Leaks with hidden objects Created 19 years ago2005-07-22 05:02:05 UTC by AlexPM AlexPM

Created 19 years ago2005-07-22 05:02:05 UTC by AlexPM AlexPM

Posted 19 years ago2005-07-22 05:02:05 UTC Post #122635
Hi,

I noticed that hidden objects don't appear in a level after compilation and I was wondering is it possible to test single rooms at a time for leaks by hiding the rest of the level? For instance if i have two rooms seperated by a door could I hide one room and check to see if the other one is leaking?

Thanks
Posted 19 years ago2005-07-22 05:06:18 UTC Post #122636
Not really. The hidden room is probably hiding part of the level that it needs to be sealed off.

But in theory yes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-22 05:06:20 UTC Post #122637
Of course, as long as you seal off stuff where the hidden object usually seals, otherwise you'll be generating extra leaks.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 12:15:07 UTC Post #122731
Use the cordon tool. Its like a box round your selection and then when you compile thats all it compiles.
You must be logged in to post a response.