Forum posts

Posted 19 years ago2005-01-23 12:29:34 UTC
in Weapon Question Post #85240
I think there is a tut about that.

Yup,,
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-22 17:19:52 UTC
in 2 questions about r_speeds Post #85076
Oops.. I haven't seen that tut..
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-22 17:17:26 UTC
in REALLY stupid warnings Post #85075
Lol,, that's for cows like me,, they'll eat anything.. =/
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-22 13:41:34 UTC
in Drivable car ... Post #85057
cs has func_vehicle and func_vehicle controls but whenever i make a vehicle it moves sidewayz
Did you point the angle the right way? =/

Well,, I don't know any thing about mapping for CS.
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-22 13:36:55 UTC
in 2 questions about r_speeds Post #85056
What's a R-speed? ( lol )
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-22 13:33:16 UTC
in gif.pictures Post #85054
[IMG]?
I've been a member here in over 150 days.. Never seen it.
:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-22 13:20:19 UTC
in changing vehicle model? Post #85051
Umm,, I dont got HL2 (yet) but,, can you change the models in source SDK??!!
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-21 15:11:49 UTC
in bsp problem plz help Post #84875
Compiling CS maps..
Never works for me.. >_<
And I use ZHLT.
But my Valve hammer is 100% nuts.. Don't know why.
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-21 15:07:37 UTC
in gif.pictures Post #84873
It would be more lag..
And,, how do you make a .gif picture? :nuts:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-18 14:17:47 UTC
in Rimrook, put your maps back up Post #84443
Well,, I must be stupid,, I've never heard of him.. lol
Looks like he was a good mapper..
And he sure is mystical..
:nuts:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-18 14:14:23 UTC
in Rimrook, put your maps back up Post #84441
Who's Rimrook?!
:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-15 08:12:45 UTC
in Old weapon files Post #83940
Hey, thanks kol!
I'll have a look..
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-14 16:31:15 UTC
in Old weapon files Post #83820
Omg!!!
Well.. that won't happen.. lol.
They cost a lot of money,, right?
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-14 11:59:54 UTC
in Old weapon files Post #83746
Yes! I found Weapons.h in SDK..
But still.. where do I put it..
In SDK, the map was named DLLS, but when I puted it in the dlls map, nothing happend.. =/
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-14 11:45:35 UTC
in Old weapon files Post #83745
Yeah, well.. I got SDK, but I still don't know where the weapon files are.
And if I cange them,, where do I put them in my mod?
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-13 13:51:05 UTC
in Old weapon files Post #83530
The damage values are easy to fix in skills.cfg,,
But the weapon codes are hidden somewhere.. =/
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-13 13:25:23 UTC
in Half-Life 1 Mod Post #83516
And fix the liblist.gam.. =)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-13 12:35:29 UTC
in Grav Gun Post #83508
oops..
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-13 12:00:18 UTC
in HL1 to HL2 Post #83505
Well, NS (Neutral Selection) will be made in source + a NS: 2
And TS (The Specialist) will have a Source version.
And there will be a new DPB (Digital Paintball), not the same creators as in HL(1).
But still,,, it's DPB.

And as you said, Sven co-op.. =)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-13 11:48:48 UTC
in Old weapon files Post #83504
Ok, I like to find out stuff.. :P
So I want to have a look at the weapons in HL(1)'s CSS code or whatever it is..
But where are they?
Cant find the files!
Used wally, and I didn't found anything in the pak0.pak..

/

If you know where they are.. Please tell me! =)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-12 13:44:14 UTC
in No weopons Post #83365
Are you sure?
Thought it was a script..
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-12 13:41:22 UTC
in pod-bot for cs-s??? Post #83364
BANG! CS: S exploded and are now flying out from your monitor screen
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-12 13:37:53 UTC
in Level change..? Post #83362
Yeah, and get stuck in a wall!
Or fly aruon in space without meating any one of these green things with funny ears.. O.o
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-12 13:33:01 UTC
in Grav Gun Post #83361
I think that the omega gravety gun is a script!
When you play the game, and that weird thing happens, a script starts to run.
There is no name for it, cuz when I was finnished with HL2, i wanted to cheat once.. So I wanted the Super gravety gun in C17..
So I tryed to get all the guns,, but nope..
(I did not use imoulse 101, I used give weapon_blaha)
And then a friend said that he thought it was a script so I got pissed and started to run around the house.. =/
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-12 12:35:28 UTC
in Level change..? Post #83353
I was having a look at the files in HL2, and I saw this maplist.txt..
And all the maps in the text file was in the same "row" as they where in the game!
So,, you dont need any stupid levelchange (trigger_levelchange and info_landmark)..
Or...? :nuts:

Well, that would be great, cuz those levelchanges never works for me.. :(
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-09 15:43:59 UTC
in citizen help plz Post #82838
If there is flags in HL2, check if there is any one saying like follow player.
Cuz, many times in the game, they don't follow you.
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-09 15:39:59 UTC
in My website Post #82837
Register your site at TK, so it'll be easier to find.. =)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-09 13:22:34 UTC
in Up for a Challenge? Post #82810
was there a [img]?
Arrrggg......!!!
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-08 13:01:27 UTC
in World of vertex.. O.o Post #82581
Thanks! I'll have a look at the tuts again.
Then I'll download that movie.

)

And again, thanks! :) :)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-08 12:11:21 UTC
in GCFScape Post #82567
Wow,,
I could use those sprite maker programs!
Thanks Andy! :D
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-08 12:04:41 UTC
in World of vertex.. O.o Post #82560
When I go to the map vault, some guys got this omega maps with hills and terrain, rocks and mountains.
So the tutorial showed how to make smal vertex things like a little stone or a piece of a wall.

But how do you do a whole "floor" made in vertex?
Sample: http://www.twhl.co.za/mapvault_map.php?id=2538
Made by: squrel#2

Look at the ground.. =/ How do you do that? :S
A realistik ground of rock..
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-08 11:47:05 UTC
in hl2 hammer Post #82552
ARRGG....
If you can mod HL2 with XSI without having HL2, why can't you do it with SDK? :(
I'll by HL2 soon, so I don't need to worry anyway. :P
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-08 09:56:55 UTC
in need peepz for possible hl/hl2 mod Post #82527
Go to IRC if you are gonna post so small messages.. ;)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-08 09:53:02 UTC
in hl2 hammer Post #82526
Do you have to have HL2 to have Source SDK..
(lol have have have..)

:nuts:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-07 08:08:27 UTC
in gman dead Post #82185
Dr breed.
Thought his name was Dr breen..? :
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-06 16:52:25 UTC
in gman dead Post #82083
Do you mean in HL2?
Well..
I've seen maps with Gman and The administrator and some other people that wasn't able to die in the game, was killable in those maps.

With Source, they don't need a death animation, so everyone can die!
:D

If you cheat with noclip in the first map in HL2, and find Gman, I think you can kill him :nuts:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-06 13:19:01 UTC
in need peepz for possible hl/hl2 mod Post #82046
A little bug? :nuts:
Your skills clearly aren't enough for making a whole mod
:

Hey!
I'm a noob at mapping, but I made a mod anyway!
With new skins, weird maps, some new sounds.. =/
But I just had a problem with levelchanges.. I just suck at level changes.. I don't know whats wrong with them, but I just get stuck into things.. Argh.. stupid landmarks
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-01 13:55:35 UTC
in SPAWNED! Post #80833
Oh, sorry! :(
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-31 20:47:24 UTC
in SPAWNED! Post #80723
Hi!
I wonder if I can make monsters (humans and aliens) to spawn..?
And just a few times.. after those few times it will stop to spawn the monsters.
How do I do? :S

thanks!
/.Madcow
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-30 07:13:32 UTC
in Last try... Post #80320
Thanks, Andy and Vassy! :)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-21 18:45:31 UTC
in Last try... Post #79433
OK, I'll do my last try to make a mod for HL.. :o
Then I'll begin to mod for HL2.. :cool:
But I wonder something.
In the full SDK for HL, when you get in to the models section, there are model textures, so you can change how the models will look..
Ofcource, it's easy to change those .bmp files.
But how do I compile the new textures to my model, into the model, so I can use it in my mod?

Example: I want Barney to have a green helmet,
I open the .bmp file with the part of barney with the helmet.
I color the helmet green, saves the .bmp file.. And then?
What's next? How do I make it work in my mod..? :zonked:

Thanks!
/.Madcow
(sorry about any wrongspelled English..)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-21 18:31:39 UTC
in Opposing Force 2 Post #79432
So weird end in op4.. what happens???
Gman: I'll put you in a place there you can't harme any one, and no one can harm you..

Hawaii? :nuts:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-19 18:11:20 UTC
in WAD files in CS..? Post #79163
Oh, sorry, i meant the sky texture.. But i found it now.. after many years of searching.. .P

But thanks anyway!

Rightnow i just need help at http://cariad.co.za/twhl/mapvault_map.php?id=2485 instead.. :lol:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-19 14:24:25 UTC
in WAD files in CS..? Post #79124
Ok, the problem is not a problem anymore.. ^^
But I wonder something else..

In wich one of all the wad files are the SKY wad??

And the wads should be placed in counter-strikecstrike
(Wadfiles in cstrike map?)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-19 13:41:26 UTC
in WAD files in CS..? Post #79118
I'm making a map for CS 1.6.. (in Steam.. )
But the WAD files are gone!
Can't find them anywere!

But the game works fine,,
How can CS work without WADS??

GAH!

Well.. please tell me where they are.. or where I can get them..
:nuts:

Thank you for your time!
/.Madcow
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-06 11:00:34 UTC
in HL2: TWHL Big Problem Post #76622
I could use a tut about how to get source SDK...
I got HL2 but no SDK.. ARRRRGGGG!!!
:nuts:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2004-12-02 12:08:22 UTC
in Mapping for HL2 Post #75964
I cant find any download place for source SDK..
So I can't map! (AAAAAAAAAAAAAH!!!!!!!!!!!) :nuts:
Where can people download it?
When i found it on steam, the link didn't work,, (That link is gone now)
Please,, help me. :)
Madcow MadcowSpy zappin my udder
Posted 20 years ago2004-11-18 11:11:43 UTC
in Question about rights. Post #73726
Anonymous was me.. :P
Madcow MadcowSpy zappin my udder
Posted 20 years ago2004-11-17 16:45:24 UTC
in Question about rights. Post #73629
Err.. OK.
Shuld I write it some where,,? You know.. like Valve is the owner of all the Half-life logos. :S
Madcow MadcowSpy zappin my udder
Posted 20 years ago2004-11-17 15:57:24 UTC
in Question about rights. Post #73618
I'm sorry.. this is not a mod / mapping question. :(
But no other forum respond.

How do I get the rights to use the HL and the HL2 logo on my site?
It would be really nice if you told me.. =)

/.Madcow
:D
Madcow MadcowSpy zappin my udder