Should work.
Try this:
alias x give env_spark
bind "x" "x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x;x"
xD!
You still have to manually write the VMTs regardless.Thats just crap! I want that automated.
* Do not put a box around your map to fight leaks. Seal each section seperately and fight the leak war.
* Try to line up the faces of brushes with the same texture at the same scale. Then the engine may make them into one face plane.
* Avoid detail brushes, use texture to "fake it" instead.
* Plain make fewer brushes. Keep construction simple. HL and complexity mix poorly.
* There are some newer compiler programs being tested that remove unused and unneeded planes from the outside of a level. You could try to get and use one of them.
Source: http://www.slackiller.com/tommy14/errors.htm#numplanes