Forum posts

Posted 18 years ago2006-09-30 16:48:49 UTC
in Brushopolis, coming to a server near you Post #198114
My entry was >3000, which is completely impausible at 1/3 scale, let alone full!!1 Curious to see yours too
Well mine is only at 7000 right now because I was testing on an incomplete compile. I'm sure vis will reduce the r_speeds(along with other optimization of course).

Problem: The hint brush above the playable area isn't helping vis time. It still takes 16 hours(I start when i go to bed and leave it running untill I get back from school the next day) to get to 80% of vis. I know that stretching textures can help r_speeds and rad, but does it help vis as well? It doesn't make much sense that it would, but does it?
Posted 18 years ago2006-09-29 19:43:15 UTC
in Running HL2 Without Steam Post #197977
Yeah, that's why its not worth it. I'm just saying that ti could work.
Posted 18 years ago2006-09-29 19:25:41 UTC
in Running HL2 Without Steam Post #197974
Ostensibly you could do this by extracting everything(and I mean e-ver-eee-thing) and then running the exe in your steam folder.
Posted 18 years ago2006-09-29 18:31:12 UTC
in FUCK YA! Post #197960
So... your a secret nazi nigger?
(bah ha ha, terrible joke)
Posted 18 years ago2006-09-29 15:50:31 UTC
in FUCK YA! Post #197945
Well in that case....
Cues music
Arcan stole mah bike. Arcan stole mah bike. Arcan stole- Arcan stole- stole mah bike...
Posted 18 years ago2006-09-29 15:48:51 UTC
in School project survey Post #197944
BRAWR BRAWR!!!!!!! RAAAAAAAAAAA!!!!!!!SFNHSAUIFHSUSGFSAYDFGYHIASDGHDFGHASDGFHASGDHFASGGDFD YEEL YELL SCREAM SCREAM LOUD VOICE! RAWR! POSTING FAGGOTS AAAAGGGGHHH

Omglockordeleteplzkthxbai
Posted 18 years ago2006-09-29 15:46:02 UTC
in It's a Boy! Post #197942
Until you're able to make a more realistic one, stop complaining about its rather obvious STDs.
Touche good sir
Posted 18 years ago2006-09-28 20:29:21 UTC
in It's a Boy! Post #197879
Hey! I'm extremly sensitive about my condition, mister! you are being rude and in-cun-si-dur-rit!
Posted 18 years ago2006-09-28 20:27:10 UTC
in Host_Error Post #197877
What do you need to spawn the rope sprite for?
Posted 18 years ago2006-09-28 20:26:24 UTC
in RE: Monstermakers Post #197875
Baby headcrabs spawn as regular headcrabs with a monstermaker last time I tried, but that was maybe 2 years ago so it might have been fixed by now, I don't know.
Of course, you should make sure that the monster name is the right name. You haven't just been trying the same name over and ove have you?
Posted 18 years ago2006-09-28 20:19:29 UTC
in This is what we do at school! Post #197873
Bin-bin-bin-bin... bin-bin-bin-bin-bin... bin-bin... binto
So old but still funny
Posted 18 years ago2006-09-28 20:18:00 UTC
in hello guy , i come from HK Post #197872
Shouldnt it be "ich spricht" or something?
Posted 18 years ago2006-09-28 20:17:09 UTC
in It's a Boy! Post #197871
Looks like it has herpes! Yay!
Posted 18 years ago2006-09-28 07:54:15 UTC
in It's a Boy! Post #197782
Aww, he's got his father's eyes. Congratulations, now don't go and become a zombie on us! Ho ho hoooo
Posted 18 years ago2006-09-27 07:40:43 UTC
in hello guy , i come from HK Post #197727
Ich bin hei? f?r Ant.
Posted 18 years ago2006-09-27 07:38:09 UTC
in hello guy , i come from HK Post #197725
I had 2 German classes 2 years ago. I've forgotten 99% of it by now.
Uhh... Hallo, ich habe ein Gro? kuchen. Das kuchen ist mein und sie kann nicht habe mein kuchen.
That's probably really grammatically incorrect. Whatever. No cake for you.
Posted 18 years ago2006-09-27 07:34:55 UTC
in FUCK YA! Post #197724
Nigga stole Arcan's bike.
Posted 18 years ago2006-09-26 15:47:02 UTC
in Exite Mod Post #197666
this is pointless! The real portal will be released very soon, so why bother going to the trouble of making this?
Its not pointless
1. Its a free mod where as Portal will cost money
2. Its a good experiment for the Source engine
3. Its been released earlier than portal(even though its just an alpha)
Posted 18 years ago2006-09-25 15:57:27 UTC
in New prices in CS? Post #197587
actually all the cs fans hate the idea..... if you look on forums and stuff theres like 19 billion posts of people just saying how bad they think it'
Those are all competitive clan bitches who do nothing but play cs to win win win win win win win all day long.
Posted 18 years ago2006-09-25 15:56:25 UTC
in New weapons!/HL2 Theories Post #197586
The crab and mortar synths are functioning in Episode 2 I think. There is also that new mini-strider type thing(is that the strider-buster?). So there are additions besides engine updates.
Posted 18 years ago2006-09-25 15:52:53 UTC
in Exite Mod Post #197585
Yeah. What Habboi said.
If you play the gmod portal challenge you'll also have to copy the materials and models needed for the map(for the cubes) and you'll also have to give yourself the portal gun(give weapon_portal).
Posted 18 years ago2006-09-25 07:33:20 UTC
in wait... again, who the fuck are you? Post #197512
"Is it necessary to drink my own urine?! No! But I do it anyway because its sterile and I like the taste!"
Posted 18 years ago2006-09-25 07:27:41 UTC
in Any big city maps around? Post #197511
Har har har.
He's asking for a Source map, I haven't made any city Source maps.
You're best bet would be to check out de_crookcounty or dotd_crookcounty. Srry has the link.
Posted 18 years ago2006-09-24 17:14:42 UTC
in wait... again, who the fuck are you? Post #197466
WHAT THE FUCK WITH GAY?!
Give me some ice cream.
Posted 18 years ago2006-09-24 15:12:12 UTC
in New prices in CS? Post #197428
I'm sure they'll take that into consideratioon. if they base it purely on poularity I think I'll cry.
Posted 18 years ago2006-09-24 15:01:49 UTC
in New prices in CS? Post #197425
I'm not sure I do. I'd rather them add a new gun(NEW MACHINE GUN DAMMIT) than change the rpices on the same ones we've been using for years.
Posted 18 years ago2006-09-24 14:49:26 UTC
in Exite Mod Post #197422
For the 2 of you who may haven't heard about this, here's a very well made Portal mod for HL2. Check it out.
http://www.exitemod.com/
Posted 18 years ago2006-09-24 14:45:21 UTC
in New prices in CS? Post #197421
Yesterday when I ran Steam a news box popped up and said that Valve was finally plannig to change the prices of the weapons in CSS according to what guns are more popular ingame.
I tried looking for it on the steam website but there is no trace of the news anywhere.
Is this a joke? If not, what do you think? And what do you predict will be the outcome for the new prices?
Posted 18 years ago2006-09-24 14:42:54 UTC
in School project survey Post #197420
I got a 100.
And if you care enough(but I hope you dont) here's the results for first place votes:
31 chicken
6 beef
3 pork
6 lamb
4 duck

Needless to say, everything I did ended up with chicken as the winner.
Posted 18 years ago2006-09-24 00:48:24 UTC
in choice or life Post #197353
I think that it should be a woman's choice whether to abort a baby or not within the first 3 months, or some time long before the baby is [almost] completely developed.
Posted 18 years ago2006-09-23 02:11:42 UTC
in wait... again, who the fuck are you? Post #197271
Favourite Actor: William Shatner
Favourite Actress: William Shatner
Favourite Game to Date: Half-Life TWO EPOISODE ONE YEAH
Game your looking forward to: EPISODE TWOOOOOOOOOooooooo YEAHHH
Favourite Bands:
1) William Shatner
2) Annihilator
3) Carole King
Hahahahahaha :D :D
Posted 18 years ago2006-09-22 20:27:41 UTC
in hello guy , i come from HK Post #197247
You know, there's a thread for saying hello right at the top of the page.
Posted 18 years ago2006-09-22 19:44:17 UTC
in FUCK YA! Post #197235
Hey! Why don't we talk a little more about how we have a girl member now!
People, don't forget about Quiet_girl86 though. Zomgeh, anutter grrl member. Not very active but whatever.
Posted 18 years ago2006-09-22 19:39:41 UTC
in wait... again, who the fuck are you? Post #197234
Full Name : Sean Gregory Goolsby
Age: 17
Hometown : Screwyoustown
Born in: Fuckyousville
Self Classification: A guy with [parted] hair

Education: Currently a high school senior

(Interests)
Favorite Films:
1st) Monty Python and the Holy Grail
2nd) Spaceballs
3rd) Dumb and Dumber

Favorite Meal: Steak/lobster

Favorite Actor: Jim Carry

Favorite Actress: Jennifer Aniston

Favorite Game to Date: Half Life

Game your looking forward to: Portal

Favorite Bands:
1) 409 (synthesized music, but music none-the-less)
2) Dream Theatre
3) ... thats about it

Favorite Drink: Bawls

Favorite Alcohol: I don't drink

Hobbies: Mapping, Source model converting, programming useless crap in Visual BASIC.

(Other)

Girlfriend/Boyfriend Yes/No?: No, sadly

Past Girlfriends/Boyfriends: 0, even more sad

Things that make you smile: Having a good time with friends

Things that make you really laugh out loud: Cheesy porn

Things that annoy you:
People telling me things I already know

Things that well and truely piss you off:
Know-it-alls and sassy bitches who do nothing but gossip.

And a photo:
User posted image
Posted 18 years ago2006-09-21 16:20:53 UTC
in Richard Hammond Post #197149
Neither have I. Who... is he...?
Posted 18 years ago2006-09-20 21:25:13 UTC
in WHAT THE F---??? Post #197093
The sound path for an ambient_generic(or more) is wrong. Check the paths and fix the wrong ones.
Posted 18 years ago2006-09-20 20:51:49 UTC
in questions? Post #197090
??? Put more player spawns in :
Posted 18 years ago2006-09-20 20:42:33 UTC
in Gamingparents.org Post #197088
Right here, Satchmo.
User posted image

It was a joke, but its also ironic considering your apparent forte of genres.
Posted 18 years ago2006-09-20 20:40:01 UTC
in School project survey Post #197087
All right that's all I need. Thanks a lot guys.
Posted 18 years ago2006-09-20 19:39:26 UTC
in questions? Post #197082
1. http://twhl.co.za/tutorial.php?id=3 <- evreything you need to know about func_rotating
2. Make a brush into a func_conveyor to make a conveyor belt. If you want it to scroll you have to use a texture with "scroll" in the name. You also have to set which direction it scrolls yourself, rotate the texture with the texture app. tool until the yellow line points to where you want it to scroll.
3. Water works the same way as doors. Trigger it and it should move like a door.
4. I don't understand your question, sorry.
Posted 18 years ago2006-09-20 19:26:26 UTC
in Gamingparents.org Post #197080
I just tuned into gamingparents.org to see what all the fuss is about. This is a really cool idea, so great job. I hope your community grows, though I won't be attending your forum. Its just not my type of people, you know... since I'm not a parent... yet.
It all looks great
... except for this:
5. AVOID the "first person shooter", killing-machine games.
D:
Posted 18 years ago2006-09-20 18:49:05 UTC
in Brushopolis, coming to a server near you Post #197065
Thanks for the tip.
damn dude, there aren't stop lights at every corner! too much, put signs in place of some of the lights
:| There are where I live(or near where I live, since I don't live in the downtown area). i guess all the drivers around here are really stupid or something.
Posted 18 years ago2006-09-20 17:36:52 UTC
in Brushopolis, coming to a server near you Post #197060
The first thing I would say would be to avoid box-type layouts, but your city must be beyond that point.
There's not much I can do about the boxy factor. Its a city, buildings are boxy, everyone knows it. I'm trying to compensate for that with interior design, street details, and building details. I do my best but I can't say much outside of the fact that I just love these kinds of environments.
Get the textures you are using in your buildings and make smaller versions in your WAD file.
For example. You could have a 128x128 texture at a scale of 1.0 in the first four floors of your building, while the rest of the floors have the same texture in 32x32 and a scale of 4.0
I had just thought of that about 15 minutes ago, actually. It really would help a lot, you're absolutely right. About the mip though, there's a console variable with 4 settings that changes the texture filtering that can go roughly equal to antisotropic 4x, but of course even then it wouldn't make a difference at that height. Just wanted to point it out.

Hunter, I won't be putting a gauss in this map for that specific reason(and because good "gaussers" will be able to nail almost anyone from anywhere on the map).

Any ideas on a way to decrease vis time for something like this? Could hint brushes help? I've honestly never even made an attempt at using them so I don't know how well they would work here.
Posted 18 years ago2006-09-20 16:28:23 UTC
in Brushopolis, coming to a server near you Post #197051
Some of you may know that a while ago there was a mini compo to create a miniature city with all the details as possible of a full-scale city. I decided to blow up my entry(seen here) and make it into a HLDM map. Mind you there will be several tweaks and fixes and additions to this blown-up version, which is 4 times as big as the original mini city. I haven't done much on it yet in terms of visual upgrades and additions. So far I've only rescaled the map, realligned the textures, tweaked a few small brushes, and made a small attempt at optimization. It's not much(it really isn't) but here's screenshots of my last [imcomplete] compile.
User posted image

User posted image

User posted image

As you can see, its blatantly fullbright as of now, and looks like bullshit. You can also see that it's bland as crap.The compile was taking forever(roughly 14 hours and going) so I stopped it so I could at least run it ingame and check the scale of things.
Yeah I know, as it stands right now its bland as hell(for a map of it's size) but here's a list of things I plan to do before I release it(if I can get it to compile :| )
-OPTIMIZE! Even with the optimization that I've done so far the r_speeds max at an unheard-of 7500 w_poly :zonked: I'm not surprised, though, considering the size of the map, the scale of textures(most of which remain at 1), and how much of the map is visible at a time.
-Rework the parking garage. Its too short and bland. I'll add some cars and lights.
-Rework many things such as street lights, parking spaces, and small things like that.
-Put a bunch of cars or trailers on the streets so the streets aren't so barren. This should make the gameplay a lot better too(people won't be able to shoot you from a mile away).
-Put fire hydrants on the sidewalk(I'd rather make them brush-based but I think I'll have to go with models considering I don't have much room for brush based props at this point).
-Create first-floor interiors for a few buildings.
-Add a building or 2 in the blank sidewalk space behind the blue-windows, brick building to take of some of that open space.
-Replace the park and parking lot with buildings for a second release which should change the gameplay dramatically.

If you've got any tips of optimization for something like this please tell me. I've already nulled off everything that I can. If it helps, none of the rooftops will ever be visible without noclip.

Now I await the inevitable "you're breaking the engine" complaint.
Posted 18 years ago2006-09-20 15:34:11 UTC
in School project survey Post #197046
or you could just keep giving me results....
Posted 18 years ago2006-09-20 07:43:30 UTC
in School project survey Post #197009
All right that's all I need. Thanks a lot guys.
Posted 18 years ago2006-09-19 07:39:30 UTC
in env_shooter problem Post #196907
Give it a name and trigger it with a trigger_auto. That should work.
Posted 18 years ago2006-09-18 20:45:59 UTC
in School project survey Post #196883
Thanks guys.
Posted 18 years ago2006-09-18 15:49:10 UTC
in FUCK YA! Post #196865
Yes. Now all we need is a token black man and we'll be set!
Posted 18 years ago2006-09-18 15:44:46 UTC
in School project survey Post #196864
I'm working on a small school project that involves surveying 50 different people. I've already surveyed 30 people from my school and I know I could just as easily survey another 20 but I thought it would be more interesting(for me at least) if some of my results were from TWHL members. So if you are willing, I'd like you to respond my survey in the format that follows:

Rank the following meats according to your personal preference from 1 to 5, 1 being the best 5 being the worst. If you don?t eat meat just give a random set of numbers.

Name(I only need your first name):

Chicken:
Beef:
Pork:
Lamb:
Duck: