Forum posts

Posted 17 years ago2007-10-28 07:58:04 UTC
in Flat-Life (HL2D) Post #237170
Noticed the crash. Fixed. Also changed so the settings menu must be opened manually by pressing H. Please redownload.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-28 07:07:05 UTC
in Flat-Life (HL2D) Post #237166
Nice! Realized something while playing it tough, doublejump breaks when you load game, so I fixed it!

Download 1.1!

Full changelist:
  • Fixed Shotgun's primary attack animation bug.
  • Fixed bug where Gordon could be rotated while dead.
  • Fixed bug causing things to b0rk on game load.
  • More code tweaks.
  • Added hl2d_physics console command.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-27 09:41:05 UTC
in color number Post #237097
Yup, it's RED GREEN BLUE ALPHA.
Rgb color list
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-27 07:44:18 UTC
in IDEA for 'Super' Mod Post #237090
Aye, I would play it, if it was pulled of well. It's not a bad idea.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-25 15:52:25 UTC
in Flat-Life (HL2D) Post #237009
Hm, probably possible. There's more for 1.1. :)
The mapping guide is here.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-25 15:38:30 UTC
in Flat-Life (HL2D) Post #237007
Possibly. If I get the time/inspiration.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-25 15:08:41 UTC
in Flat-Life (HL2D) Post #237004
Nice, map sounds good. Version 1.1 will be out sometime soon, fixing the dead rotate bug-thing.
ChickenFist ChickenFist<Witty Title>
This post was made on a thread that has been deleted.
Posted 17 years ago2007-10-22 13:07:37 UTC
in Flat-Life (HL2D) Post #236816
Yeah, noticed the animation bug. Goes away when you change weapons though.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-20 19:44:23 UTC
in Flat-Life (HL2D) Post #236750
Thanks. I think the coding part of the mod is pretty much done.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-19 16:02:23 UTC
in Flat-Life (HL2D) Post #236674
crap, and fix'd
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-19 15:01:17 UTC
in Flat-Life (HL2D) Post #236671
Beta 1.0 released OMFG
Changes:
2007-10-16 build (Beta 1!)
  • Added everything you actually need to download/play hl2d campaigns.
  • Added more blood and gore, for good measure.
  • Added MOD Music Support (MOD,S3M,XM,IT,MID,RMI,SGT,FSB)
  • Added trigger_play_chipmod (See mapping guide!)
  • Added doublejumping and walljumping and a definable player jump height and speed. (See mapping guide!)
  • Added trigger_set_physics (See mapping guide!)
  • Added a bit more "swing" in Gordons' back.
  • Added smoke puff effect
  • Added settings menu
  • Removed trigger_set_player, player model is now set in info_map_parameters instead.
  • Fixed bug with monster movement
  • Fixed headcrab movement
  • Fixed trigger_set_camera, now works properly.
  • Fixed env_zoom, now works properly.
  • Fixed bug where crosshair sometimes would turn non-transparent
  • Fixed bug where player would go back to gordon model on death, even if other model was set
  • Several small code tweaks
  • World now shakes on explosions
  • Added Steam splash screens and dialogs.
Download!

Training course included to show new entities and physics.

Lot of fgd entries updated, get updated fgd. Mapping guide and more example rmfs will be up sometime soon. :o
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-19 10:02:18 UTC
in Noob question about C++ Post #236659
ZombieLoffe is right, but
else if (s == 59) s = 0; m++;
would work too.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-18 13:04:11 UTC
in Flat-Life (HL2D) Post #236582
Nah, it's a bug. I've fixed it, it'll be working in 1.0 Beta.
(Which will be out today or tomorrow)
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-17 16:18:10 UTC
in Good engines Post #236528
Well, the reason Doom's code was simpler was because the game engine was simpler.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-12 18:43:02 UTC
in Flat-Life (HL2D) Post #236243
and also, less then 64kb per song, and they're epic.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-12 13:20:18 UTC
in Flat-Life (HL2D) Post #236207
Aye, .mid, .mod, .xm etc music.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-12 11:02:42 UTC
in Flat-Life (HL2D) Post #236196
Hm, it seems I'll have to remove co-op, cause spirit got pretty unstable multiplayer. On the other hand, the mod now supports CHIPMODS! ;D
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-08 14:30:49 UTC
in Flat-Life (HL2D) Post #235991
Well, yeah, there'll be more of that once doublejumping etc is in, and besides, alot of that is up to the mapper.

But! Got soem co-op up and running! Anyone care to playtest sometime soon?
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-08 11:04:27 UTC
in Flat-Life (HL2D) Post #235975
Players are all ready nonsolid, so bullets would pass right trough them.
But yeah, just playing with the idea.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-08 10:46:43 UTC
in Flat-Life (HL2D) Post #235972
I was thinking adding an extra hard skill level for coop.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-08 09:54:39 UTC
in Flat-Life (HL2D) Post #235966
How would you guys feel about co-op multiplayer?
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-06 17:54:12 UTC
in Flat-Life (HL2D) Post #235885
This version changed a lot of files so it's a full download. Should work to just replace the old folder with the new, but try removing the old mod folder and then unpacking the new one.

Now all the mod needs is maps ;)
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-06 14:23:05 UTC
in Flat-Life (HL2D) Post #235866
Fixed missing model, and also, I'm working on the doublejump, walljump and longjump.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-06 14:00:02 UTC
in Flat-Life (HL2D) Post #235859
Well, I've actually been using your suggestions, so keep e'm coming ;)
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-06 13:39:29 UTC
in Flat-Life (HL2D) Post #235846
New build! Download!
Changes:
  • Monsters no longer walk out of reach, so you no longer have to place clip brushes to keep them aligned
  • Fixed crash bug when restarting after death
  • Added crosshair
  • Added trigger_set_camera
  • Added trigger_set_player
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-10-01 15:51:30 UTC
in Flat-Life (HL2D) Post #235412
There, new release!
Changes:
  • Removed trigger_ring. It sucked.
  • You can now shoot left xD
  • All weapons work properly.
  • Added info_map_parameters entity.
  • Added env_zoom entity.
  • Added trigger_random entity.
(Check mapping guide for more information on these)

Fgd also updated. Tell me any bugs you find kthx.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-30 13:21:50 UTC
in Flat-Life (HL2D) Post #235329
Just found out why. The client changed direction, but the server dll didn't register the change. Fixing...
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-30 12:44:01 UTC
in Flat-Life (HL2D) Post #235325
Weird, I can shoot both ways just fine.
What weapon were you using, and have you changed any mouse/keyboard setting? (mouse look etc)

Maps looking great, btw.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-29 18:44:02 UTC
in Flat-Life (HL2D) Post #235276
Actually, you gave me an idea! A func_wall_jump entity.

About the movement, well, I'll look into it ;P
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-29 10:30:29 UTC
in Dead Sector mod Post #235248
Yeah, I think it looks pretty good. Some nice details in the shots.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-29 06:05:13 UTC
in my avatar Post #235241
Damn, you're stupid
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-28 18:25:47 UTC
in Flat-Life (HL2D) Post #235191
hunter, those will also be fixed in next build :)
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-28 12:54:54 UTC
in Flat-Life (HL2D) Post #235161
did you modify the jump distance at all?
hm, forgot ;p Will be in next build!

Anyone interested in mapping, check here!
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-27 19:24:07 UTC
in Flat-Life (HL2D) Post #235134
Posted 17 years ago2007-09-27 18:58:02 UTC
in Flat-Life (HL2D) Post #235131
Hehe, you're right. Probably should get a new name.

Also, I forgot to update the liblist.gam, so you'll have to type "map lul2d" in the console.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-27 18:42:13 UTC
in Flat-Life (HL2D) Post #235129
Demo Here!
Really short, just so you'll see how it works.

Bugs in demo I know about;
No crosshair
You'll have to stand a bit to the left of the ring triggers for them to work.
Conversation window is off in resolutions &gt; 800*600
If you find anything else, please tell me ;)

Now, If you want to see this turn in to a full mod, I need some mappers! I won't map (very much) for this mod! So if you're bored, make som maps! FGD and such soon.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-26 13:59:17 UTC
in Flat-Life (HL2D) Post #235067
True, I'll fix jump height.
And yes, reload animations are missing, I'll look into fixing that.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-26 13:44:13 UTC
in Flat-Life (HL2D) Post #235062
I don't get it.
You'll be aiming like this:
User posted image
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-26 10:57:19 UTC
in Flat-Life (HL2D) Post #235053
Almost, you can just aim up and down, like in Abuse.

I could release a demo later today I think.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-26 08:34:10 UTC
in Flat-Life (HL2D) Post #235045
HL2D!
Well, here's my latest sideproject: Half-Life in 2D!
A mini-mod that plays entirely in 2D, but since it's a sideproject I don't want to do to much mapping for this, so I'm wondering if anyone is interested in making 2d levels for 2d half-life? :o Also, what do you think 2D Half-life needs?

Screenshots:
User posted image
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-25 01:47:11 UTC
in [UTILITY] Compilator 3 Public Beta Post #234948
I still vote for a 'Tools' section in TWHL3! ;)
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-22 19:12:14 UTC
in Advice on looking after your PC Post #234781
Defrag a lot.
Clear temporary files at startup. (Could be done easily using a batch file.)
Disable all useless services.
Remove background processes as much as possible.
Remove most visual crap.

That's performance in a nutshell, and also good reasons NOT to run Vista.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-14 11:17:52 UTC
in Leave britney alone! Post #234089
Posted 17 years ago2007-09-12 14:47:10 UTC
in Leave britney alone! Post #233962
Damn, youtube is full of mentally unstable attention whores.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-12 14:31:20 UTC
in The Artifact Post #233961
Not dead. Slow but not dead.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-04 14:38:19 UTC
in Half-life 1 sounds Post #233474
actually, it would be useful if you added a description for all the sounds
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-09-01 06:22:32 UTC
in Half-Life: Hostage Situation Post #233275
3 HDD failures? :o
I've had my system drive for 5 or so years, and it's still working.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-08-22 11:27:51 UTC
in Port Fowarding Help Post #232600
To find the ip of the router go to
Start-&gt;Run. Enter cmd. A command window will pop up. Enter ipconfig.
The ip listed under Standard Gateway is the ip of your router.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2007-08-19 06:22:47 UTC
in You Laugh, You Lose Post #232421
Creepy Book 0o.
ChickenFist ChickenFist<Witty Title>