Forum posts

Posted 19 years ago2005-02-03 04:58:40 UTC
in Modelling for HL2 Post #87890
I can run it at 800*600 are you running the new mod tool or the old one?
Posted 19 years ago2005-02-03 04:54:34 UTC
in grass Post #87889
There is a model in the models/foliage section under catails.
Posted 19 years ago2005-02-02 13:44:01 UTC
in Modelling for HL2 Post #87740
Does anyone know any good sites for modelling tutorials. Iv just started with softimage mod tool and i'v tried the softimage web tutorials but really I need just a good begginers guide.
Posted 19 years ago2005-01-31 17:11:58 UTC
in Skybox related enquiry Post #87344
Model? Func_dust is a brush entity. Explain. Please! :)
Posted 19 years ago2005-01-31 17:10:47 UTC
in Cameras... Post #87343
Check ALL tutorials before the forums. ;)
Posted 19 years ago2005-01-31 16:56:38 UTC
in Kill Combines with trigger? Post #87327
Just set the output to "break" or similar.
Posted 19 years ago2005-01-31 12:58:20 UTC
in Skybox related enquiry Post #87269
Are the buildings models or brushes? If there models they cant be scaled without a modeling program but some models are 1/16 versions so they fit in a skybox, if they are brushes scale down like you did with the skybox. You can really understand this if you play CS:S and you are a spectator on a map like office and you zoom out into the sky you'l see the 3d skybox and all the 1/16 models inside it.
Just my own little question: Inside the skybox there is a big dome with moving clouds on the top does HL2 support this and how can I do it?
Posted 19 years ago2005-01-31 12:51:44 UTC
in Breen Ball model... Post #87267
What you mean the qlobe? Theres loads of ways to do it. To think of one of my head just stick a small nodraw brush on the globes axis and tie it to a func rotating and parent it to the globe
Posted 19 years ago2005-01-31 12:47:57 UTC
in Will HL2 run? Post #87266
I not saying dont upgrade but all im saying is that I can run it fine on my hunk of junk.
PS Jahze: come on you gotta be nice to them, they have made the nice engine that can work on lower spec computers yet still look amzing and even better on more powerfull machines.
Posted 19 years ago2005-01-31 12:44:31 UTC
in Making combine friendly Post #87265
To make them hate the player just use a global.
Posted 19 years ago2005-01-31 12:43:14 UTC
in Prefabs Post #87264
Ok im sorry if I upset you I didnt mean to hurt your feelings :roll: but its true this has been answered before in many a forum.
Posted 19 years ago2005-01-31 05:22:27 UTC
in Prefabs Post #87204
Man this is totally unessary, I mean this question has been asked (and answered) a billion times. Next time search the forums first and find as many tutorial and forum sites for HL2 and then if you dont find anything there, the you can ask it. And by the way the tutorials on this site mostly only aply to halflife 1.
:zonked:
Posted 19 years ago2005-01-29 14:52:53 UTC
in Lighting problems Post #86707
I take it your running cs:s or Hl-d ?
Try changing radius of light
Posted 19 years ago2005-01-29 14:48:05 UTC
in Making combine friendly Post #86706
Or use special entity (dont know what its called) to set relationship between to npc's. Theres a tutorial at hl2world.com
Posted 19 years ago2005-01-29 07:17:20 UTC
in Will HL2 run? Post #86602
Thats all a load of bullshit. (well maybe not all of it) But im running a simmilar machine to him and I can play it, its just that you dont get all the lovely jubly
DX8+ stuff. The intel extreme GFX is fine and can run games up to 64mb requirements. The only thing you should really worry about is your memory and im not sure how much your processor will afect game-play (im running a 2.6 Ghz celleron) but memmory should be upgraded to a min (in my opinion) to
about 256mb. My overall opinion is that if you upgrade your memory you should just about be able to play. But if want a descent looking Hl2 graphics that everyone is saying are amazing UPGRADE, UPGRADE!! :P
You by any chance running an emachine?
Posted 19 years ago2005-01-29 07:05:08 UTC
in still one good mapper here ? Post #86601
What have you modeled it all or something?
Posted 19 years ago2005-01-28 06:01:39 UTC
in Big Splash Post #86286
Yeh I eventually figured that out(for anyone whoever searches the forums): The bridge was an arch physbox so I just seperated it up glued bits together with constraints and triggered them off at the other side of the bridge which set of a few exsplosions and entity igniters so it could be a bit more dramatic.
How to I go about changing the mass? I know theres a mass scale but compared to what?
Posted 19 years ago2005-01-27 09:58:52 UTC
in Making outside rooms Post #86052
If its a courtyard dont bother with a big box surrounding your whole map but just seal of the courtyard with a sorta skybox roof if you like.
Posted 19 years ago2005-01-27 09:57:14 UTC
in noob question Post #86051
Mate to solve all your problems for hammer and cs:s find a nice site where they do tutorials for that game, Most tutorials on TWHL only work for the original halflife.
Posted 19 years ago2005-01-27 09:54:51 UTC
in Using a model as a button... Post #86050
Yeh outputs look surprising hard when your a begginer but then you figure them out and there piss!
Posted 19 years ago2005-01-27 09:53:48 UTC
in Lights do not work Post #86049
Yeh I find that its a bit craped up in one map but if you move it all to a new map it works fine. :nuts:
Posted 19 years ago2005-01-27 09:51:19 UTC
in Ballspawner prefab... Post #86048
Well they are actually are prefabs just not in Hl1 sense just things valve has put together to us out. Leave the dude alone. Anyway back to the subject I have used one of the ballspawners and the work alright you just need to tweak it round abit
Posted 19 years ago2005-01-24 14:07:13 UTC
in Using a model as a button... Post #85488
I tried this out with the set of ravenholm (gas cannister) switch that rotates. All you gotta do is place the 2 on the map the main bit as a prop_static and the other as a dynamic_overide then place a no draw func_button_rotating and parent the dynamic prop to it and do the usual button output crap. :nuts:
Posted 19 years ago2005-01-24 14:03:13 UTC
in Big Splash Post #85485
Guys im back from the dead and I need some help. Ok I have a rope bridge and once the player crosses the bridge is triggered so that it brakes then once the bridge brakes it outputs the 2 splashes below the bridge to splash at a magnitude of 1000. The only problem is that once the splash is triggered it is only small, Iv tried higher magnitudes but they dont work any help?
Posted 19 years ago2004-12-22 15:14:02 UTC
in HL2DM Water Issue Post #79469
I alsio had this problem but sorted using a no draw brush on all sides and bottom. Have you tried changing the actuel water texture? I had proplems with some and others that worked fine.
Posted 19 years ago2004-12-22 15:11:40 UTC
in cant get crane to work Post #79468
I have tried it and I have pretty much done it showing that any idiot can do it
( :nuts: ) I really cant think what can go wrong! Make sure there arnt any obstructions blocking it cause that gave me some grief.
Good Luck man
blackravent
Posted 19 years ago2004-12-17 13:42:01 UTC
in VIS cant read my Prt. File Help!! Post #78859
I get this happening every time I compile:

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:program filesvalvesteamsteamappsblackraventsourcesdksdkcontentmapstrain_1.bsp
reading c:program filesvalvesteamsteamappsblackraventsourcesdksdkcontentmapstrain_1.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsblackraventsourcesdksdkcontentmapstrain_1.prt
(The last bit being what I think to be the problem)
This happens whether I have a leak or when I dont (As far as I know)
Can anyone help me?

:confused:
Posted 19 years ago2004-12-16 13:15:05 UTC
in Help with HL2 physics? Post #78644
I'm having problems in the way that heavy items such as a container goes flying when it is touched can anyone help me with the settings for the prop_phys entitys?
Posted 19 years ago2004-12-15 18:06:00 UTC
in Invisable Phys_Props Post #78532
I dont know if its just me being an idiot or are other people finding that some phys_props are invisable? Some of them work fine and I know that some props are there and they are there in the map when compiled there just transparent, Some just dont turn up at all. Any help?
Sorry if this is a stupid question.
Posted 19 years ago2004-12-15 14:33:37 UTC
in Prefabs or Props Post #78510
Also as a reply to Anoymous if you zoom into up to the red box you can see the base frame of the model.
Posted 19 years ago2004-12-15 14:31:47 UTC
in Prefabs or Props Post #78509
Iv figured this bit but its not showing up in my map only prop_dynamic and other one (not prop_phys) does any help?
Posted 19 years ago2004-12-15 14:29:10 UTC
in Error... wtf? Post #78508
The answer is on the valve collective site for me it helps if you just run Half life which refreshes the cache.
Posted 19 years ago2004-12-15 14:24:26 UTC
in Hammer Glitch? Post #78507
I have 256 mb memory and it runs fine its probly not the memory. I had glitches when I first installed it but it helps if you wait for steam to fully install it via the options by the sdk.
Posted 19 years ago2004-12-10 05:21:06 UTC
in error loading map Post #77356
Probly not. I have set it up (to your wise advice) via the link you provided me
Any more clues to what could of happened?
Posted 19 years ago2004-12-09 14:01:50 UTC
in error loading map Post #77230
Dun Know but it works now. But may I ask a question that I think there isnt an easy answer to: Why does it say the cfg is invalid and was written again? Also there is probly an answer to this but if your feeling nice: Why is my map all retro and with a bit physodelic colour that I didnt but there?
Tah. ;)
Posted 19 years ago2004-12-09 13:22:44 UTC
in error loading map Post #77218
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhh No I looked in those files and I couldnt find them it had placed them in the old Steam Folder for some reason or another. And Yes I have read that. :nuts:
Posted 19 years ago2004-12-09 12:36:41 UTC
in error loading map Post #77206
Not being lazy or anything but where the hell does it but the .bsp, .log, & .prt files for you. Im having the same problem just with halflife2 and I cant find them anywhere.
Posted 19 years ago2004-12-08 13:57:47 UTC
in HL2 Console Post #77025
I dont know if you saw my post in the other topic, But can anyone help with loading a map into HL2 via the console? I have tried "map Test1.vmf" Test1 being the name of my map and having placed it in:
C:Program FilesValveSteamSteamAppsblackraventhalf-life 2hl2maps
Is this Correct?
Posted 19 years ago2004-12-08 13:18:55 UTC
in Ladders Post #77016
Is there a prefab ladder or do I need to build one?
Posted 19 years ago2004-12-07 16:18:28 UTC
in Ladders Post #76820
Does anyone know how I can make or get a ladder for my map?
Posted 19 years ago2004-12-07 15:34:41 UTC
in Prefabs or Props Post #76811
Yeh I was about to ask that one to thanks. (Is that same for HL2?) :P
Posted 19 years ago2004-12-07 15:32:49 UTC
in Help!!! General questions Post #76810
So do you mean the "~" key? So in the actuel game you press it? Which Part?
Does it matter?
Posted 19 years ago2004-12-07 14:16:15 UTC
in Help!!! General questions Post #76799
How bout Half Life 2? Is there still a console? If there is I cant open it. :zonked:
Posted 19 years ago2004-12-07 14:12:31 UTC
in Hammer 3D view Post #76797
Click on the 3d Screen (to select) then view then click textured polygons o rsomething like that.
Posted 19 years ago2004-12-07 05:27:17 UTC
in Help!!! General questions Post #76765
I need someone to exsplain carving to me I just get it the tutorials dont help cause their to vague
Also I have an error when compiling to HL2 It says the game data (txt.) is not located in c://programs.
Help!!
Posted 19 years ago2004-12-06 12:47:31 UTC
in HL2 Entities [closed] Post #76638
Iv done all of that and it just isnt creating for some reason
Posted 19 years ago2004-12-06 12:44:59 UTC
in HL2 Entities [closed] Post #76637
Iv done all of that and it just isnt creating for some reason
Posted 19 years ago2004-12-06 12:41:36 UTC
in Slow Hammer Post #76636
This dosn't work so im going to try it all over again by re-installing it.
Bloody Steam :badass:
Posted 19 years ago2004-12-06 05:26:57 UTC
in HL2 Entities [closed] Post #76591
I can choose the entity but not actuelly create it. I'm using the New Halflife 2 fgd.
Posted 19 years ago2004-12-06 05:20:44 UTC
in Slow Hammer Post #76590
I'v Tried this aswell it just seems totally screwed. :P