that f#ck#ng error message that doesn't mean anything is killing my project,
and me in the same time as I am on for almost five monthes now : ...
ok, I started this CS 1.6 map project last Summer :
http://www.ideaseed.net/maps/CS16/screenshots_hammer.html(the screenshot is way out of date, I just mention the link here to help picture the map)
we (we are a team of 3-4 guys) had almost all the typical troubles of Hammer and ZHLT :
leaves
ok you all know what it is : quite stressing when you don't have the right methods, but after some tests, you finally point and fix the trouble, a hole so tight in my case I wasn't even able to see through ...
exceeded_map_maxpatches
I remember had posted something here about that, and some guys (sorry I forgot the nick) helped me fix that : that was about textures scaling.
wadinclude command that doesn't work : no problem, I used batch compiler instead of zhlt for the full compilation ...
all gameplay and typical level design troubles : ok I fixed the player that cannot move because he spawned too close from a brush, I lighted better some rooms, I moved some other lights to create a particular atmosphere, I added a crate to force players to waste some time to jump and crouch to prevent them to reach a special point before the CTs, I added a null face to really create a shadow because the spot that was supposed to do it wasn't finally doing it, I reduced some walls to enable players to fire through, I extended some floors to prevent them to do it on some special areas, I redid many times some rooms etc etc : you exactly know what I mean ...
the map was too large, too much VIS space to compile : no problem, I reduced the skybox, first it was possible to jump from the ship on the sea, and swim around and under the ship, now the skybox is around the deck (level 0), and there are dozens of clip blocks everywhere in the map the players can't go to optimise the VIS compilation.
and now ...
"allocbloc:full"
wtf ...
the curent bsp building report stats :
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------ models_______282/400__18048/25600___ (70.5%)
planes____26258/32767_525160/655340_ (80.1%)
vertexes__25639/65535_307668/786420__(39.1%)
nodes____10509/32767__ 252216/786408_(32.1%)
texinfos____2373/32767__94920/1310680_( 7.2%)
faces_____17765/65535__355300/1310700_(27.1%)
clipnodes__26284/32767__210272/262136__(80.2%)
leaves_____7254/8192___ 203112/229376__(88.5%)
marksurfaces_24879/65535_49758/131070__(38.0%)
surfedges___82668/512000_330672/2048000_(16.1%)
edges____43931/256000__175724/1024000_(17.2%)
texdata____ [variable]
___6224/8388608__( 0.1%)
lightdata____[variable]
___0/4194304____( 0.0%)
visdata_____[variable]
___0/2097152____( 0.0%)
entdata_____[variable]
___54267/524288_(10.4%)
I carefully followed those limits mentioned on this website :
http://www.siteduzero.com/wc/annexes/erreurs.php#infoshere is the last map information stats :
http://www.ideaseed.net/public/mapinfo.jpgcan you tell me what the f#ck is wrong with my map ? I don't have the feeling to have a too much ambitious project ...
now I simply cannot do anything on hammer : I add one wire netting (a func_wall with a texture with transparency) : allocbloc:full, I add three normal boxes (crates) : allocbloc:full, I just modify the mapping of some faces : allocbloc:full ...
.....................................
I am sorry to expose all that crap here, but I fear now to not be able to complete this project, and really need some help ...