Forum posts

Posted 12 years ago2011-11-23 10:54:22 UTC
in Competition 31 Post #300990
hiho
can u tell why can i see black brushes throw the sky textures?? is it possible to fix the issue without compoling a map in FULL VIS mode?
Posted 13 years ago2011-11-21 08:29:17 UTC
in TWHL's Half-Life Server Post #300943
i was playing the server yesterday on the map where the people were camping on the top of that warehouse -.-

but it was cool
Posted 13 years ago2011-11-19 18:59:54 UTC
in Competition 31 Post #300895
just want to say hello
the deadline is getting closer
Posted 13 years ago2011-11-15 16:45:57 UTC
in Competition 31 Post #300784
i have just changed my mind, my map will be for CS 1.6, going to clean it up a little of OP4 rubbish
Posted 13 years ago2011-11-13 15:12:36 UTC
in New Mod: Half-Life: History Post #300733
please upload a few pictures somewhere
imgur.com or imageshack
Posted 13 years ago2011-11-12 16:15:03 UTC
in Competition 31 Post #300690
50C is normal in stress
Posted 13 years ago2011-11-10 17:55:19 UTC
in Competition 31 Post #300653
well i think my map doesnt look good i am starting over again
Posted 13 years ago2011-11-03 12:42:58 UTC
in Halloween Costumes Post #300454
@Tetsu0

for the first when i looked on the picture i thought it was a half life 1 prefab
Posted 13 years ago2011-11-01 18:57:30 UTC
in how to force to run a game in the window Post #300422
well i didnt like that solution it simply.. the game was f@#!@ up in some menus like inventory etc.. also i could now move the map... i think i am going to play in that window mode...

thx for help penguingboy.. :D
Posted 13 years ago2011-11-01 10:45:25 UTC
in how to force to run a game in the window Post #300414
hello i got the problem i run a 21.5 monitor with 1920x1080 resolution and old games look like a crap because they are scratched i woud like to run Baldurs Gate in window mode with the window size 800x600
i have added some parametres to the end of path:
"C:Program FilesBiowareBaldur's GateBaldur.exe" -w 1024 -h 768 -window
but it didnt work the game runs on 640x480 resolution in windowmode
User posted image
Posted 13 years ago2011-10-27 20:50:29 UTC
in Minecraft Post #300293
hm...
the thread is about Minecraft it might sound a little crazy because i am drunked tonightah but yes i can actually tell my impressions over the Internet Connection... so lets rule some true on the floor:

I dont like Minecraft: it is about level design i dont like it because after 1 year of mapping in valve hammer editor i cant find any fun in building stuff in Minecraft it is just so simple nowadays i have to take care about texturing a simple @#!@#@ shape thats why hammer > minecraft and Notch's ass should now this even if i was slapping his deep ass for 15 minutes Minecreaft is something my brain cant take over its thinking my brain its about design and imagination so why ppl are grow dicks when creating an island filled with grass cubes?
Posted 13 years ago2011-10-23 18:28:31 UTC
in Broken Hammer Post #300195
have u guys get it working?
after the update my viewports are completely black, when i select source engine 2009 it seems to work but the editor completely freezes
Posted 13 years ago2011-10-23 17:20:13 UTC
in Competition 31 Post #300193
just turn the whole brush ladder into func_entity
Posted 13 years ago2011-10-21 15:43:29 UTC
in Nameless Specimen Post #300159
hmm i might help u with mapping, creating prefabs and preparing textures from cgtextures
we could make a short mod-episode with 30-60 minutes gameplay that would be a good lesson
Posted 13 years ago2011-10-20 16:40:29 UTC
in Post your screenshots! WIP thread Post #300135
about noSICK map:

i think this might be the corridor inside a flat house because of the window that we can see on the first picture, if u look throw the window u will see a cityscape

ps. i would like to see benches and some flowerpots on the middle combined with advertising neons (ofcourse futuristic AD's like nano stuff, implants etc..)
Posted 13 years ago2011-10-19 12:26:28 UTC
in Broken Hammer Post #300091
lol after the update source sdk is freezing in viewports epic
Posted 13 years ago2011-10-16 14:54:27 UTC
in Post your screenshots! WIP thread Post #300001
i like it! i like the color mix (blue and red)
Posted 13 years ago2011-10-03 18:13:30 UTC
in Competition 31 Post #299736
i think i am going to add a little gameplay ofcourse it is going to be useless in the competition but i am not going to leave my map without a spirit

but still i have been focusing on architecture and textures

ahh going to post a screenshoot:
User posted image
the ceiling needs some rework and i have started to hate that text "SHOP" ;p
Posted 13 years ago2011-10-02 16:31:50 UTC
in Competition 31 Post #299705
Did everyone update the wad in their valve folder?
i forgot :glad:

my map will be for OP4
Posted 13 years ago2011-10-02 06:55:29 UTC
in Competition 31 Post #299693
the wad fix didnt help me! :(

this is what i do:
Render Mode = Solid
FX Amount = 255 :plastered:
Posted 13 years ago2011-10-01 12:44:19 UTC
in Competition 31 Post #299666
have u get working these {grate textures?
Posted 13 years ago2011-10-01 10:33:10 UTC
in Competition 31 Post #299662
these crates are epic blue (fix didnt help me)
Posted 13 years ago2011-09-28 07:53:40 UTC
in Competition 31 Post #299522
i have added a model from some russian site
Posted 13 years ago2011-09-28 06:16:19 UTC
in Competition 31 Post #299520
it is an architecture compo with a texture package!!!!!

but all of us are going to play against the rules and add a spirit of gameplay!!!

just tr00ling u n00bz =_=!!

guys lets add sound ambience, sprites too!! play with lighting and textures
Posted 13 years ago2011-09-27 21:11:36 UTC
in Competition 31 Post #299503
i scale my textures from 1.00 to 0.50 sometimes but we got much powerfull machines than in the day when HL1 was released so we can scale them a bit
Posted 13 years ago2011-09-26 10:04:08 UTC
in Competition 31 Post #299434
Is really the rule "no custom models" necessary? If so what does it mean?
Models are allowed, but remember that's not what we're judging.

ps. zhlt.wad is allowed too :)

i have been working on the competition map since yesterday:
screen -> http://i.imgur.com/6Mxd5.jpg

^^
Posted 13 years ago2011-09-25 15:07:45 UTC
in Competition 31 Post #299394
well i need some textures just pure colors, yellow, blue so can i use fx color value?
Posted 13 years ago2011-09-25 09:09:55 UTC
in Competition 31 Post #299380
i am going to map a single player map... i dont like deathmatches
Posted 13 years ago2011-09-25 06:05:34 UTC
in Competition 31 Post #299372
hey we should be using the same rad values of these lighting textures!
tell me what values men
Posted 13 years ago2011-09-24 10:23:32 UTC
in Competition 31 Post #299344
i suggest to add a grass texture
Posted 13 years ago2011-09-21 11:43:44 UTC
in Competition 31 Post #299203
i have to totally agree with zeeba-G words: "lab theme is overplayed!"

shopping center
recreation at the lake
dangerous journey by train
Posted 13 years ago2011-09-19 13:17:51 UTC
in Competition 31 Post #299115
well i would like to map some sort of architecture... castles, office hells know but pls dont make too mechanic competition when u have to master entities, multi_managers, triggers :( just map a map
Posted 13 years ago2011-09-18 12:00:59 UTC
in Post your screenshots! WIP thread Post #299060
@dragos looks good maybe i will use some of them in my blender projects
User posted image
Posted 13 years ago2011-08-31 06:39:24 UTC
in Post your screenshots! WIP thread Post #298536
lego technic ftw!!! but it costs a fortune ;p
i remember when i was "mapping" with Lego when i was yoooounger...
Posted 13 years ago2011-08-15 11:51:49 UTC
in Half-Life Model and Map SDK Post #297988
hl sdk 2.2???
Posted 13 years ago2011-08-14 17:51:44 UTC
in Half-Life Model and Map SDK Post #297945
maybe he wants a hl model decompiler or hl model compiler..
Posted 13 years ago2011-08-14 08:17:41 UTC
in Post your screenshots! WIP thread Post #297929
User posted image
i have no idea what to add else...
Posted 13 years ago2011-08-08 16:15:29 UTC
in Post your screenshots! WIP thread Post #297561
r mum is derp
Posted 13 years ago2011-08-08 15:00:08 UTC
in Post your screenshots! WIP thread Post #297558
lol there is a window dont u see that large source of light?
Posted 13 years ago2011-08-08 13:16:02 UTC
in Post your screenshots! WIP thread Post #297554
@urby
i dont like the window lighting... i have found something going to check it out

Window lighting -> http://developer.valvesoftware.com/wiki/Window_lighting
Posted 13 years ago2011-07-30 16:11:08 UTC
in Smooth curved pipes Post #297175
i have heard that u can make such epic stuff in QUARK editor
Posted 13 years ago2011-07-29 09:19:45 UTC
in Hot threads Post #297112
Though the same could be said about the Source engine!
yeaa this is the true!!!!!!
Posted 13 years ago2011-07-23 18:17:24 UTC
in Post your screenshots! WIP thread Post #296948
i have been mapping a map ^_^
custom cgtextures as always
User posted image
Posted 13 years ago2011-07-23 08:59:02 UTC
in delay while page is loading... Post #296938
edit: it happens to me after i have connected a new router: "Combo ZTE ADSL ZXDSL 831All"
Posted 13 years ago2011-07-23 08:48:52 UTC
in delay while page is loading... Post #296937
hello i have been experiencing a problem for a few days, just after i write a website url and press enter there is a delay 4-5 seconds sometimes up to 5+ minutes then the page is being loaded furthermore i chcecked my ping to google by writing ping google.pl -t in the run window and it worked fine (25-35ms) all the time also i was able to play online league of legends, L4D and some other multiplayers games without any lags! o.O

this shit happens randomly

my router log -> http://i.imgur.com/QDdlk.jpg
there is something i dont like: "kernel: Intrusion" and "crit syslog: User login successful"
Posted 13 years ago2011-07-22 07:09:08 UTC
in modelling for HL1 with blender? Post #296919
Did you export it to SMD from Milkshape?
yes

@crollo
didnt help me...
Posted 13 years ago2011-07-21 14:45:50 UTC
in modelling for HL1 with blender? Post #296892
hello i have a question about modelling for goldsrc, i have created a simple cube in Blender then i imported it to .3ds, after opening the model with Milkshape 3D i failed with compiling .qc stuff etc..
Posted 13 years ago2011-07-16 10:42:15 UTC
in MiniChallenge #384 - Map Musica Post #296681
what about a trance song??
Posted 13 years ago2011-07-16 10:06:01 UTC
in MiniChallenge #384 - Map Musica Post #296679
ok i am going to listen to Stairway to Heaven when i will be mapping, creating textures, drawing a map layout ^^
Posted 13 years ago2011-07-15 15:41:17 UTC
in MiniChallenge #384 - Map Musica Post #296654
ok! so when will we begin to map??