Forum posts

Posted 20 years ago2004-06-15 14:22:34 UTC
in Elevator Post #33616
What do you think about my elevator? You can find it on Map Vaults Exampelmaps. I thought it was a exampel for the little +thing a made. :) Go and look please. :D
Posted 20 years ago2004-06-14 15:34:11 UTC
in User names Post #33369
My brother called me stubborn when i was a kid. In sweden it is "seg" then i called me ZeG. :P
Posted 20 years ago2004-06-14 10:44:11 UTC
in NEED A IDEA! Post #33305
Ohhhh... CRAP! I can't make a map without an idea. So i need one. Give me some ideas. :)
Posted 20 years ago2004-05-15 15:37:15 UTC
in How? Post #27138
I will do three nuts, when you destroy them the door open... But i want you most destroy all three but in the order you want. :
Posted 20 years ago2004-05-11 13:53:04 UTC
in Shrinking? Post #26519
Can I do giant monsters??? I'v made a map there you are little... but can i do a headcrab like are big as a cat??..( you are a mouse). :confused: :confused: :confused:
Posted 20 years ago2004-05-03 10:18:48 UTC
in movies!! Post #25206
I think you thinkin on scripting... :
Posted 20 years ago2004-04-12 15:54:25 UTC
in Scripting Post #22295
Ohhh :o But I cant find a sequence there they throw a granade.. :zonked:
Posted 20 years ago2004-04-12 15:53:12 UTC
in Moving button?? Post #22294
But on a elevator i saw the button was still in the elevator when it went up... :
Posted 20 years ago2004-04-12 15:28:28 UTC
in Moving button?? Post #22292
Can I do a moving button??? I want a training course, when you hit the button whit your pistol, a door open... :D
Posted 20 years ago2004-04-12 15:02:48 UTC
in Scripting Post #22287
:P :P :P Nice idea!! :P :P :P But i want them to crawl in the house...(crouch) :confused:
Posted 20 years ago2004-04-12 14:44:03 UTC
in Scripting Post #22281
:confused: But I want them to throw a granade in the building window. :confused: And crouch dont work either... i write crawl in the: action animation... :o
Posted 20 years ago2004-04-12 13:41:33 UTC
in Scripting Post #22267
but how they throw a granade then? ;) there is no sequence so the throw a granade... :
Posted 20 years ago2004-04-12 11:46:50 UTC
in Scripting Post #22253
but if i want them to throw a granade... or crouch... :zonked:
Posted 20 years ago2004-04-12 11:09:42 UTC
in Scripting Post #22249
Ok thx... dont look on my last reply i thinked wrong... but now i do a movie with scripts... :P but how to make a hgrunt to move??? if it is info_node how i use it... i want: squad1 move there and do that... squad2 move to that point... :zonked:
Posted 20 years ago2004-04-12 11:02:48 UTC
in Scripting Post #22247
which version do you use? I use 1.25... :
Posted 20 years ago2004-04-12 05:52:22 UTC
in Scripting Post #22207
but it stands "die_backwards"... and "gutshot" dosent ehiter work...
Posted 20 years ago2004-04-12 05:09:35 UTC
in Scripting Post #22205
Posted 20 years ago2004-04-12 05:04:39 UTC
in Scripting Post #22204
ok... this is from: http://www.cariad.co.za/twhl/forums.php?action=viewthread&str=zeg&type=1&pg=1&id=1725

there i have a question like goes: i have maked a barney and i want him to die_backwards... but it dont work... but its stands die_backwards... :confused: :confused: :confused:
Posted 20 years ago2004-04-11 17:14:58 UTC
in Scripting Post #22167
thx a lot... now i will make a script and sentence movie... so... if i do 10 hgrunts like storm a house... can i make them to kill other monsters? :
Posted 20 years ago2004-04-11 16:18:51 UTC
in Scripting Post #22164
I want them to do a sentence not a script...(so the example waves) :zonked:
Posted 20 years ago2004-04-11 15:44:35 UTC
in Scripting Post #22161
But i want them to talk......
Posted 20 years ago2004-04-11 14:38:05 UTC
in Scripting Post #22154
Now have i learned about scripted_sentence... :P :P :P How i fix so they cant follow you when you hits "E"... :
Posted 20 years ago2004-04-10 10:48:35 UTC
in Laser Post #21968
Now have i maked my first laser map!!! :lol: Lokk on completed maps in map vault ;)
Posted 20 years ago2004-04-09 19:37:03 UTC
in Lamp Post #21922
If i make a cable... can i fix so if i destroy it, then a lamp destroys?
if it works... how... ;)
Posted 20 years ago2004-04-09 19:33:53 UTC
in Lamp Post #21921
thx... ;) but plz... LEARN ENGLISH!!! :lol:
Posted 20 years ago2004-04-09 19:13:57 UTC
in Lamp Post #21919
IT IS NO RENDER FX IN THE LIGHT ENTITY!!! :x
Posted 20 years ago2004-04-09 18:58:55 UTC
in Lamp Post #21917
can u explain like
1. make a light brush.
2. make a entity.
In light entity: target................ :confused:
Posted 20 years ago2004-04-09 18:50:04 UTC
in Lamp Post #21914
can u explain more... ( i want it flashing... like a alarm light... very fast) :badass:
Posted 20 years ago2004-04-09 18:29:56 UTC
in Lamp Post #21910
How to make a flashing lamp??? :zonked: :zonked: :zonked:
Posted 20 years ago2004-04-09 16:29:01 UTC
in all map makeers help Post #21884
No i have it... ;) but can somewon make a tutorial on this...
and what means: Warning: Too many direct light styles on a face(?,?,?)
How i fix it :confused:
Posted 20 years ago2004-04-09 16:09:12 UTC
in all map makeers help Post #21880
can somewon make a tutorial for it... i don't under stand... but i can all about scriptning... :D
Posted 20 years ago2004-04-09 14:53:31 UTC
in all map makeers help Post #21871
... i have never used a scripted_sentence... so i wonder how can i get a lot of sentences... :
Posted 20 years ago2004-04-07 04:18:55 UTC
in Prefab Post #21546
It worked!!! But a littel wrong(like always).. It is a illusionary thing... But it is a toilet... :zonked:
Posted 20 years ago2004-04-06 16:47:11 UTC
in Prefab Post #21457
Sorrry but... wath is wrong?

** Executing...
** Command: Change Directory
** Parameters: F:-=Spel=-SierraHalf-life

** Executing...
** Command: Copy File
** Parameters: "F:-=Spel=SierraHalf-lifevalvemapsHuset.map" "F:=Spel=-SierraHalf-lifevalvemapsHuset.map"

** Executing...
** Command: F:VALVEH~1hlcsg.exe
** Parameters: "F:-=Spel=-SierraHalf-lifevalvemapsHuset"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: F:VALVEH~1hlcsg.exe F:-=Spel=-SierraHalf-lifevalvemapsHuset
Entering F:-=Spel=-SierraHalf-lifevalvemapsHuset.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...50%...70%...Error: Entity 0, Brush 27, Side 3: has a coplanar plane at (-248, -320, 104), texture ~LIGHT3B
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

(0.02 seconds)

--- END hlcsg ---

** Executing...
** Command: F:VALVEH~1hlbsp.exe
** Parameters: "F:-=Spel=-SierraHalf-lifevalvemapsHuset"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: F:VALVEH~1hlbsp.exe F:-=Spel=-SierraHalf-lifevalvemapsHuset
>> There was a problem compiling the map.
>> Check the file F:-=Spel=-SierraHalf-lifevalvemapsHuset.log for the cause.

--- END hlbsp ---

** Executing...
** Command: F:VALVEH~1hlvis.exe
** Parameters: "F:-=Spel=-SierraHalf-lifevalvemapsHuset"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: F:VALVEH~1hlvis.exe F:-=Spel=-SierraHalf-lifevalvemapsHuset
>> There was a problem compiling the map.
>> Check the file F:-=Spel=-SierraHalf-lifevalvemapsHuset.log for the cause.

--- END hlvis ---

** Executing...
** Command: F:VALVEH~1hlrad.exe
** Parameters: "F:-=Spel=-SierraHalf-lifevalvemapsHuset"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: F:VALVEH~1hlrad.exe F:-=Spel=-SierraHalf-lifevalvemapsHuset
>> There was a problem compiling the map.
>> Check the file F:-=Spel=-SierraHalf-lifevalvemapsHuset.log for the cause.

--- END hlrad ---

** Executing...
** Command: F:-_SPEL~1SierraHALF-L~1hl.exe
** Parameters: -dev -console +map "Huset"
Posted 20 years ago2004-04-06 16:44:05 UTC
in Prefab Post #21456
It is in .mdl ;)
Posted 20 years ago2004-04-06 16:12:05 UTC
in Prefab Post #21451
but i download a file.. like NOT are a map... :
Posted 20 years ago2004-04-06 16:11:14 UTC
in Disco Party Post #21450
U can have like a controlpanel in a room behind the bar... :P
There can u insert buttons with music... or a lamp like blinks very fasts...(it is dark in the room.. when u press the button its flash very fast :D ...
Posted 20 years ago2004-04-06 15:09:58 UTC
in Cool looking monster spawns?How? Post #21434
U can make a spirit... like disipear and come up same time :D
Posted 20 years ago2004-04-06 15:07:59 UTC
in Prefab Post #21433
If i download a prefab... how can i get it into the editor??? :zonked:
Posted 20 years ago2004-04-06 15:04:34 UTC
in Disco Party Post #21432
If u will know more about scripts... Visit the tutorial http://www.cariad.co.za/twhl/tutorial.php?id=53

U can have a bar, tables, 2-3 rooms with different sorts of music..
I cant help u more... give a scrrenshot so i can fix it... or lay it in mapvault...

P.S look on my 1st script map... under it it stands little help mabey...
http://www.cariad.co.za/twhl/mapvault_map.php?id=886 :lol:
Posted 20 years ago2004-04-06 14:54:17 UTC
in Cool looking monster spawns?How? Post #21423
I think u do a few monstermakers like activates when u hit the button.
Afterthat u can insert your sound.
then after it comes mabey 10 monsters each... the disipear...

P.S the monstermakers is invisibles... :D
Posted 20 years ago2004-03-25 11:24:41 UTC
in How??? Post #20455
I HATE THE WORLD!!!!!!!!!!!!!
Half-life 2 wont get out!!!!!!!
Valve has give upp!!!!!!!!!!!!!
:zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked: :zonked:
Posted 20 years ago2004-03-24 14:35:05 UTC
in How??? Post #20378
It stands: map not find in server.. and i have tested in

F:-=Spel=-SierraCounter-Strikevalvemaps

F:-=Spel=-SierraCounter-Strikecstrikemaps

... but it dont work... :zonked:
Posted 20 years ago2004-03-20 10:02:54 UTC
in Ideas plz... Post #19948
Thx :P
Posted 20 years ago2004-03-19 20:19:19 UTC
in Ideas plz... Post #19854
But can i get IDEAS!!! :|
Posted 20 years ago2004-03-19 18:35:57 UTC
in Ideas plz... Post #19833
No i wonder for ideas.. NOT secrets plans... :lol:
Posted 20 years ago2004-03-19 18:07:34 UTC
in Ideas plz... Post #19826
I need some nice ideas... To start a good map u most have great ideas... So i wonder if somewon can give me a couple of ideas... ;)
Posted 20 years ago2004-03-18 14:55:27 UTC
in Scripting Post #19694
Can u look on my map and se whats wrong???

In map vault... Problem maps... :nuts:
Posted 20 years ago2004-03-18 14:00:41 UTC
in Scripting Post #19691
Now i have maked a barney like will die backawards "die_backwards" but it dont works... i have looked in the model viewer and it stands " die_backwards"

P.S. I have tested with "barn_die_backwards".. :confused:
Posted 20 years ago2004-03-17 17:46:54 UTC
in Scripting Post #19618
Men hur i helvete ska jag fixa det d