Forum posts

Posted 17 years ago2006-10-18 12:02:51 UTC
in source engine update, Polish support??? Post #199998
yes
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-17 17:11:40 UTC
in Mapping T Post #199942
Just put the Hammer splash screen on a shirt if you're gonna do something like that.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-17 16:20:10 UTC
in Best Engrish ever Post #199935
i don't know...
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-17 16:17:23 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #199934
The text i threw that together in Flash using the mask features and some photoshop.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-17 12:33:54 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #199914
Yeah, the blocks more/less flipped rather than rotated, much like tetris. Its hard to see in that video. I'll add a voice-over to the next one.

Also, I modified some things so Left Click is "Shoot Weapon" and Right Click is "Swing Weapon"

I removed the "Scope" feature that was adopted from some Turnstile scripting. It was in there to help sight in on switches, its not needed and its causing very bad glitches. It will likely be removed from Turny as well.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-17 12:14:49 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #199912
Neat music too (where from?)
I wrote that quickly for the video. Since then i developed a music style for the mod and spent much time composing. I'll release a new video after I finish my current project.

I've also throught of different kinds of pieces. I'll explain it in the video.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-17 07:40:30 UTC
in Wii's first bad move? Post #199899
Add physics to HL1 and you have HL2. The graphics don't have much weight on anything to me. I see the use of the power to compute large amounts of gameplay components we coudln't have before. Like thousands of enemies in a single scene, or the ability to view a emersive and seamless world. Even physics for that matter. :|

EDIT: Lets not forget portal... I don't think that game was very pretty, or at least from the splash and trailers. I haven't played it yet... well sortof, they had it going at a circuit city... in an infinite fall... bastards...
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-17 07:25:45 UTC
in TWHL3 Post #199897
Did the idea for more preview screenshots of a map in the map vault dissolve yet? or will we be able to post pics in the map description by linking them?
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-16 20:49:35 UTC
in TWHL3 Post #199880
Like threads for members and threads for visitors, and based on rank or by mod team? 'tis interesting, i like it but there could be unforseen problems.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-16 18:05:01 UTC
in TWHL3 Post #199874
All = Awsome.

But thread subscription? What is that? I may know but can't think of it by any better description. :|
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-13 07:33:21 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #199510
no
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-12 21:14:44 UTC
in PANDEMIC - A Half-Life 2 Mod Post #199465
Half of the screens are of a nothingful desert!

If I was doing that, I'd make a helicopter fly overhead and point out which direction you need to go in.

Looks alright though, i think the squarish pipes has to do with your lighting...
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-12 21:10:46 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #199463
OMG AN UPDATE!

Yes! But the rules are a little different now, and the format is much easier to understand, but it will get much more complicated. I found a way to use rotating button to slowly rotate the islands, however, they only rotate so far and can only be rotated back. To fix this, each island will be made of several parts, and you must rotate each piece and climb around to reach your goal.

THE GOOD:
Less glitchy and easier to study the rotation of the pieces. Less risky choices and movement. To move a piece, you shoot the piece you want to rotate, unless otherwise specified.

THE BAD:
Rotating pieces can squish you, knock you off, and so on. Also, the way you can jump while its rotating is difficult but fun when you make a seemingly impossible move. During a test, I missed a jump and it felt like I fell sideways and died. It was awsome!

THE UGLY:
Rotating a piece can clip you and get you stuck. I think I can make an anti-clip for this, needs testing. Also, when the pieces overlap, it looks glitchy with the texturing and you have no idea which piece will move if you target that area.

OVERALL:
The new finding are much more effective and fun to play than the original. It will be something to invest time into for sure. A demo will also be released much later.

A new video will arrive when I can get some decent testing done.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-12 14:56:59 UTC
in Ha, awesomeness Post #199416
Hahaha.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-11 14:18:33 UTC
in Forecast for youtube selling to google? Post #199277
Disney will buy Google, then Microsoft will buy Disney.

...ZL will buy Habboi probably, as the stock market shows.

I need a youtube account, i hope there isn't a membership price or something. Large corps, like to charge you for stupid stuff like that. But if there is a steady income, it can only imporove.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-11 13:00:08 UTC
in Portfolio. How? Post #199251
Flat shows the lighting more clearly you nubs. Lighting is as important as the geometry itself!
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-11 12:58:55 UTC
in The corrupt wish Post #199250
awww.... :cry:
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-11 12:53:50 UTC
in The corrupt wish Post #199247
Granted: You're a nuked whale. :D
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-10 18:01:11 UTC
in Portfolio. How? Post #199193
Show a wireframe, flat, and textured version of each map, include the poly count, and show some pics of the textures used. Video is probably the most appealing so try that, you can always use fraps to record in-game stuff and don't worry about the fraps.com thing on the top.

Still images (prints) are a good thing. They can be dished out quickly. Also, make a contact card with all of you information so they can get back to you.

Also display any other talents that support this. Employers like to see flexibility, and as well if you can be flexible with the fast paced technology now-a-days, you can move around in the job-place a little bit. This is very essential, and it makes you look good. :cool:

With your video, grab a really catchy song, believe it or not, you can be remembered for it.

ultimately, stay cool. Don't spaz out. That's noobish.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-10 17:42:50 UTC
in Game Quotes Post #199190
red faction?
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-09 07:31:34 UTC
in Competition 22 Post #199068
If you can model and animate for HL1, you probably have a huge advantage at this point.

I might enter.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-05 12:19:49 UTC
in additive Post #198605
you only apply additive to certain texture or skins. Much like the chrome effect.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-04 08:29:41 UTC
in A Public Service Annoucenment Post #198469
i think "she" still has a boyfriend tho.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-04 08:27:59 UTC
in Best hl1 maps here Post #198467
crete 3 sucks. crete 1 is a one-hit wonder. the other 2 just suck.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-04 08:18:57 UTC
in Best hl1 maps here Post #198465
what about the turnstile alpha demo? not to self advertise or anything..... :biggrin:
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-03 18:01:10 UTC
in Doing maps for clans. Post #198413
Ok...

I map for the joy of it as a release from the work I do for money. If you can map and make money, go for it. Just be careful not to burn out on inspiration and ideas. That gets you fired.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-03 13:03:08 UTC
in A Public Service Annoucenment Post #198384
yeah what did i say. anyone can be anything on the net.

Some of us whom we already know could be girls. never know, like in chat rooms where perverts prey on little children and such.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-03 12:58:40 UTC
in Coding proposal Post #198382
start with the easiest things you know.

I would get Barney Zombies by making a barney-zombie model and using that. cool that it has its own enity tho :)
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-02 16:46:37 UTC
in Video! Steamball/xbox360 model Gib test Post #198308
well, at first i thought your were going to change the steam balls into 360's so the noobs online can fire them at each other.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-02 16:29:19 UTC
in Running HL2 Without Steam Post #198305
i have the same problem, only now my steam account was deleted due to absence, along with my hl2 registry key and a tag on my credit card so i can't just buy it. let alone have the internet to reinstall it.

bastards.

if you find a way, i'd like to know to.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-02 16:23:33 UTC
in New prices in CS? Post #198303
Maybe there will be a CS MMO where everyone owns a slice of the world, and the terrorists and ct's would have to plan and strike a whole lot more stategically than usual, take hostages and make demands for money and weapons and all that. Or blow up a target and get paid by a boss man or something i don't really know...
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-02 16:18:24 UTC
in Music in games. Post #198302
You wrote the music for Turnstile?
From scratch. In fact, I updated the soundtrack since then. I'm getting really good with my sound stuff. :)

Also, thats an aspect often overlooked, if you can edit the music yourself, you can adjust it as needed. I often tone down the bass for clarity on the upper parametrics.
Rimrook RimrookSince 2003
Posted 17 years ago2006-10-02 14:28:46 UTC
in Music in games. Post #198296
I like music. I write my own music and take a consider amount of pride in it. However, i believe music can easily ruin a scene. Instead, (like in Turnstile) music is played to introduce each new area with a big fanfare of ambience and art-like mapping. Once the gameplay elements fall into play, the music is done and the mapping is a little more form=function and all that. Never use music as a filler instead of ambient sounds, thats lame.

Halo 2 was mentioned. it pwns. hard. they hired a gregorian choir. as mappers we don't do that last time i checked.

Metroid Prime had music that had almost too much music theory to psychology put into it. Perhaps thats why it was good. Like how certain sounds and styles of music remind you of certain areas. I'm aware of the theories and I strongly try to add this essence to turnstile. Kinda failing tho.
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-28 18:35:38 UTC
in It's a Boy! Post #197865
Saying Emo is non-existant is like saying I'm actually a group of skilled Bermudans... yeah...

well actually its more like me and joe. :(

'tis kewt. :3
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-27 18:14:29 UTC
in Half-Life : Gyradell Invasion Post #197766
no, but its things like this have inspired me. I never knew of such a place that was so purely Gyradell-like.

These images are somewhere in the Borderlands of Germany. I stumbled across them while researching on the internet. Lucky Find!

Edit: Also, they give a much better idea for textures and how the plants really are on the machinery. There are so many aspects I have overlooked in the past.
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-27 12:53:34 UTC
in Half-Life : Gyradell Invasion Post #197753
Well, here's some images to inspire us all.

User posted image


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User posted image


User posted image


User posted image


User posted image


User posted image


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User posted image


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User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-27 11:39:38 UTC
in G-max modeling video : P-90 Post #197741
I would just trace the shape with a Isospline and have it auto-build the main shape. It would take 5 seconds, rather than box-modelling the whole thing.

'tis educational tho. :D

EDIT: After seeing it, I would check the vertexes you welded in case you trapped faces inside your model. Which results in extra polies.
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-27 11:30:57 UTC
in Half-Life : Gyradell Invasion Post #197740
is this mod dead?
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-22 07:45:58 UTC
in VHE and WF crashed ... Post #197186
my boyfriend Crystalman
hah. hahaha. hahahahahahaha. hAHAHAHAHAHAHAHAHAA
Hahahahaaaa,haahahaha_gahaahaha!
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-20 21:12:33 UTC
in School project survey Post #197092
get modding rights of Gyradell
there is no rights to Gyradell, only the name, not the concept. the concept is public domain.

as far as sucking up, i kinda don't like it. its noobish and kinda immature. Friendship is a better term than anything i guess.
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-19 17:20:19 UTC
in School project survey Post #196965
everyone has different tastes, stop arguing over it already.

... or is hunter sucking up to me again? i'm confused....
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-19 12:52:14 UTC
in School project survey Post #196955
Ben

1. Lamb
2. Chicken
3. Pork
4. Beef
5. Duck

Has anyone ever had lamb? Gyros ftw!
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-19 10:41:12 UTC
in FUCK YA! Post #196936
there's this group called the Frag Dolls and they will do ANYTHING if you beat them. i. mean. anything. but no one ever has. So don't get your hopes up. :P
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-19 10:37:21 UTC
in Month of September mini-compos Post #196934
dicks.

...yeah, my vote was for ZL's alyx thingy. 'tis a good idea.
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-18 13:00:55 UTC
in Month of September mini-compos Post #196847
Rimrook has too much time... lol
No, I really don't. I made that in 20 minutes during class.

so... am i disqualified?
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-16 16:56:17 UTC
in Month of September mini-compos Post #196682
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-16 11:04:04 UTC
in HL2.wad Post #196647
That or they weren't converted to indexed 8bit.

my bad...
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-15 09:30:19 UTC
in Hello thread! Here?s the hello thread! Post #196569
Interests: Boyfriend, Mapping etc
Boyfriend before mapping. Stop kissing ass.

EDIT: hi, btw.
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-13 21:45:19 UTC
in FUCK YA! Post #196471
Gawd that was the worst fake i've seen yet. Crappy CGI, Sound, and that Gordon actor looked like a lonely college weiner.

Edit: What if VALVe did a full cgi movie, much like when Blizzard made a Starcraft Feature using all of the models from developement, only tweaked up and nice.
Rimrook RimrookSince 2003
Posted 17 years ago2006-09-11 09:51:33 UTC
in Big List of Mapping Crimes Post #196281
Well... i noticed this a while back.

Noob maps have bad proportions, but anyone with a sense of procedure can use this.

for HL1, if you scale textures to 0.75, they look and feel correctly proportionate. In fact, 12 units = 1 foot. Gordon is exaclty 6 feet tall (72 units or so), and view height is at 5 feet 6 inches (64 units i think). even if you don't like mapping in this manner, still use this as a reference to scale objects to the correct proportion to the player. Valve and Sierra made HL1 in perfect proportions to real-life. Even better than that, the generic units used in hammer (as well as 3ds Max, Maya, and many other 3d proggies) are equal to 1 inch per 1 generic unit.

Personally, I build my walls to the basic powers of 16 because hammer supports that grid more readily. But as for prop models and the like, this has become a very important issue.

...oh and another peave of mine is when you download a prop model and its origin is off so you have to position it weird so it lines up with the ground evenly. LEARN TO BONE YOUR MESHES PEOPLE! 3ds Max will throw a bone/origin at what it thinks is the dead-center of the model. This is bad for trees and object that have a definite base. I have a troubling time working with the trees when i did Pristine Beach. Many of the models I downloaded, I fixed.
Rimrook RimrookSince 2003