ok but what do you think about casting a circular light cone on the stage below the light, like this(like my flashlight lol):
I've tried loads of things and the stage below shows full black no matter what i do.
I'm also trying to adjust the "maximum distance" to control how far the light "bleeds" to other parts of the map, but that attribute doesn't seem to work?
edit: it works on the floor(to the right), but the same setup over the stage shows completely black:
Anyone know why, or what i can do to make the spotlight over the stage look like the one on the right?
edit x2: i changed the texture on the stage to the same on on the floor, and now they look the same. different textures react to light differently?!
edit x3: And finally the whole time i was trying to get the light to leave shine/reflect off the floor, the only thing i needed to do was change to a different texture:
Fuck me, how infuriating. Is there a way to tell in the editor how textures will react to light
before you compile?!