Forum posts

Posted 19 years ago2005-07-22 13:41:44 UTC
in Impenatrable walls / -wadincluded Post #122756
Have you actually tested that in CS, Rimrook?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 13:40:17 UTC
in Invisible Wall (Undesirable Effect) Post #122755
Posted 19 years ago2005-07-22 11:44:23 UTC
in PHP help and tutroials Post #122722
Looks fine.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 11:00:00 UTC
in PHP help and tutroials Post #122718
Look up form design and the $_POST superglobal variable on php.net. You will also want the mysql_query function a lot, that being, well, the function to run a query on a MySQL database.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 10:55:33 UTC
in London Post #122717
m0p, I don't think they went "ZOMG SEE DE SWARTHEE FOREIGNER" <bang bang>. One eyewitness on the BBC said he had wires dangling off some weird belt. The police told him to stop. Pretty dim fella :|.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 10:47:01 UTC
in Texture usage max - 4mb? Post #122712
Bear in mind that you're then stopping anyone who uses an old (PCI) graphics card with less than 8MiB of onboard memory from playing the map. That may be fine, but you should bear it in mind.

Then again, judging by the Steam Hardware Survey, that's probably not really much of an issue now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 10:44:47 UTC
in Song you're listening to now Post #122711
E - I Could Never Take the Place of Your Man (Price cover)

Excellent song.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 10:42:55 UTC
in CS:S how use func_buyzone Post #122709
Not the first time, I keep doing this ;).

My apologies. I'm still not sure that it affects the game though. Is it just an in-editor thing?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 08:37:27 UTC
in CS:S how use func_buyzone Post #122668
AAATRIGGER is commonly used for texturing entities. It doesn't really make any difference, it's pretty much just for making them obvious to yourself in Hammer when you're making stuff.

Read the In The Beginning tutorials.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 08:35:46 UTC
in map problems Post #122666
Are they in the right format (11 025kHz, 8-bit PCM mono)?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 07:19:17 UTC
in Do you even play Half Life anymore? Post #122652
It's excellent in CS: Source.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 05:16:23 UTC
in Half-Life: Hostage Situation Post #122644
I think it's "dirgibile" :P.

E-mail 'em?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 05:15:51 UTC
in Hacked?!?! Post #122643
Nor me. Try using a different browser for a bit and see if you still get it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 05:06:20 UTC
in Leaks with hidden objects Post #122637
Of course, as long as you seal off stuff where the hidden object usually seals, otherwise you'll be generating extra leaks.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 04:22:05 UTC
in Development News Post #122633
You'll only be able to write one journal entry per day when I update TWHL anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 02:49:08 UTC
in PHP help and tutroials Post #122623
I don't have the time, that's why. Really, do you know PHP? Are you offering to explain everything to him?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 01:27:09 UTC
in Problem Post #122619
There isn't another way.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 01:00:10 UTC
in Do you even play Half Life anymore? Post #122616
As far as I know, there's a console command for that. It surely is possible but is it worth the extra CPU usage. Personally, I think not.
That's cl_ragdoll_collide, making ragdolls collide with each other. It's well worth it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 00:59:28 UTC
in Impenatrable walls / -wadincluded Post #122615
Posted 19 years ago2005-07-22 00:58:25 UTC
in PHP help and tutroials Post #122614
IEMC, it wouldn't help you in the slightest.

You want MYSQL_QUERY().

See?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 16:49:50 UTC
in PHP help and tutroials Post #122579
Get a book, cheap-arse :P.

m0p: that's pretty amateurish :glad:.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 16:48:43 UTC
in Impenatrable walls / -wadincluded Post #122578
You mean rendermode solid, amount 255. That's for masked stuff, blue-d images.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 16:16:13 UTC
in hl to hl2..... Post #122568
Do you mean the striders? They're terrific. If H.G. Wells nicks. Still, imitation is the sincerest form of flattery ? or is it the laziest?

Oh, wait, stalkers. The emaciated things in the Citadel. Syth, though?

Definitely don't agree with you there, though, WCD. Definitely a train motif, but not the same train. I hope there's an impressive train ride in HL? :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 15:50:06 UTC
in Impenatrable walls / -wadincluded Post #122564
Post editing will be available in the next few days, but I combined your posts anyway.

With CS, pretty much the only way, as far as I know, seems to be thickness. You might have better luck at a CS-specific map resource like Counter-Map or suchlike.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 15:40:27 UTC
in compiling errors! Post #122558
Fix the leak first. There's no point in compiling otherwise.

Read the article I linked to properly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 15:38:20 UTC
in Why garry's Mod rocks so much Post #122556
Heh, all you need is to make it night-time and add a traffic cone and the G-man and Kleiner are just regular guys coming back from a party/pub :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 14:49:16 UTC
in Do you even play Half Life anymore? Post #122533
... and Bloodlines and CS:S and DoD:S and...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 14:25:55 UTC
in env_fade - How does it work? Post #122527
You don't want an env_fade too, just the setting in worldspawn.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 14:24:44 UTC
in Do you even play Half Life anymore? Post #122525
He said Source, not HL2. Not that I agree with you.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 12:54:22 UTC
in Scientist not a doctor! Post #122507
You need to have very low health, SpaG.

Saco: code, of course.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 12:53:50 UTC
in Help (Again!) Post #122506
If you want help in the future, talk sense.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 12:48:48 UTC
in compiling errors! Post #122504
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-483,-497,-158)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated
Have a look at this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 10:42:00 UTC
in texture lighting? Post #122472
There's an Example Map on this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 10:39:55 UTC
in Urb's Multiple Choice Fan Fiction Post #122471
Dude, shut up. What's with all the aggression recently? Calm down, guys.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 10:38:31 UTC
in Help (Again!) Post #122469
What the hell are you on about?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 10:32:23 UTC
in Problem Post #122465
Dodgy brush. Happens sometimes, the compilers and Hammer will accept something that the engine won't.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 04:47:25 UTC
in Changed names? Post #122423
habboi, I'm not going to steal your password. That would be hugely irresponsible and probably illegal.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 03:33:27 UTC
in CrossFire Post #122417
Probably. Only Athlon64 boards have PCI-E on, anyway, I think.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 03:26:17 UTC
in Graphic Art Post #122416
Are you trying to say that your last post kept getting deleted, or your posts in general?

Don't remember deleting any.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 02:19:29 UTC
in Changed names? Post #122402
WCD: Rabid and Ant requested it.

Chow: you already have an account called IEMC...

I'm not making a habit of changing usernames.

Mephs: yes, but so could atom. What's the difference? I'll get it all MD5ed or something sometime.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 01:48:33 UTC
in Graphic Art Post #122399
My mistake.
User posted image
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 01:12:27 UTC
in Development News Post #122397
mod?u?lar?ized P Pronunciation Key (mj-l-rzd)
adj.
Having or made up of modules: modularized housing.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 00:59:27 UTC
in Graphic Art Post #122395
Andy Warhol pwns!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 00:59:09 UTC
in Development News Post #122394
Why change it? It's only an example map, nobody looks at those things for that.

Mephs: I've already said, the dots will be replaced.

Maybe to nice little orange lambdas. The BBCode bit should be easy, the parser seems to be hugely modularised.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 00:57:21 UTC
in Impenatrable walls / -wadincluded Post #122393
What mod is this?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-20 17:35:43 UTC
in PHP help and tutroials Post #122363
C'mon, it's a book. How can you not afford one book?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-20 17:15:28 UTC
in PHP help and tutroials Post #122359
Save up and buy that book is my advice. That's where I learnt that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-20 17:14:40 UTC
in Impenatrable walls / -wadincluded Post #122357
Well, you can't've selected "texture" then. Definitely render amount, not render FX amount?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-20 17:11:59 UTC
in PHP help and tutroials Post #122356
Get money then. News scripts are very simple, text-file or database-based (text-file more so). Here's a script which might show news text only:
<?php

$dbconnection = mysql_connect ("localhost", "username", "password");
mysql_select_db ("iemc_database", $dbconnection);

$news = mysql_query ("SELECT text FROM newstable");
$newscount = mysql_num_rows ($news);

for ($i=0; $i > $newscount; $i++) {

$newsitemtext = mysql_result ($news, 0);

print $newsitemtext;

}

print "Done!";

?>


That should work. Not checked, of course, but it's only an example.

BBCode like bold and italic, things which have exact equivalents, are very easy to do, you just, for example, replace "[bold]" with "<b>" in the news post. Voila.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-20 15:26:08 UTC
in sub models?? Heads?? Wha!? Post #122338
Have you tried putting 'skin' 'n' in Hammer with SmartEdit off, with n being the skin index (starting from 0)?
Seventh-Monkey Seventh-MonkeyPretty nifty