Forum posts

Posted 17 years ago2007-09-29 16:27:57 UTC
in Hello thread! Here?s the hello thread! Post #235274
drinking...problems...?

I don't follow. I'm dizzy and happy all the time. Where's the problem? If anything I have hangover problems. Eugh. :zonked:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-29 16:23:29 UTC
in URBANEBULA'S NEW STORY. Post #235272
You know the drill, just read it and make a choice at the end. :heart:

HL2: Bitter Divergence.
Part 1

The high pitch ringing of the entryway airlock alarm cut through the deathly silence of the silos tunnel network. There was a slight pattering noise, quite a way off. The patter became a rumble and very slowly mounted up to a roar. It was the sound of the footsteps of a hundred rebels, running as fast as they could towards the entryway, the lights lining the tunnel shaking as they thundered by. They were all breathing rapidly with the weight of their gear pulling them down. The breath turned to mist in the icy atmosphere as the resistance gasped for air through congested red noses.

?Hurry!? shouted Staves from within the crowd, pushing the members in front as they steadied their pace. ?We can?t let the Merge into the facility!?

Inside the airlock, 20 Merge grunts, decked out in snow white camouflage, were packed in tight, like sardines in a can. The Merge was a variation of the metro cops, a sort of Combine SWAT team. They were at the stage above the ranks of the metro cops but still not among the Combine soldiers. They were still predominantly human, having emotions and the sensations of pleasure and pain. However they remained just beyond the point of no return. Slight biological modification meant that while they were capable of disobeying orders, they knew it was in their best interests to comply. The leader of the group had a green stripe running up the sides of his helmet and body armour. His gloved hand reached out and brushed the ice off of the keypad and punched in code. The console beeped and the door remained secure.

?Bravo report.? The radio crackled into life. ?Report your status, over.?
?This is Johansson reporting in.? The leader responded, still tinkering with the keypad on the wall. ?Entry point located and bypassed. I am attempting to bypass the second door.?
?Good. You?re right on schedule.?

On the opposite side of the door the rebels were setting up. They had overturned transport trolleys and stacked up wooden pallets in preparation a few days earlier, having defended against the Merge for 3 months already. A few of the members present were newcomers, still dressed in standard issue citizen jumpsuits. The veterans looked worse, with torn clothing and battle scars. Every so often a Merge grunt would fall with his armour intact and that would then be snatched up by a fighter in a second. Staves had a full set, none of which matched one another. On top of his faded and battered jumpsuit he had a black City 19 metro cop vest and his legs and arms were protected by combine pads of various origin, size and colour.

?Twenty in the airlock!? shouted Peterson, as he hammered away at the security console, jumping from camera to camera, searching the perimeter. ?Holy shit!? he cried ?We?ve got about fifty more outside and two drop ships inbound.?
?Ok people,? Staves climbed up onto a stack of crates and spoke with a tone only he could pull off, motivating each and every rebel in the room. ?This is the big one. You will listen to your squad leaders, Quinn and Becker. They will listen to me. I?m right here with you, and I will see to it that every single one of you will perform to your utmost capabilities. Now let?s kick some ass!?

Make a choice. Vote A B or C.
D doesn't really count.

A) W00t! Another masterpiece from Urbeh, write more! (I write, you read)
B) See above and add "Yeah, and make it a multiple choice one!" (I write, you read and make a choice.)
C) WTF is this shit!? (I don't write)
D) Mmmm...chicken (I go and eat chicken, then I come back and wait for a proper answer.)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-29 16:05:19 UTC
in Hello thread! Here?s the hello thread! Post #235270
Hi my name is Andy and I'm an alcoholic...
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-29 16:04:03 UTC
in HL:OIFH Post #235269
Urbanebula already said: Now all thats left is to hope I can dual boot this new PC with XP and Vista...
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-29 15:59:17 UTC
in More Problems? Post #235267
Ok, here goes

[quote]Using Wadfile: mischammerresourceszhltwadsde_frost
bite.wad
  • Warning: Larger than expected texture (629812 bytes): 'CREDITS'[/quote]
Sounds to me like you have a texture which is larger than 512 x 512 pixels. This is the limit that the HL engine can handle.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 6.05 mb (of 7.94 mb MAX)
15.02 seconds elapsed
Make sure that you have zhlt.wad included in the 'textures' tab in the 'options' screen if you have used it before in the map and then removed it. As for the NULL texture issue, you may have used the a texture from a wad file and then removed the wad from the textures list, meaning that you may still have a face or 2 using a texture which isn't actually there.
2 - Warning: Leaf portals saw into leaf
Problem at portal between leaves 973 and 974:
(2340.000 -1363.000 66.000)
(2348.963 -1363.000 66.000)
(2358.470 -1363.070 67.017)
(2357.453 -1370.740 179.000)
(2335.000 -1370.740 179.000)
(2335.000 -1368.000 138.999)
This one is pretty simple. You have a solid brush going into (sawing into) anther solid brush. Find it and sort it out. Make sure you haven't copied a wall and left it inside the original. (It happens)

If you can't get a clear idea of where this is from the coordinates it has given you, keep an eye open for 'flickering' textures. If you have 2 brushes which are exactly the same size inside one another but with different textures on each, the two textures will flicker in and out of each other when you move the 3d view. The same thing happens if you select a brush in the 3d view and see the original texture flickering through the red mask that selected objects have over them.

huff...wheeze

Hope that helps.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-29 15:45:28 UTC
in Blood sprites Post #235266
The blood sprite is actually white to begin with. The aliens and humans have the colour of their blood in their code.

Basically, changing the colour of sprites requires coding.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-29 15:41:57 UTC
in HL:OIFH Post #235265
No progress has or will be lost. Its just if I get a Vista only set-up for my birthday I won't be able to map anymore becuase Vista doesn't like Hammer.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-28 22:03:32 UTC
in Lets Write Poetry! Post #235215
And they are for emo kid
Except limmericks. They are for Irish kid. :D

I am mouse named keith,
I circumcise men with my teeth,
Don't do it for leisure,
Or sexual pleasure,
But just for the cheese underneath.

There was a young girl from Peru
Who had nothing better to do
So she sat on the stairs
Counted her pubic hairs
Nine thousand three hundred and two.

There was a young fellow called Lancelot
Who's neighbors looked on him askance a lot
For when he would pass
A pretty young lass
The front of his pants would advance a lot.

Have you heard the sad tale of young Lockett?
He was blown off his feet by a rocket
The force of the blast
Blew his balls up his ass
And his penis was found in his pocket.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-09-28 20:58:53 UTC
in HL:OIFH Post #235209
Hai Guise. Just to let you know that I am still working on concepts and stuff on my end and I hope to get mapping again by the end of October at the latest.

I am not giving up on this mod because there are a lot of cool ideas coming into the mix.

The website will be up and running at the start of November too (preferably featuring new media) so If you are officially a member of Demonic Puppy Games I'm going to need a Bio for the Team page if you haven't sent one via PM already.

Now all thats left is to hope I can dual boot this new PC with XP and Vista because if I loose hammer this mod is dead! :cry:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-28 20:43:31 UTC
in Dead Sector mod Post #235206
Agreed. It looks blocky and the water texture tiles horribly in the one pic. A waste of good HDD space.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-09-28 20:16:41 UTC
in Lets Write Poetry! Post #235203
Yeah I hate poetry Short stories are more fun.
Amen to that bro
I can't stand fucking haikus
poetry sucks balls

...ah fuck.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-28 18:16:23 UTC
in #twhl Loves You All Post #235187
He uses IE. nuff said
/me hisses at TJB
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-09-27 11:02:54 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235111
SPEAK IT AND SPEAK IT CORECTELY OR GET OUT OF OUR CONTRY
LOL. I hope that the mis-spellings of "CORRECTLY" and "COUNTRY" in that mini-rant was intentional.

Pic is nice Rim but remind me again why it doesn't look like 6D? Where the cubes at dawg?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-27 10:59:53 UTC
in #twhl Loves You All Post #235110
Take it back?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-27 10:31:07 UTC
in Flat-Life (HL2D) Post #235109
I tried this but never got too far when I realised coding was required.

This looks fun though.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-25 19:03:45 UTC
in #twhl Loves You All Post #235024
I would drop by more. But I don't wanna go installing all sorts of crap on my loan PC.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-25 14:01:29 UTC
in TF2 or FF? Post #234995
WANT
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-25 13:56:58 UTC
in Sven Co-Op vs Natural Selection Post #234993
SC though I haven't played in years. I have a lot of memorable moments with my LAN buddies. NS bored me a little.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-25 13:53:04 UTC
in Wanna make a mod Post #234992
mods arent like lost; 'make it up as you build' (unlike OIFH i think)
:biggrin:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-24 15:32:42 UTC
in Mouse problems in Half-life engine Post #234901
Are you running in OpenGL or Direct3d?

Direct3d causes major lag in gldsrc games, no idea why.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-23 18:16:42 UTC
in You Laugh, You Lose Post #234857
No. I was bored
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-23 17:36:07 UTC
in You Laugh, You Lose Post #234855
Posted 17 years ago2007-09-22 19:06:05 UTC
in Gyradell: Node6 Post #234780
YES! Thats a brilliant idea. The reward should be a load of air holes! Think of the money you'd save.

Oh wait...you mean for the kitten right?

headdesk
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-21 18:03:47 UTC
in U.F.O. for Halflife Post #234701
All aboard! The OnTopic Express is leaving the thread! :glad:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-20 22:34:09 UTC
in ValvE Employment Post #234679
Well yes I see your point. Back then some of the talent floating around the net today would have been snatched up. Todays standards are much higher in comparison.

Its the same for everything.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-20 22:19:19 UTC
in ValvE Employment Post #234677
Of course I wouldn't mind applying for a job with ValvE. I would however, only do it if I met the requirements they were after. I could probably get a customer service or administration job because unfortunatly thats the only field I have "Commercial experience" in.

Rather than applying for jobs with existing games companies the only real way to get the experience they want is to start your own damn company, release some commercial games (meaning you need licensing and permission) and wait for them to buy you out IF THEY SEE FIT.

Of course, that requires a hell of a lot of patience, time and a fuck load of cash for licensing to even get noticed.

Notice how most game developers are in they're late twentys - early thirties. Thats because they've been out getting things done. You can't even pass a course in GAMES DEVELOPMENT and walk into an established company demanding a job at age 19 / 20.

They would say: "No problem, you can either fetch our mail and coffee for ?10 a week or you can GET THE FUCK OUT!"

In a nutshell: You could be a one man development team capable of crafting realistic worlds, coding top notch AI and creating masterpieces in Photoshop but no company will care unless you have been selling it for a few years already.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-19 17:40:38 UTC
in U.F.O. for Halflife Post #234540
Indeed. You could have just kept going with your other thread and added this info there but never mind. I must say the mapping does look quite good. Its hard to pull off decent looking outdoor areas in Gldsrc so you've impressed me there. One thing I will say is make sure you get some custom skins on those models. Feel free to ask for help with that...in like...2 months :(
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-18 21:21:24 UTC
in HALFLIFE vs THE R... screenshot Post #234501
Movies aren't scary. Movies are movies. I've never been scared by a film. I was pissing myself with laughter throughout The Ring.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-18 21:15:45 UTC
in Screenshots of Ramsete and.. Post #234499
Wow! I mean WOW!

Hows about you explain your projects a little? Story or other info such as the number of maps perhaps?

Theres no way anyone can say whether you should finish a project by looking at 3 pics.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-18 21:10:34 UTC
in Roating images Post #234498
Looks like the red Jewel from PopCap Games' Bejeweled (Formarlly Diamond Mine 2.0)

BTW. If thats right I spend way to much time on the interweb.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-18 20:16:15 UTC
in WHat? Post #234493
Well its 1:13 here.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-09-18 11:13:28 UTC
in HL:OIFH Post #234466
A suggestion has just been made by MNuTz. Think Worms when it comes to weapons. Banana bombs, super sheep for snarks (Fucking awesome idea BTW) and that kinda thing. Hoping to get back to work after my birthday with my new PC. As for now I've got a web browsing PC up and running so I can linger the forums and make suggestions but I haven't got the hardware to do anything practical.

Just so you know.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-17 11:39:53 UTC
in Sandwiches Post #232358
Subway
You know it babe. :heart:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-17 11:38:48 UTC
in Suburb:47 Post #232357
You can also get some awesome fonts from www.blambot.com

Thats where I get mine from. I don't use 'em very often but they're cool enough.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-17 11:35:55 UTC
in HL:OIFH Post #232356
I may get round to starting a REAL forum for this mod one day. It depends on whether I can be bothered. In the mean time, feel free to trash this one

ModDB Forum
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-16 13:46:45 UTC
in Sandwiches Post #232275
MeatBall Footlong with melted cheese and Marinara sauce.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-16 12:53:08 UTC
in 75 Bands Post #232270
@Arcan: to be fair the Dirty Dozen (D12) isn't a band either. They're a heap of shit.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-16 12:51:03 UTC
in HL:OIFH Post #232268
No.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-16 11:36:04 UTC
in Mappers...join an SP mod! Post #232259
Looks interesting! Might be interested.
Apparently you already are interested.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-16 11:27:39 UTC
in HL:OIFH Post #232258
I have the team page sorted except I need all DPGames members to send me a BIO to put next to their name and avatar.

I needn't worry for now though seeing as my PC is lying in pieces in several rooms throughout MNuTz's house. I may be quiet for a while considering but in October I'll be ready to get the site up and post all the progress that the team WILL make in my absence. :)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-13 10:28:05 UTC
in HL:OIFH Post #231992
Fix the website buttons!
Explain
there's a website?
www.urbanebula.co.uk/dpgames
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-11 11:38:32 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #231837
I came all over the place :nuts:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-11 11:34:28 UTC
in Suburb:47 Post #231836
Just post requests of views and expressions and I'll send some pics :P
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-10 14:35:46 UTC
in Right Click = Grenade throw? Post #231778
Sounds like coding would be required to be efficient. Like holding the button to build up momentum.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-10 13:33:25 UTC
in HL:OIFH Post #231772
NOES!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-08-10 07:31:41 UTC
in The Free Texture Thread! Post #231748
Did you make sure that they blend properly at the edges at all!?
monster_urby monster_urbyGoldsourcerer