One.HAHAHAHAHAHA! Doh!!!!
Also the glow render mode means the sprite will grow and fade away as you walk away from itNo, that only applies to env_glows.
it's annoying, you can't tell from friend to foe!What are you talking about? Off course you can! Hit TAB.
But there was an animation where the zombie hauls a sci and a barney. If some one could tell me where these happen it would be nice because I want to see themI have such a sequence in HL:UE. Play the original Uplink and you'll see.
I was puttering around Zen in Half-Life Blue Shift, and being the nosey character I am, I decided to dive to the bottom of the deep pool (just before the waterfalls). I started hearing strange squeaks and chirps and noticed a small slit in the wall at the bottom of the pool. There are a couple of hairs sticking out of the floor in front of it.So its not Chumtoads cave, but "Chumtoads Lair"
I pulled out the trusty crowbar and started beating on the wall. I was down to about the last gasp of air when the wall gave way to a short passage. I popped up in a small cave and the game informed me that I was in "Chumtoad's Lair." There were three chumtoads sitting in front of impailer plants. I took a swing at one with the crowbar, and they all teleported elsewhere. The only thing left was a couple of snark pods.