Forum posts

Posted 7 years ago2017-02-26 10:27:12 UTC
in Post Your Photos Post #333749
Shouldn't it be the other way around? :\
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-25 23:09:26 UTC
in Monstermaker Apache Path Post #333745
Is it at all possible to have an apache spawned via a monstermaker follow a path_corner path?

I know teleporting an apache in would be more reliable, but I need to be able to spawn an indefinite number of them. If we can confirm that monstermakers are rubbish and can't do this, I'll just have to scrap this idea.

Searches on this site would suggest it can't be done, but I'd like to be sure.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-24 23:30:45 UTC
in Competition 34: HL Re-Imagined Post #333723
All I got was the dull sting of Urby's sarcasm :sarcastic:
Nah, mine's getting there. Only one more touch to make on the detail/layout before I get to touching up the lighting and ambience. Then gameplay, then done. I'll see if I can find another good snap with the map in its current state, seeing as I probably already gave away what map I'm doing.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-21 13:23:56 UTC
in Competition 34: HL Re-Imagined Post #333665
I finally have a teaser for y'all. Still WIP, o'course.
User posted image
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-19 23:16:04 UTC
in Competition 34: HL Re-Imagined Post #333643
I was starting to potter around doing odd jobs and lose focus on the map as a whole, so I've made a to-do list to keep me on track.
User posted image
Nothing that can't be achieved in 10 days :P

I reckon the extension, if given, should be two weeks, not a month. Seems like it's been mostly an issue of inspiration, and now that everyone is getting into it, the creation process should be a lot smoother. (IMO)
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-19 11:32:36 UTC
in Competition 34: HL Re-Imagined Post #333620
I may end up needing a couple of extra days. Maybe. Leave my opinion out of this unless I'm sure :P
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-19 05:03:09 UTC
in HLDM Server! Post #333614
I was getting .wad errors too.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-18 14:29:48 UTC
in Justin Dejong Post #333596
I can see this slipping into an anti-vax argument so smoothly.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-17 11:37:14 UTC
in Post your screenshots! WIP thread Post #333579
Make it a little more general and that is then my bread and butter.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-17 01:08:11 UTC
in Competition 34: HL Re-Imagined Post #333566
Mine looks a whole lot like the original, i.e. way shitter than Archie's. But that's pretty much what I was going for.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-16 22:46:46 UTC
in Competition 34: HL Re-Imagined Post #333561
Pengu said he wanted to expand the time.
He may have been being facetious.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-15 01:52:01 UTC
in Competition 34: HL Re-Imagined Post #333524
Yes. Please disregard all work and family obligations you may have and chain yourself to the Sledge of your choice for two weeks.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-14 05:35:10 UTC
in Competition 34: HL Re-Imagined Post #333497
Got the last bit of layout laid down, even if I'm not especially happy with it. Just want to do some lighting before I take any snaps.

Yeah, I know I've been saying I'll take a screenshot for the last 3 thread pages. I'll get there.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-13 00:59:38 UTC
in Competition 34: HL Re-Imagined Post #333461
:lol:
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-13 00:40:47 UTC
in Is my mapping way very old? Post #333459
As a wery old, I can fathom the scene to be with me.

The question don't make sense, and I get the feeling it's not a worthwhile one even if it did.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-10 14:35:00 UTC
in Post your screenshots! WIP thread Post #333415
Cool it. He spoke in jest, not in derision. If you know why it looks the way it does, and it's not your fault, it's hardly worth the worry. Just do what you do :)

That said, if you just said the only jokes you want to experience are memes, the door's just over here. link
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-06 05:40:03 UTC
in Competition 34: HL Re-Imagined Post #333360
Compilation achieved! Getting there :biggrin:

One or two small graphical and clipping quirks here and there to sort out (later). Otherwise, onto making some details! (And figuring out how to connect those pipes to that doorway...) I'll prepare a screenshot soon. -ish.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-06 03:54:23 UTC
in Odd Compile Error Post #333359
Nevermind, it seems to have fixed itself.

[s]This weird error has cropped up in the last half hour or so (highlighted below). I have no idea what's causing it, because it was compiling fine before that (well, I was hunting for leaks, so not fine, but you know what I mean). I don't see anything in that log that would be causing it to not create whatever file it is that it's looking for there. Help appreciated!

[quote]hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: "C:\Program Files (x86)\Sledge Editor\tools\hlcsg.exe" -wadautodetect -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Arguments: -wadautodetect -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Entering C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(9.88 seconds)
CSGBrush:
(2.64 seconds)

added 6 additional animating textures.
Including Wadfile: C:\Program Files (x86)\Sledge Editor\tools\zhlt.wad
  • Contains 1 used texture, 5.00 percent of map (19 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\liquids.wad
  • Contains 1 used texture, 5.00 percent of map (32 textures in wad)
Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
  • Contains 18 used textures, 90.00 percent of map (3116 textures in wad)
Wad files required to run the map: "liquids.wad;halflife.wad;"
Texture usage is at 0.36 mb (of 32.00 mb MAX)
12.71 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: "C:\Program Files (x86)\Sledge Editor\tools\hlbsp.exe" -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Arguments: -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map -chart
SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (384,160,-1184)(-224,384,-992) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...690 (0.12 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (368,176,-1148)(-240,400,-956) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...827 (0.20 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (352,267,-1152)(-256,416,-1024) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...748 (0.17 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (368,218,-1166)(-240,400,-1010) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...838 (0.22 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
Reduced 2476 clipnodes to 2314
Reduced 1337 texinfos to 33
Reduced 20 texdatas to 2 (1996 bytes to 1204)
Reduced 73266 planes to 1622
FixBrinks:
Increased 2314 clipnodes to 2382.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 4/512 256/32768 ( 0.8%)
planes 1622/32768 32440/655360 ( 4.9%)
vertexes 244/65535 2928/786420 ( 0.4%)
nodes 707/32767 16968/786408 ( 2.2%)
texinfos 33/32767 1320/1310680 ( 0.1%)
faces 189/65535 3780/1310700 ( 0.3%)
  • worldfaces 40/32768 0/0 ( 0.1%)
clipnodes 2382/32767 19056/262136 ( 7.3%)
leaves 32/32760 896/917280 ( 0.1%)
  • worldleaves 13/8192 0/0 ( 0.2%)
marksurfaces 204/65535 408/131070 ( 0.3%)
surfedges 817/512000 3268/2048000 ( 0.2%)
edges 435/256000 1740/1024000 ( 0.2%)
texdata [variable] 1204/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 822/2097152 ( 0.0%)
  • AllocBlock 2/64 0/0 ( 3.1%)
2 textures referenced

Total BSP file data space used: 85086 bytes

Wad files required to run the map: "liquids.wad;halflife.wad;"
1.18 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: "C:\Program Files (x86)\Sledge Editor\tools\hlvis.exe" -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Arguments: -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Error: Portal file 'C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.prt' does not exist, cannot vis the map

--- END hlvis ---

hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: "C:\Program Files (x86)\Sledge Editor\tools\hlrad.exe" -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
Arguments: -low -estimate -noinfo C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.map
There was a problem compiling the map.
Check the file C:\Users\Jessie\AppData\Local\Temp\c1qubfpp.cgk\dm_hydroelectric.log for the cause.
--- END hlrad ---

[/quote][/s]
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-04 05:26:52 UTC
in Competition 34: HL Re-Imagined Post #333329
Been forcing myself to spend a couple of hours working on my entry the last couple of days so I get back into a rhythm. Almost at the state where I'll post a screenshot :sarcastic:
Jessie JessieTrans Rights <3
Posted 7 years ago2017-02-01 03:32:07 UTC
in Post Your Photos Post #333281
Doesn't make it right for him to be there.
Does America not have any kind of contingency for getting rid of someone that the public has no confidence in? Seems like that will have to be invoked sooner or later if there is.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-25 12:13:23 UTC
in Anyone have Steam Svencoop? Post #333177
Ideally, however you distribute it you would be including any required textures anyway.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-25 02:03:50 UTC
in Competition 34: HL Re-Imagined Post #333170
Hey, now there's a competition idea...
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-24 05:32:30 UTC
in Need help. How to click things in order Post #333160
I would imagine a game_counter that increments as you "click" each thing. Each thing targets the penalty/trap except the first, which targets a multi_manager that in turn targets the game_counter and a trigger_changetarget on the next thing. trigger_changetarget makes the next thing target the next multi_manager (set up like the first one). (To make repeatable, penalty/trap also triggers a game_counter_set that resets the counter back to zero, and trigger_changetargets that reset the things' targets.)

If that was confusing, I could try to elaborate.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-24 01:30:18 UTC
in Now Gaming: ... Post #333158
Overwatch is still fun, yo.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-20 12:36:45 UTC
in Prevent tripmines from blocking doors fr Post #333128
Could you - and this would depend on how your doors are constructed - could you make the walls of the door conveyors (+ func_illusionary for aesthetics) so that tripmines get brushed off them?

No idea if that would work, just throwing it out there. Don't know how you'd make that work for the floor, either (without pushing the player around).
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-19 21:52:13 UTC
in Post your screenshots! WIP thread Post #333111
They're also real dark. Might want to crank the brightness up a little. (Keep different gamma levels in mind.)
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-14 23:55:12 UTC
in Competition 34: HL Re-Imagined Post #333064
We're right about to hit the halfway mark on this competition. (5 minutes from now, to be precise.) Anyone who hasn't started needs to start making a move now, and the rest of us should get back into it! :) (Myself included.)
Jessie JessieTrans Rights <3
This post was made on a thread that has been deleted.
Posted 7 years ago2017-01-14 11:05:13 UTC
in Floating Weapons - Is it Possible? Post #333056
Would there be some way to have it touch the ground then be teleported/pushed/etc. to where it needs to go? Or would that just deactivate it again?
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-14 10:59:32 UTC
in Half-Libs Post #333055
I did up a quick Half-Life-related mad-libs-style thingy for anyone who is interested. I've always thought these were kinda lame, but hey, I'll give anything a shot once! If you want in, just post a reply replacing the following grammatical terms with your example of such. Y'know, mad libs. Make sure you don't miss any. I'll pick one or a couple after some have come up, then post the results.
noun
adjective
noun
verb
verb
plural noun
noun
noun
verb ending in "s"
verb
plural noun
plural noun
plural noun
noun
verb
active verb
adverb
plural noun
adjective
noun
noun
noun
noun
adjective
noun
noun
noun
active verb
Glossary examples for reference:
Noun: HEV suit, headcrab, scientist, rocket launcher
Plural noun: HEV suits, headcrabs, scientists, rocket launchers
Adjective: cold, long, comfortable, predictable
Adverb: quickly, madly, godly, calmly
Verb: climb, run, swim, shoot
Verb ending in "s": climbs, runs, swims, shoots
Active verb: climbing, running, swimming, shooting
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-14 08:39:34 UTC
in Now Gaming: ... Post #333054
I've recorded some more, but YouTube is refusing to let me upload them for an ambiguous reason :roll: Nevermind, got it going. Some low effort pulls here. link and link

Since I'm here though, been playing Rhythm Paradise Megamix again (still great!), Overwatch (I should stop!), Dark Souls (should probably move on to the others in the series sometime!) and Hitman (still great!). I've been thinking about getting Steamworld Heist for the 3DS lately, but I haven't been pushed over the brink yet. (Anyone played it?) Also grabbed Nom Nom Galaxy because it looks alright, yet to try it though. That said, I am compelled to punch myself anytime I say that name. I also was convinced by certain sources to grab Solitairica so I have something to do when my phone is all that is available. So far? Probably worth the 6 bucks or so. Lastly, I went and downloaded Construct 2 with plans to tinker around with the idea of making a little something myself...
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-10 10:27:49 UTC
in Competition 34: HL Re-Imagined Post #333015
Ugh, I've hit the hump of my map, methinks. Can't work on it for more than half an hour without getting bored. But I'm so close to getting past this boring bit ><
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-07 22:21:49 UTC
in The creator of the Deathmatch concept 19 Post #332981
A brief search of a certain site I know suggests that while John Romero was probably the one to coin the term "deathmatch", Doom was not necessarily the first game to feature it.
Not sure why anyone would care, though.
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-01 13:53:35 UTC
in Now Gaming: ... Post #332930
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-30 10:16:51 UTC
in Competition 34: HL Re-Imagined Post #332903
Well, we're right around the one-month mark. What's everyone got to show off? (I'm sure Christmas has thrown some people off, myself included.)
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-23 22:35:14 UTC
in No Entity Classes (Hammer 3.5.3) Post #332833
Did you not reference an FGD file when you were setting up Hammer? That's where all the entities are defined, so you do need one.

If you did, then I don't know.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-20 21:30:39 UTC
in Competition 34: HL Re-Imagined Post #332800
:aggrieved:
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-14 20:53:42 UTC
in Competition 34: HL Re-Imagined Post #332714
There better be secret snarks somewhere.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-14 20:52:08 UTC
in Why this transparent textures dont work Post #332713
Nope. Even in the texture image you posted there, I can prove that it is not all 255 blue:
User posted image
Here's a hot tip. Take your texture image, and make the transparent parts some other colour, like hot pink or bright orange or something. Then when you import it into Wally, go around and turn the pink/orange/whatever parts 255 blue. That way, you know they are all 255 blue, and if you miss any bits, they'll stick right out.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-13 12:18:35 UTC
in TWHL4 Design Crowdsourcing Post #332683
The site layout can be varied by window size (a la Steam) to work on both mobile devices and computers, you know. I don't know if that's the kind of effort Pengy is looking to put in, though (nor do I know how much work that is).
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-13 09:52:13 UTC
in TWHL4 Design Crowdsourcing Post #332680
Man, if only the university course I took that was partially about this very thing actually prepared me for this!

I'll try to be back here tomorrow with something(s) for you.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-12 21:04:02 UTC
in Competition 34: HL Re-Imagined Post #332676
Mine's coming along slowly, but it's getting there. Almost through the tedious part, and to the bit where I can start detailing.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-10 23:40:43 UTC
in Sledge (Hammer Alternative) Alpha Build Post #332662
If I knew what the hell I was doing, I'd help out with Sledge :( It all seems so complex though, with my limited programming experience...
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-10 05:29:22 UTC
in Competition 34: HL Re-Imagined Post #332646
"crossedwire" :nya:

Once I find a good shot of mine that doesn't give too much away (not easy), I'll put some progress up.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-10 04:59:40 UTC
in Competition 34: HL Re-Imagined Post #332644
Man, every bit of landscape I'm doing on this map is more complicated than the last...
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-08 02:36:17 UTC
in Competition 34: HL Re-Imagined Post #332622
Mine is coming along nicely. Getting through some of the more complex architecture. Most trouble I'll have is justifying some of the layout I'll be adding to it...
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-08 00:06:56 UTC
in RMF Serial Error: Save My Map! Post #332618
It's got a tiny bit of funkiness around VM, but not enough to stop it from being all I use.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-07 12:51:31 UTC
in RMF Serial Error: Save My Map! Post #332607
So I'm having a problem where Hammer is not saving my map file with an RMF extension unless I specifically add it when saving for the first time. The problem is that I was working on a map for 5 hours and forgot to do this. It's been saving it, just as the file with no extension.
I think Hammer has always done this. I seem to remember it doing so, anyway.

As for rescuing the map, Pengy is the only person I can think of who might have enough knowledge of the formats to help :P
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-05 08:43:21 UTC
in Competition 34: HL Re-Imagined Post #332568
If you have any more issues/questions, might be best to make a separate thread for them so this one doesn't get clogged up.
Jessie JessieTrans Rights <3
Posted 7 years ago2016-12-05 06:52:45 UTC
in Competition 34: HL Re-Imagined Post #332563
I believe ambient_generics loop by default. If it's a custom sound and it isn't looping, I think it has something to do with cue points, which someone else should be able to help with.

As for location, you could make your own folder in valve/sound and put your custom sounds in there. As long as the entities reference the location correctly, it's all good. (I think.)
Jessie JessieTrans Rights <3