Forum posts

Posted 20 years ago2004-06-13 15:10:26 UTC
in What am i doing wrong ? Post #33054
I've downloaded CS 1.5 (not steam-version, altough i dont know if it exists :D), im going to configurate it to that (good old time), then ill make my map that way, and when im done i might need a tuturial to make it a cs 1.6 map :P.
Posted 20 years ago2004-06-13 13:58:57 UTC
in What am i doing wrong ? Post #33037
And i started with a cube, close cube, with 4 spawn points, 2 T and 2 CT's and a buyzone and a light, thats all, shoulnd't be a problem in that, and then i had the problem too.
Posted 20 years ago2004-06-13 13:09:29 UTC
in What am i doing wrong ? Post #33019
De instructie op 0x0ad25969 verwijst naar geheugen op 0x0afcc6d0. De lees- of schrijfbewerking ("read") op het geheugen in mislukt.
Sorry, this is a bit hard to translate to english, but this error is what i get when i load the map within steam, by clicking New Game.
Posted 20 years ago2004-06-13 10:59:42 UTC
in What am i doing wrong ? Post #32982
Posted 20 years ago2004-06-13 09:53:14 UTC
in What am i doing wrong ? Post #32972
I don't even get that far that I am IN the map, it doesn't even load the map, u know the 'Preparing to play Half-Life' screen, then after it, it starts steam, when in steam it's going to load the map.
The problem is after it loaded steam, it goes out again, before I even see the maploading. :(
Posted 20 years ago2004-06-13 09:10:09 UTC
in What am i doing wrong ? Post #32968
hmm, still same prob, but ty P, normally i don't map with steam, but since i have no normal counter-strike anymore, only steam counter-strike, and i like 1.6, i wanted to make a steam cs 1.6 map, so i am giving it a try :P
Posted 20 years ago2004-06-13 09:06:17 UTC
in What am i doing wrong ? Post #32967
btw, the pic only works with iexplore i think (and ur right, gotta find new host ;) )
Posted 20 years ago2004-06-13 09:05:06 UTC
in What am i doing wrong ? Post #32965
ill see if that works
Posted 20 years ago2004-06-13 06:49:10 UTC
in What am i doing wrong ? Post #32933
What do u mean ? :D
Posted 20 years ago2004-06-12 18:16:28 UTC
in What am i doing wrong ? Post #32815
maybe i got something wrong in my configuration, not sure, just take a look: http://www.savepic.com/freepicturehosting/is.php?i=184866&img=naamloos.jpg
Posted 20 years ago2004-06-12 11:16:56 UTC
in Steam/Counter strike Post #32678
Posted 20 years ago2004-06-12 10:40:07 UTC
in What am i doing wrong ? Post #32677
When i run the game, i see the 'Preparing to play Counter-Strike' msg, then im in steam, then directly it closes steam again.

** Executing...
** Command: Change Directory
** Parameters: "D:SpellenSteamSteamAppsninjachampion@hotmail.comcounter-strike"

** Executing...
** Command: D:SpellenSteamVALVEH~1hlcsg.exe
** Parameters: "d:spellensteamvalve hammer editormapstestcs"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:SpellenSteamVALVEH~1hlcsg.exe "d:spellensteamvalve hammer editormapstestcs"
Entering d:spellensteamvalve hammer editormapstestcs.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: spellensierrahalf-lifevalvehalflife.wad
  • Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: spellensierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: spellensierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: spellensierrahalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: spellensteamsteamappsninjachampion@hotmail.comzhlt.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: spellensierrahalf-lifevalvecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.13 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: D:SpellenSteamVALVEH~1hlbsp.exe
** Parameters: "d:spellensteamvalve hammer editormapstestcs"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:SpellenSteamVALVEH~1hlbsp.exe "d:spellensteamvalve hammer editormapstestcs"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:spellensteamvalve hammer editormapstestcs.prt'
0.10 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: D:SpellenSteamVALVEH~1hlvis.exe
** Parameters: "d:spellensteamvalve hammer editormapstestcs"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: D:SpellenSteamVALVEH~1hlvis.exe "d:spellensteamvalve hammer editormapstestcs"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

--- END hlvis ---

** Executing...
** Command: D:SpellenSteamVALVEH~1hlrad.exe
** Parameters: "d:spellensteamvalve hammer editormapstestcs"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: D:SpellenSteamVALVEH~1hlrad.exe "d:spellensteamvalve hammer editormapstestcs"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

24 faces
Create Patches : 384 base patches
0 opaque faces
8362 square feet [1204224.00 square inches]
1 direct lights

BuildFacelights:
20%...50%...70%... (0.04 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 122880 : 122.88k transfers
Indices :        2560 :    2.50k bytes
   Data :      491520 :  480.00k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
20%...50%...70%... (0.11 seconds)
0.31 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "d:spellensteamvalve hammer editormapstestcs.bsp" "D:SpellenSteamSteamAppsninjachampion@hotmail.comcounter-strikecstrikemapstestcs.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:spellensteamvalve hammer editormapstestcs.pts" "D:SpellenSteamSteamAppsninjachampion@hotmail.comcounter-strikecstrikemapstestcs.pts"

** Executing...
** Command: hl.exe
** Parameters: +map "testcs" -game cstrike -dev -console +deathmatch 1