Forum posts

Posted 19 years ago2005-07-23 12:46:00 UTC
in Development News Post #122962
Fix my maps, some still say HL1 and there HL2DM
Fix them yourself, you silly goose.
Posted 19 years ago2005-07-23 11:10:08 UTC
in Do you even play Half Life anymore? Post #122948
Thats excessive. I think my record is about 5 hours
Posted 19 years ago2005-07-23 02:30:30 UTC
in Do you even play Half Life anymore? Post #122883
I remeber SOF2, i have it, man that game was brutal.
Posted 19 years ago2005-07-22 14:16:27 UTC
in Invisible Wall (Undesirable Effect) Post #122760
try a 1-unit-thick func_push with te speed set to 320, or whatever the default sv_maxspeed is.
You still havent tried this or you havent said anything about trying it.
Posted 19 years ago2005-07-22 14:13:49 UTC
in Why garry's Mod rocks so much Post #122759
Haha.
Mop, try making a tank with wheels and thrusters and a pod(ride it when you "drive" the tank). Then put a cannon on it with a tube or something with dynmite in the back and put ravenholm propeller wheels on it for a melee. Then just drive around cutting and blasting, its huge fun :D
Posted 19 years ago2005-07-21 21:07:45 UTC
in Do you even play Half Life anymore? Post #122610
Nothing is perfect.
Posted 19 years ago2005-07-21 21:07:30 UTC
in Why garry's Mod rocks so much Post #122609
Garry's mod is a really fun game, if you don't play it, I'm serious play it.
Posted 19 years ago2005-07-21 15:42:00 UTC
in hl to hl2..... Post #122560
The idea was that you started HL2 in the train that you were left in at the end of Half Life, but many years had passed while you were being "kept safe' by the gman.
Posted 19 years ago2005-07-21 15:40:16 UTC
in Why garry's Mod rocks so much Post #122557
i don't get it......
The gman just won the special olympics!
Posted 19 years ago2005-07-21 14:58:48 UTC
in Scientist not a doctor! Post #122538
I think you can change the skill.cfg, I think there's a set health imit to when he can heal you. Just change it to 0.
Posted 19 years ago2005-07-21 14:51:56 UTC
in Why garry's Mod rocks so much Post #122535
Posted 19 years ago2005-07-21 10:55:23 UTC
in Help (Again!) Post #122474
You just said like 60 things in 4 seconds.
Posted 19 years ago2005-07-21 02:58:00 UTC
in Changed names? Post #122407
Im just kidding man. Just messing with ya :P yet another tounge face.
Posted 19 years ago2005-07-20 21:51:51 UTC
in Changed names? Post #122383
If I get changed to WCD I'm registering a new Worldcraft Dude account and reuploading all my maps to that one :P
Posted 19 years ago2005-07-20 20:47:09 UTC
in Changed names? Post #122378
Well if he plans to shorten active users names, I hope I don't become WCD. I doubt he would change our names without warning though.
Posted 19 years ago2005-07-20 15:12:11 UTC
in Ambient Generic (Stop the Music!) Post #122333
I never specified an entity for the killtarget field. I could have been talking about any kind of trigger for all you know ;)
Posted 19 years ago2005-07-20 15:02:28 UTC
in Ambient Generic (Stop the Music!) Post #122329
Kill target <sound name>
Posted 19 years ago2005-07-20 13:17:52 UTC
in beta weapons Post #122310
The screenshot at night with the boat and all the weapons on the floor looks amazing.
Posted 19 years ago2005-07-19 23:06:03 UTC
in can't buy def kits? Post #122172
If someone doesn't respond in an hour's time don't start bumping. You'll get a response eventually.
What do you know here it is!!!!

Did you add a buyzone or did you just let the buyzones form by default from player starts?
Posted 19 years ago2005-07-19 19:59:35 UTC
in Free hosts? Post #122149
It doesn't say anything about bandwidth, how much bandwidth does xthost offer?
Posted 19 years ago2005-07-19 19:58:26 UTC
in Development News Post #122148
Sorry to give yet another suggestion, but if you weren't already planning to, you should add a color key for what all the colors mean, I doubt everyone who reads the forums reads this topic just to see what the colors mean.

Wow, this is a massive flood os requests, I'm glad I don't have control over TWHL.
Posted 19 years ago2005-07-19 17:04:06 UTC
in Development News Post #122131
What do you mean that would be inconsistant? Green is inconsistant.
Posted 19 years ago2005-07-19 16:25:02 UTC
in Development News Post #122119
Green?! Thats ugly.
Suggestion, change the green to red, take out the gray dot all together, and change the locked dot to a little box that says locked or something.
Green... gah.
Posted 19 years ago2005-07-19 15:32:17 UTC
in Development News Post #122102
NO! DON'T CHANGE THE RED STARS!
Posted 19 years ago2005-07-19 12:45:28 UTC
in Impenatrable walls / -wadincluded Post #122058
Just put a null texture on one side. You cant shoot through nulls. As for wad including. Heck, I enver figured out the parimeters for that, I always do it with batch compiling. Makes it so much easier.
http://nemesis.thewavelength.net/index.php?p=3
Posted 19 years ago2005-07-19 03:22:58 UTC
in Do you even play Half Life anymore? Post #121955
Well, it depends on what you mean by "playing half-life".
Half Life:
Half Life
Opposing Force
Blue Shift
DMC
TFC
NOT COUNTER STRIKE, CS DOES NOT COUNT
all official HL1 engine based games is what I mean.
Posted 19 years ago2005-07-19 03:19:52 UTC
in Development News Post #121953
I did think before I posted, I just happened to notice the shoter named after I posted that first one. Dont hate me cause I'm a white homeboy.
Posted 19 years ago2005-07-19 03:17:06 UTC
in Do you even play Half Life anymore? Post #121952
I mean Half Life as in the Half Life engine, sorry should have clarified.
Posted 19 years ago2005-07-19 01:59:15 UTC
in Development News Post #121939
I vote for Doodle to change back to his original avatar :heart:

How are people's names changing?!
Posted 19 years ago2005-07-19 01:58:22 UTC
in Do you even play Half Life anymore? Post #121938
Steinen said in his journal that he doesn't map for Half Life and doesn't play Half Life anymore because its overplayed. That included all the mods. When's the last time you actually played Half Life?
Posted 19 years ago2005-07-18 19:47:59 UTC
in David Hasselhoff [closed] Post #121918
Dear god!
Posted 19 years ago2005-07-18 19:36:04 UTC
in Crumpets Post #121917
Oh my god! Those are English Muffins!!!!!!
Posted 19 years ago2005-07-18 12:34:09 UTC
in Development News Post #121834
Make A source map vault.
Posted 19 years ago2005-07-18 02:37:56 UTC
in Crumpets Post #121739
I think they are little hard-breaded biscuits.
Posted 19 years ago2005-07-17 23:11:12 UTC
in Development News Post #121725
[/life]
Posted 19 years ago2005-07-17 23:03:56 UTC
in Free hosts? Post #121723
http://www.clickherefree.com
Pic one that you like.

By the way, everybody knows who you are. You are quite well known as "that guy who spammed the vault beyond belief"
User posted image
Posted 19 years ago2005-07-17 23:01:44 UTC
in Help. Post #121722
If you are using Spirit set up a triger_changecvar and set it to make cl_mouselook equal 0. If you aren't using Spirit then you won't be able to do what you want to do.
Posted 19 years ago2005-07-17 19:13:28 UTC
in Ambient Generic (Undesirable Effects) Post #121703
Put two ambient generics at opposite corners of the map, put them at the very end of the grid in a box and set them both to play everywhere. there you have it, you won't hear the direction of the sound, I win again!
Posted 19 years ago2005-07-17 15:00:10 UTC
in Invisible Wall (Undesirable Effect) Post #121630
try a 1-unit-thick func_push with te speed set to 320, or whatever the default sv_maxspeed is.
You didn't try my my alternative as suggested above
User posted image
Posted 19 years ago2005-07-17 02:29:42 UTC
in Invisible Wall (Undesirable Effect) Post #121424
Sounds like you are trying to make a Combine force feild Bratty.
Posted 19 years ago2005-07-17 02:09:44 UTC
in Invisible Wall (Undesirable Effect) Post #121420
Every time I've taken a whack at a clip brush its ended up with a smash.
Posted 19 years ago2005-07-17 01:55:38 UTC
in Recreation=Stealing???? Post #121412
Posted 19 years ago2005-07-17 01:54:16 UTC
in Put the lights out Post #121411
Post the compile log.
Posted 19 years ago2005-07-17 01:52:54 UTC
in Invisible Wall (Undesirable Effect) Post #121409
Clip bruses make noise when you whack them, come to think of it, nothing doesn't. You're going to have to deal with the crowbar noise.

No wait, try a 1-unit-thick func_push with te speed set to 320, or whatever the default sv_maxspeed is.
Posted 19 years ago2005-07-16 16:50:04 UTC
in Put the lights out Post #121328
Then you have an error in your map. Just to make sure try 1 1 1 1 but it should have worked with 0 0 0 0. Anyway if that doesn't work post the log.
Posted 19 years ago2005-07-16 16:32:11 UTC
in Put the lights out Post #121317
Its fullbright because you didn't put any lights in it.
just add one light and make its brightness 0 0 0 0.
Posted 19 years ago2005-07-16 14:52:04 UTC
in A Combines Tale Post #121278
Yeah, the Combine's End was more interesting. You should make a website dedicated to your comics! Have your own online comic they would probably be pretty popular.
Posted 19 years ago2005-07-16 13:52:36 UTC
in Development News Post #121251
DO NOT PUT SMILIES IN THE SHOUTBOX! the spam will be horrendous.
Posted 19 years ago2005-07-16 12:06:08 UTC
in Development News Post #121212
this smily thing is geting out of hand, from now on I'm stealing smilies from amx!
User posted image
Posted 19 years ago2005-07-16 02:35:03 UTC
in Development News Post #121112
Holy crap, its Jax. Dude you didn't say anything in the "Are you still with us" thread.