Forum posts

Posted 10 years ago2014-06-25 15:02:43 UTC
in Android or pc sketch app Post #319994
As long as you have paper and anything to draw with youre good to go. I always have paper near my keyboard to draw or write down things since i can't stand doing this on a pc for some reason.
Later i compile the useful info like passwords and crap to a .txt file for archiving if i feel like i could lose the paper.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-24 20:14:57 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319977
Hopefully PB keeps Sledge iterations in version numbers instead of years.
I mean really whats with the trend of going to year iterations, i loved everything being ordered nicely in version numbers that way i know i have the latest or not.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-23 17:23:14 UTC
in Top 5s Post #319964
Oh yeah TS:Firestorm, was a long time ago but i liked it.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-23 11:01:59 UTC
in Top 5s Post #319951
Well i could add Red Alert 2: YR and Tiberium Sun to the list
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-23 10:47:51 UTC
in Top 5s Post #319949
Hard list to make, but here goes:

1. EVE online (not sure if it fits, read on)
2. TF2
Aaand that's about it im afraid.

EVE online really stands out from all because of the way they do it, they obviously have an old game, but they like to spice things up with new ideas with updates to the old systems in the game. Also the updates are free, well you have to pay a subscription fee (or not if your'e good), but its not like WoW where you pay monthly and have to pay for the expansions. The old way used to be 2 updates per year, but now they are rolling out a new system where there are more smaller gradual updates rather than 2 big ones, plus they listen to the community.

TF2, apart from the item nonsense that made the game unplayable as far as i see was good, free updates, new gamemodes, community driven too. If you ask me the game was perfect up until the scout update. But hey its Valve they break all their games after a while what can you do :(
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-19 20:34:25 UTC
in Top 5s Post #319883
The auctioneer has no idea how to pronounce words, it's just fantastic.
Its a whole other language, you are looking at this wrong.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-17 14:14:01 UTC
in Top 5s Post #319844
This exists. It's called Netflix.
You need a VPN to watch it outside US, doesn't count.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-17 01:52:39 UTC
in Top 5s Post #319834
The only channel I watch on tv is Discovery which is a still half decent. Since here in eu we dont get shows untill the next season I use "special" tools. Why cant they just have a global channel for good shows, immagine the ratings it would get.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-16 13:02:09 UTC
in Top 5s Post #319810
Its still a good thing they left it on a cliff hanger, but still why the hell cancel it was the only normal sci-fi series to watch.
Under the Dome is a good concept that lacks in execution maybe, idk. Its watchable, but you can tell it could be better.

I really like LOST, i like it more for the Dharma part rather than the Jacob/Smoke monster thing, so season 6 was a total derail for me. What can i say im a sucker for bases on islands.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-16 10:39:05 UTC
in Top 5s Post #319799
Either people are strange or im different, but there's always a niche group of people who liked the unliked shows.

Walking Dead's first season was quite all right, but then came what comes after every zombie flick ever made - there's nothing to show anymore, so it was a steady decline to where i would only watch it while i wasted time on the train home.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-16 10:06:45 UTC
in Top 5s Post #319797
Have not seen most of the shows Archie has on the list, but il have to check them out.

Here's mine:
1. Stargate Universe (SGU)
2. Under the Dome
3. The Mentalist
4. Falling Skies
5. Game of Thrones

As with Archie Breaking Bad doesn't make it there since it, atleast to me, has an negative atmosphere really makes me feel like im sick just by watching, its a good show, but yeah. SGU was the best spin-off of the stargate series by far, having the story be set in a moving isolated environment really excited me rather then the gate being stationary on earth etc... I'm disappointed that they cancelled it :( GoT makes the list just because if there is a problem with a character they solve it in the most quickest and easy way by just killing the character and being done with it, man would i love some movies to do the same.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-12 17:25:05 UTC
in Post your screenshots! WIP thread Post #319763
@Moaby
Im not being toxic, its just a joke, but i think it should be a near future prospect. We all love that new piece of software :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-12 11:00:19 UTC
in Post your screenshots! WIP thread Post #319757
I don't mean to offend anyone, but currently i don't think PB is working on it and i don't believe anyone else is.
I would love PB's input on this.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-12 10:29:41 UTC
in Post your screenshots! WIP thread Post #319755
We will all be rotting in graves when TWHL4 finally comes out.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-11 09:06:25 UTC
in E3 2014 Post #319742
Well it could drive PC gaming up if parents buy their kids a steam machine instead of a console. Other than that its a pre-built pc.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-10 11:32:50 UTC
in E3 2014 Post #319727
E3 = A mine full of underdeveloped titles from big studios.
Thats what it looks like to me.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-08 16:11:25 UTC
in E3 2014 Post #319687
I was sort-of sure it was going to be console only, might buy a ps4 somewhere down the road.
I really like soviet time spin-off's the architecture and textures and most stuff looks awesome, can't get enough of these types of games.
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-08 14:46:39 UTC
in E3 2014 Post #319684
Destiny has not been released yet and its the next E3 already, im going to wait for the the short version of what happened.
Is Valve even going to E3 ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-06-05 07:39:31 UTC
in Post your screenshots! WIP thread Post #319653
Posted 10 years ago2014-05-25 16:11:32 UTC
in Baking GI to textures in 3d software Post #319534
That is pretty much the only way, there is no UV map for hammer. It can be done, its just not practical.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-24 20:03:34 UTC
in Baking GI to textures in 3d software Post #319522
Then its pretty easy, make your own textures with lighting baked on them apply and you are done. Importing geometry into hammer could be a problem though, you need to convert you meshes into CSG and a hammer acceptable format, if you manage to do that then comes the compile issue, since the compilers don't like curved and meshy geometries much you might end up with crap looking things i can't describe (had an image somewhere).
Maybe a new sledge version might support importing from 3D editor formats someday :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-24 18:21:45 UTC
in Baking GI to textures in 3d software Post #319518
Can be done, Bruce showed me a baked light example, can't tell the difference except for a very nasty thing, all models will be either pitch black or full bright because lighting is gs for models is taken from the floor where they are standing.

Ive wanted to do that some time ago its just not practical in gs the way models are lit. In source however...
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-23 07:54:00 UTC
in Wanted - Partner for CEVO Contest [csgo] Post #319508
I feel as if i don't put enough detail in the map, also if something doesn't look right it drives me to save and quit.
Got a small corridor going now and need one of those rotating warning lights and can't make them look right + not too big since 1 unit brushes are sometimes too big :D

Plus don't want to trash the topic here.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-22 14:37:37 UTC
in Steam's At It Again Post #319499
What a valve broke ? Where !?

On a more serious note, i believe there's a 30mbps cap imposed by steam so you can't squeeze more quality out.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-22 05:14:37 UTC
in Wanted - Partner for CEVO Contest [csgo] Post #319491
Would love to help, but i got little src experience and can't even get my rooms entry started proper.

Best of luck though :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-13 16:45:21 UTC
in Rooms: Source - Rooms II Post #319412
Got a small corridor going for now.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-12 20:02:34 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319391
Idk doesn't look too good, what i want is the ability to manipulate objects like in Maya or 3ds, make curvy pipes, bevel edges, create insane shapes and all that jazz, but eventually be broken down and compiled as brush geometry.

Make that happen on source and i will engrave "PB was my hero" on my tombstone :)

But first i want support for "custom texture creation on the fly" i might whip up an example to show what i mean later.

Im losing my mind here with all the possibilities.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-12 17:32:57 UTC
in Post your screenshots! WIP thread Post #319389
Big cry babies enjoy the ambiance if it was lighter it would look like crap.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-12 17:21:59 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319388
After i mapped for a bit i kinda want to have a editor that is more like a modelling program :D
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-10 16:50:58 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319349
What changed in the arg system between xp, 7 and 8 ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-08 17:50:16 UTC
in HLDM Server! Post #319311
Anyway we could generate missing .res files for .wad download ? Pains me to crash when i decide to have a few rounds :(
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-07 18:45:16 UTC
in Post Your Desktops Post #319295
How about we use Far manager now too ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-07 13:44:33 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319287
I have a deep hatred towards mobile devices, in the fear that the PC might become obsolete one day.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-07 09:17:25 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319280
No offence but, please keep it PC only.
Striker get a laptop.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-05 20:23:13 UTC
in Post Your Desktops Post #319238
Where do you guys pull your wallpapers from, is there a good site or just some random search results ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-03 18:33:04 UTC
in Rooms: Source - Rooms II Post #319175
Ok i will try another idea i have which is far simpler.
I really hate that lack of skill and patience locks me out of making what i picture in my head.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-03 12:00:49 UTC
in Rooms: Source - Rooms II Post #319167
Take me off the list, im a crappy mapper.
rufee rufeeSledge fanboy
Posted 10 years ago2014-05-01 18:11:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319119
origin brush ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-30 17:29:21 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319066
128bit how ? Last i checked we were running 64bit CPU's.
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-30 14:58:05 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319060
The grid is just there for reference. The coordinate system uses floating point numbers so any of these grids will work just fine.

I don't think Sledge has a problem maintaining vertices where they are supposed to be (PB please enlighten us)
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-30 13:38:31 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319058
Actually when i was working on my rooms map, it struck me that we should have something like this or atleast more manipulation options (for making bent pipes or something)

Switching on the fly between round, diamond and normal grid would be awesome.
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-30 11:24:03 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319050
Pretty simple.
Will the API support different languages ? Lets say i make my entity browser, but i make it in C++ since i don't know C# would i be able to make it work with sledge ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-30 10:07:31 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319047
On a unrelated note how does error submission actually work ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-30 08:30:08 UTC
in HLDM Server! Post #319042
I could have just provided a server for free, that offer is still up.
Anyway please add my map :)
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-29 14:44:39 UTC
in Rooms: Source - Rooms II Post #319020
Its not that i don't do props its that i can't make them work with the overall look of my map.
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-29 11:02:37 UTC
in Rooms: Source - Rooms II Post #319013
My entry will be 100% brush based, i can't do props :(
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-29 10:10:54 UTC
in Xash3D Engine Update! Post #319010
Yeah the GS "detox" can be hard, the fact that its simple and still looks ok is what make people stick to it.
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-29 10:08:02 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319009
Perfect.
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-29 08:29:51 UTC
in Xash3D Engine Update! Post #319002
Yeah Archie is right, there is a reason there is GS and Source. If you want the middle ground there is always idTech :D
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-29 08:28:01 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319001
If possible you could just point the user to where the issue in fgd is for example line 944 (something like the compiler does) instead of just giving a vague error that would indicate Sledge is the problem not the fgd.
rufee rufeeSledge fanboy