:15 UTC
in Visited by aliens?? Post #209319
think of the hubble space telescope. We can see lightyears into space. Imagine that technology improved by a thousand years or so. I think we've been seen by aliens but its not too likely we have been visited, or visited up close. if they're intelligent, they'd think we have defenses so they keep their distance.

Visited, likely. I'd say yes.

I bet an alien spacecraft is sitting right next to the chinese spy satelite, both watching Tosse masturbate.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-09 19:45:51 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #209154
Fruity Loops Studio 5

i'm sure there's newer versions but they all do the same thing.
Rimrook RimrookSince 2003
Posted 17 years ago2007-01-09 19:27:18 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #209150
w00t!

My Composer just got me 2 new tracks for the game. I haven't heard them yet, i will post.

Also, i wrote a track so thats 3 new. I like mine because I broke a lightbulb in the process. :nuts:

Mod needs less bass...

Just need a block of time (to finish other things) and then I can focus on my mod in full.
Rimrook RimrookSince 2003
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-09 19:20:33 UTC
in The REAL Ending to the HL Series Post #209145
wut...

this was a waste of perfectly good forum space.

interesting mix though. i'm sure some HL + Halo imbred already made a mod.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-24 22:19:31 UTC
in Ocarina of Decay Post #207450
uhm... its called Ocarina of Decay... right?

Are you going to code in an ocarina?

I like the zelda mod ideas, because the originals kinda lack that something that appeals to me. the little senojaqua.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-24 22:05:29 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #207446
I'm not having the time to develop this, i got too many other things (like shopping, family, opening gifts, skyboxes, etc.) to care after.

I have developed minor things, like i did two new texture sets... which isn't much, since there are only 6 to 8 textures per theme. Its the models and skyboxes that are difficult.

I've been modelling some "gifts" for some friends around here.

Merry Christmas.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-15 15:03:29 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206258
Zap is the big one, speedball is how fast the ball flies at you, and dmgball is regular shots.

I can mess with these values more, maybe 3 or 4 dmg per hit as it already says. that sounds good.

EDIT: Maybe a little more, like 5 or 6, your health resets to 100 at the start of every level, and you won't find any medpacks along the way.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-15 14:16:11 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206247
that'd be nice, but i can't/don't-know-how to change the code, or do it properly for that matter...

why is the giant homing energy ball of death a bad thing? It doesn't do that much damage.

Regular Shot = 7 Dmg
Death Ball = 10 Dmg

?
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-15 09:31:53 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206211
yeah, they still have them. I can't do anything about it.

It'll be a long while until i post again.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-14 18:24:56 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #206128
if its stationary, hide behind something. I would put cover in if that was the case.

originally i was using the miniturret monster. until i realised you can turn them off completely. i looked through what i have available and controllers worked nicely.
Rimrook RimrookSince 2003