slow down the rate of fire so that it won't create a dead-zone where ever it fires.Erm...no?
Enviroment*Luke, you fail at correcting people. Environment is right.
The title & "by urbanebula" are horribly lacking anti-aliasing. I thought you used photoshop? :SI do but I'm a Photoshop N00B and still use those nasty PSP tricks I've picked up!
The last frame really shows off the spec of your PC. =]Ran at Max settings. Scene was way too dark when fit into the comic window so upped the brightness.
Since framrate doesn't matter when you're taking your stills, up your resolution and graphics settings.
Nice skinning, and tash modelling. Your work?None other
I don't like the title :<Gimme a better one.
Is the old guy in panel 3 taking a piss against the wall?! 0.oHe is indeed.
Unthought of name - I never got an idea for the name of this mod, but you would be a Alien Grunt. Of course this would mean you only face soldiers and humans, but I thought of Opposing Force, if you were a Alien Grunt for that, then you would get even more enemys, the only problem would be keeping military weapons from you.Both very easy to do with the Spirit engine.
Another Unthought of name - This would be simlar to my idea of you being a alien grunt, but instead you would be a Shocktrooper. When I got Sven Coop and looked at it for mapping, I realized I could make the maps I always wanted, but the only problem that stood in the way was respawning after death. I could have still achived this useing Opposing Force, but you would not have the same kind of team play idea of other aliens along your side.
Urbanebula, yeah I knew that. Check my first postI feel stupid.
ed up by SteamFingered up? You know you can say 'Fucked' right?
Yeah, but its an enemy in-game.Like in Sven-Coop then. Still very old.
There are robogrunts (dead) on Xen when you talk to the Gman (if you're using the HD pack).What?
Half-life: Blueshift 2Already being done.
Ingame? Cool.Yeah, open the console and type: hud_color 200 0 200