Unfortunately, I'm not working on this project atm because of the lack of mappers and time. And also, I'm not feeling comfortable (not at all!) to work on this map in a hurry to release it in time exactly on the 31st of October, nor I want anyone of you to work with me in a hurry. I am EXTREMELY fincky (if this is the correct word), and I like things done in a specific manner and with professionalism. A map done in a hurry, is a BAD map. Or at least this is what I personally think.
I think I'm gonna make this project more bigger than that, and give to every talented TWHL mapper the possibility work with me (us?) with calm and time. All this for the next Halloween, of course.
Mapping/Modding is not a game, it's pure work and dedication, and it must be respected with calmness and time to ensure that everyone can have the inspiration needed and to make sure everyone can work properly.
And since I don't want this project to go die, I want to offer everyone the opportunity to continue this project in an appropriate way, as it should be. If you agree, I'm gonna move the end date of the project at the next Halloween.
I think one year is enough to create a well done and respectable map, and because of the extremely long time, the chances to make it sensational are so many!
I also recommend to build the map for CS 1.6 instead of HLDM, because it is much more played in multiplayer than Half-Life. Or even for CS:GO if I'm able to buy a new computer at the end of this year or in the beginning of next.
@platoon:
Thank you for your comment and for your suggestions, my friend.
I apologize for the missing models, that's becuase I've done the pack in a hurry due to the lack of time I'm having this time, and I forgot to add those 2 new models I used in my last map edit. Sorry. I'll provide you the 2 missing models asap.
As for the darker ambient and sounds, I was still working on it. I was adjusting the fire light because it's too bright, and I was gonna add the moving fog effect used in Afraid of Monsters: Director's Cut, done with a "func_conveyor" with a fog transparent texture. That should do the trick for the cold/abandoned neighborhood.
If you could be more specific about this: "maybe player can cross windows to reach locked rooms..", it could be helpful.
As for the blood decals, I was testing a specific ambient, and I wanted the players to ask themselves: "What's going on in there!?" - "What happened here!?". And also, the map should have a story that we'll provide to the users in the Readme file and in the description in the download sites (here, GameBanana, 17Buddies, etc.).
I'll check out your work asap! I like the style you used, except for the brushwork grass and trees. For this it would be better to use models imho.
And also, the textures I provided aren't converted properly. I was just testing some textures to make the map have a proper horror and Victorian Age look. I need to convert them to indexed BMP one by one and instead of using "Easy Wad Maker" I'm gonna use "Wally" for better quality, of course.
Thanks a lot for your suggestions and for your comment again, platoon! I appreciated a lot!
@Berto!
Well... THIS is the time to propose this cooperative work like an official community project (not contest, since no one is competing with anyone)!
Who knows: this could turn into an horror MOD if we want...
@Everyone:
Suggestions are still appreciated!
Sadly, I didn't seen too much replyes to this thread, and that's why this project can't be finished in time this year, and also because of the last contest "Floating Island", people here were too busy with that. So this project has not arrived at the right time, unfortunately. But since, as I said, I don't like to see this project going to die, we can still do this!
I want to thank everyone that were/are interested in this project, and I really hope we can do this thing toghether. Working with you will be such an honor.
P.S.: Sorry for my english... If I could express myself so well in english as I do in italian, I would obviously do less mistakes and I would explain myself better!
And now, back to mapping, folks! <3