Forum posts

Posted 15 years ago2009-11-05 09:42:55 UTC
in Swine Flu threat and conspirations Post #275174
I have stood by the first ever claims that stated it quite simply:

"It's a new varient of Influenza A"
Posted 15 years ago2009-11-05 04:45:26 UTC
in SLi slot monitors Post #275171
Ebay, your local computer store...what are you asking for? A handout?
Posted 15 years ago2009-11-05 03:14:13 UTC
in Swine Flu threat and conspirations Post #275168
ATDestroy has been playing too much Deus Ex ;)

Because I work in the health industry in Australia, we have access to information released directly to Nursing Homes and other health care industries. An Official letter from the Australian health orginaisation declared this:

Side effects from the vaccine can include, but not limited to:
* mild soreness, redness, and swelling where the shot was given
* fever
* runny nose, nasal congestion or cough
* headache and muscle aches
* wheezing
* abdominal pain or occasional vomiting or diarrhea
* sore throat
* chills, tiredness/weakness
More sever cases can include:
* paralysis
* life-threatening allergic reaction
It is also believed to be a cause of a very rare condition called Dystonia (1 or 2 cases per 1,000,000 vaccinations). Which causes very severe neurological movement disorders, involving painful, twisting, uncontrollable muscle spasms.

http://en.wikipedia.org/wiki/Dystonia

Ok, now the side effects of the H1N1 virus (Swine Flue) are:
* fever
* runny nose, nasal congestion or cough
* headache and muscle aches
* wheezing
* abdominal pain and/or vomiting or diarrhea
* sore throat
* chills, tiredness/weakness
It may cause severe complications with people who are:
* Aged
* Suffer health promblems, ie, asthma, diabetes, obesity, heart disease, or a weakened immune system
May I point out That these are the same risks/symptoms that EVERY influenza virus distinguish.

I do not see any reason what-so-ever to possibly risk being disabled for life over just being sick for a few weeks.
Posted 15 years ago2009-11-04 04:42:06 UTC
in New L4D2 trailer Post #275149
Well, i've preordered it through EB so I get it on the 19th of this month. I might actually get around to making some awesome survival maps ;D
Posted 15 years ago2009-11-03 10:54:13 UTC
in Half-Life: Static Friction Post #275127
No, actually it based on a month from start date. So my month ends on the 22nd. I'm allowed 5gb per month
Posted 15 years ago2009-11-03 07:43:28 UTC
in Half-Life: Static Friction Post #275119
You've done an awesome job Jeff. They both look fantastic. As for MAX files, yes I know about that program, but I can't download it, i've almost reached my monthly download limit.
Posted 15 years ago2009-11-02 19:46:55 UTC
in Half-Life: Static Friction Post #275111
Jeff. What you can do is go to groups and select the face group. Go to tools and select smooth. Make sure you check the 'only selection' box. This should work. Thanks :) i'm at work so i won't be on for the next 8 hours
Posted 15 years ago2009-11-02 09:53:07 UTC
in Half-Life: Static Friction Post #275104
It doesn't matter much, they are in suits, so for one, they suffer limited movement, and second they aren't really soldiers (or are they? :P ). They are more like recon guys who scope out hazardous environments but are armed because of the Xen creatures.
Posted 15 years ago2009-11-01 23:05:38 UTC
in Half-Life: Static Friction Post #275099
Darn, you are having the same problem as me. Let me guess, says no sequence for Act:28?

EDIT: Dammit, stop editing your posts Jeff :P

Ok, at least you had some success. Thanks
Posted 15 years ago2009-11-01 20:58:35 UTC
in Half-Life: Static Friction Post #275096
Well, we already have it with the HEV arms, because most of our weapons come from Half-Life 1.5 Weapons Edition (with Ghoul-BB's permission too). But it looks exactly the same. So if you want to, be my guest.

Also, would you be able to port a model of a grunt in a radiation suit so that it works in Half-Life? All the animations are different, I don't want them reanimated, I just want them ported to animations that will work to replace a Grunt. You think you could do that for me?

And can you convert MAX models?
Posted 15 years ago2009-11-01 10:33:30 UTC
in Desktops of November Post #275064
Posted 15 years ago2009-10-31 19:51:14 UTC
in Is this totally win or what? Post #275045
We also tried to implement this in Static Friction ages ago, without much success. Really annoying, as this is something that would be really useful.

thinks of gman harrassing the player of the tv screens

:\
Posted 15 years ago2009-10-31 19:45:53 UTC
in Half-Life: Static Friction Post #275044
Do you guys already have material-based sprite gibs for weapons?
That is definately something i've wanted to implement for some time now, without much success.

I think we may have found a model for the Xenfly, based on a mosquito, but i'll be tweaking it to make it a little more Xenian.

As for most of the new weapons, I will admit, alot of them won't really be used except in Multiplayer. We try to balance them, like the Deagle and 357. The 357 is more accurate and has a zoom function in multiplayer. The Deagle has a larger clip, does more damage, and shoots faster, but without the laser sight, it is incredibly inaccurate. However, put the laser sight on and fire rate decreases and laser sight gives you away.

I am slo not keen on adding 'Race X' monsters. I will add the Shock rifle bug, maybe as a standalone monster without the shocktrooper. The big problem is we don't have any hi-def models for them, which makes them look poor in comarison to the rest of the world. I want to add teh Pitdrone though, I love those and they are generic enough, and those big ugly things, whatever they were.
Posted 15 years ago2009-10-31 11:01:51 UTC
in Half-Life: Static Friction Post #275020
Haha, Since i've got no model to work with on the Xenfly, I am implementing new weapons. Currently wrapping up the Desert Eagle, laser sight and everything.

As for vs's music system, it basically is. Simply put, the alert level of enemies triggers different tempos of music. So enemies in a combat state will play a fast tempo. When they are alerted, or hunting the player after losing sight of the, a mid-range tempo. When it's quiet or all the enemies are dead, it returns to a slow tempo.

Next up on my list, some of the Opposing Force weapons, ie, Shock Rifle and Spore Launcher and maybe even the Displacer. I also want to add some new monsters and enhance weapon effects.
Posted 15 years ago2009-10-30 22:59:17 UTC
in Unity 3D is now free! Post #275006
I should have totally posted this 4 hours ago and ninja'd you :walter:
Posted 15 years ago2009-10-30 19:36:20 UTC
in Half-Life: Static Friction Post #275002
Cool, i'd be glad to have a look :D
Posted 15 years ago2009-10-30 18:59:07 UTC
in Half-Life: Static Friction Post #274999
I don't have a placement model for it yet, I have to find something as we have no modeller :cry:

And sure, if he fits in with the other models definately.
Posted 15 years ago2009-10-30 18:25:12 UTC
in Half-Life: Static Friction Post #274996
1). Yes, there won't actually be flying Ichthyosaurs, I am creating a new monster based on their source code.
2). No, they were a simply a improved skybox pack I found on the internet.
Posted 15 years ago2009-10-30 10:17:51 UTC
in Half-Life: Static Friction Post #274980
I'm now in possesion of the source code. I like to experiment, haha, who is up for flying Ichthyosaurs??
User posted image
Posted 15 years ago2009-10-30 01:26:17 UTC
in How do you know when to leave a clan? Post #274977
I found some clans are useless anyway. One CS:S game I played, most of the other players were Clan members, on cs-office, I was the last remaining CS player against 6 terrorists. i just tore through the building, picking them off one by one. They were completely useless
Posted 15 years ago2009-10-28 08:11:31 UTC
in Optimize Crysis performance Post #274899
That is why I take great games, like Deus Ex, and load it with enhanced graphics mods.
Amen to that
Posted 15 years ago2009-10-27 08:48:05 UTC
in Desktop PC wireless internet Post #274853
touches my USB adapter and agrees

Usually not. It's definately preferable and advisable, as some software/adapters/modems/whatever use their own code or signal, not a generic one that is generally readable by all devices. So, I would strongly recommend you do get matching products, otherwise if you opt for different brands, at least ask the manufacturers or check the web to see if the devices work with other products
Posted 15 years ago2009-10-26 06:29:05 UTC
in New L4D2 trailer Post #274837
Well, most critics complained about the lack of content in the first, so that's why they are beefing it up this time. I might get it, if it come retail though. I don't buy online.
Posted 15 years ago2009-10-23 10:41:30 UTC
in Large Hadron Collider: New Crazy Theory Post #274750
Tito wants to ;)

It's his scheme to turn himself into a superhero/villan
Posted 15 years ago2009-10-23 09:37:43 UTC
in Large Hadron Collider: New Crazy Theory Post #274748
Well, if you ask me, this technology can't even be utilised into a practical use for the next 500 years AT LEAST!! And if anyone entered that chamber while it was on, they would suffer an immensely painful death as thousands of super-heated particles ripped through your body. You would feel like you were burning from the inside.
Posted 15 years ago2009-10-23 09:19:02 UTC
in Optimize Crysis performance Post #274747
I lost interest pretty quick, too much fiddling with the powers
Posted 15 years ago2009-10-20 21:14:09 UTC
in Half-Life: Static Friction Post #274699
Thanks to JeffMOD for some help there, if anyone wants to contribute, make a portion of a map, whatever you want, i'll use it, trust me.

I am back in the swing, creating a Multiplayer map based on Rimrook's 'Node 6' map that he released unfinished some time ago. This is so we can work on some multiplayer aspects, not that we expect this to be part of any near release, but something for us to work on.

I'm sure, as you know, we promised a demo release, because of things 'aka, LIFE' this as been put on hold indefinitely. We have our reasons, mainly because neither of us have a way to upload/download large files. This will change soon when I buy a High-Speed Pre-Paid Broadband USB dongle. Finger crossed.

One last note, we have also been introducing some significant system updates for the mod. Vs is very proud of his latest achievement, replacing the out-of-date FMOD plugin with much more reliable and versatile FMODEx API. This means we have support for a wider range of audio files.

So Kudoes! :cool: We are still active, (also thanks to me ditching Facebook) so thanks for the support, and we are not going to die so easily.
Posted 15 years ago2009-10-19 02:17:40 UTC
in Last movie you saw? Post #274588
Watched 'Sunshine Cleaners' last night.

A really good movie and very down to earth. 9/10
Posted 15 years ago2009-10-18 04:53:41 UTC
in The "Official" Competition 27 Post #274542
Haha, congrats Zeeba still doing little boogey for coming second

You finally got the better of me Zeeba, lmao
Posted 15 years ago2009-10-17 19:54:49 UTC
in Half-Life: Static Friction Post #274516
Thanks Jeff, Got it this time, haha. I've got a little project for the mod that will hopefully get my aim back in.
Posted 15 years ago2009-10-17 19:52:57 UTC
in Windows 7 Post #274515
I have an Nvidia on Vista Ultimate and I have no trouble with Hammer. If fact, it's been quite stable for some time now. What's more, i'm sticking to this laptop for some time, don't fix what ain't broken.
Posted 15 years ago2009-10-17 08:41:11 UTC
in Half-Life: Static Friction Post #274500
We need really anything, mapping is not moving because we can't find inspiration :tired:
Posted 15 years ago2009-10-16 23:07:32 UTC
in The Un-Official Competition 27 Map Posti Post #274489
http://www.twhl.co.za/vault.php?map=5344

My loving, hand-crafted hell hole ;)
Posted 15 years ago2009-10-16 23:04:44 UTC
in Half-Life: Static Friction Post #274488
Absolutely. I Don't care how much detail you put in (chances are i'll modify it anyway) but if I have a floor plan then I have some constraint. Like that interview with the creator of Audiosurf. Too much freedom is project stranglehold. And you can design anything you want, as long as i could make it fit Black Mesa. So sewers, outdoors, whatever!
Posted 15 years ago2009-10-16 10:42:25 UTC
in On the rocks Post #274469
I usually drink Vodka, I drank a huge glass of Vodka and orange about 1/4 vodka and 3/4 orange juice. I used about $5 worth of Vodka in that one drink! Haha, Otherwise I'll drink Johnny Walker or Jack Daniels with coke. I avoid the cans of Johnny Walker though. They are shit.
Posted 15 years ago2009-10-16 10:37:58 UTC
in Problems with LAN network Post #274468
Fixed! Finally. We unplugged both ends and turned on and then off our firewalls then plugged it back in and hey presto! Miricle! it works :)
Posted 15 years ago2009-10-16 09:25:17 UTC
in Half-Life: Static Friction Post #274465
Okay, so I am suffering a HUGE smack of mapper's block. I am loking for someone with some drawing talent (or not either way) to do me some floor plans of some interesting buildings for a Black Mesa environment obviously. Please help as I haven't even made a map with more than 5 blocks for a month :(
Posted 15 years ago2009-10-16 01:42:19 UTC
in Problems with LAN network Post #274453
Already did. Still nothing
Posted 15 years ago2009-10-15 09:13:19 UTC
in Last movie you saw? Post #274411
Even 'The Thing' sounds more in-depth than that :\
Posted 15 years ago2009-10-15 02:33:26 UTC
in Problems with LAN network Post #274407
Thats another factor. I'm using Vista Ultimate and he is using XP. I'm completely stuffed if I know what is going on :furious:
Posted 15 years ago2009-10-14 08:15:07 UTC
in Problems with LAN network Post #274371
I have no idea. I am not a network person. The cable is plugged directly into our ports on the computers. Everything else was automatic and we didn't do anything else.
Posted 15 years ago2009-10-14 06:24:56 UTC
in Problems with LAN network Post #274365
I've set up a home LAN connection with an Ethernet cable. We can find each others computers and transfer data but our games can't find our created server. We have just hooked up a cable straight from computer to computer with no hub. Do we need one?
Posted 15 years ago2009-10-13 03:19:43 UTC
in Cities XL Post #274340
@Rimrook. Also spot identical buildings, that annoys me the most.
Posted 15 years ago2009-10-12 08:52:15 UTC
in Map ideas for twhl dm server Post #274309
ahem http://www.worldwidemetric.com/metcal.htm
It would be like Biology class, except now it's not only one period a day, it's now invaded your favorite FPS as well!
:walter:

Hahaha, very funny Srry. :biggrin: I can't be bothered right now anyway, so don't worry. Your schoolwork isn't going to invade your games yet.
Posted 15 years ago2009-10-11 23:52:12 UTC
in Map ideas for twhl dm server Post #274295
No no, I mean the player is so small that all they can see are cells and bacteria!! Sounds so cool!!
Posted 15 years ago2009-10-11 07:33:25 UTC
in Map ideas for twhl dm server Post #274275
freezes and imagines a microscopic scale map

I am totally going to make one!!!
Posted 15 years ago2009-10-10 21:53:23 UTC
in Planet TWHL! Post #274269
User posted image
West Angelstate - Founded by roaming caravans who built a settlement strong in trading a wide variety of goods with the entire planet. In the future they hope to establish new trade routes with the gathering countries. They specialize in trade of raw materials and producing technology.
Posted 15 years ago2009-10-10 10:47:37 UTC
in What, in your opinion... Post #274253
No seriously, I still wish I had my old Nintendo 64, those were the days...I was 5 and life was good
Posted 15 years ago2009-10-10 10:43:05 UTC
in Vote Freeman Post #274252
Funny that, Gordon kicked Link's ass in the end:

Gordon Freeman-------Link
59.4% Votes----------40.6% Votes
115698 Votes---------78980 Votes
Posted 15 years ago2009-10-09 22:13:16 UTC
in Map ideas for twhl dm server Post #274231
So Rat maps are back in, hey? Ok, i'll bite :cool: