Forum posts

Posted 20 years ago2004-07-19 02:06:09 UTC
in Rediculas entity problem causing lag Post #42712
I did, it doesnt show me anything extra
Posted 20 years ago2004-07-09 20:31:27 UTC
in Rediculas entity problem causing lag Post #40058
sigh This isnt an argument about r_speeds and shit, this is to try to help me figure out where im having an entity problem, I cant continue till I find it, and Ive tried going through it myself without any success.
Posted 20 years ago2004-07-09 01:59:40 UTC
in ct start and t start Post #39863
I think one uses info_player_start and the other info_player_deathmatch or something to that effect
Posted 20 years ago2004-07-09 01:58:45 UTC
in select all of the same objects Post #39862
theres no way for the worldcraft engine to differenciate from a crate and a wall.
Posted 20 years ago2004-07-09 01:57:47 UTC
in Rediculas entity problem causing lag Post #39861
well you're the one that told me to do Developer 3! So how can I isolate the problem?
Posted 20 years ago2004-07-08 18:48:14 UTC
in Rediculas entity problem causing lag Post #39808
Well I would if this isnt the only alive half-life mapping forum of any kind on the face of the planet, you get maybe 1 post every week in tfc forums.
Posted 20 years ago2004-07-06 23:31:25 UTC
in Rediculas entity problem causing lag Post #39341
well maybe help me figure out why it doesnt work? Im running the map in TFC, and it has to be run in TFC as info_tfgoals are probably the problem I need to check
Posted 20 years ago2004-07-06 14:04:48 UTC
in how to hide parts of a map Post #39241
maybe try experimenting with hint brushes?
Posted 20 years ago2004-07-06 14:03:20 UTC
in Entity problem causing crash... Post #39239
weaponstrip does not strip TFC grenades, detpacks, nor ammo.
Posted 20 years ago2004-07-06 14:02:29 UTC
in Rediculas entity problem causing lag Post #39238
ohh thanks alot, maybe next time you can read my posts.
Posted 20 years ago2004-07-06 06:50:22 UTC
in a few questions Post #39138
If you are trying to have a level where you are always on a train, you could probably fake it by making the LEVEL func_trains, i.e. tunnel sections, this would also help considerably on the whole "riding on train lag, 'omg I just stood here and got train fragged'" bs.
Posted 20 years ago2004-07-06 06:46:26 UTC
in Rediculas entity problem causing lag Post #39137
I have the newest version of steam too, and when I launch up tfc, run my map in console, and type developer 3, I do not get the impulse 107 command, it does not tell me im walking into a trigger though it does say Ive spawned and a trigger_auto was activated, but even gl_wireframe works.

r_speeds is not the problem, Im getting plenty good r_speeds.
Posted 20 years ago2004-07-06 06:40:36 UTC
in Entity problem causing crash... Post #39136
Alright on this TFC map im making, when a player spawns, it activates goal #112 and it passes AP to goal.

Goal #112 has -500 of all ammo types and -4 grenades and -1 detpacks and triggers target with targetname "weaponstripper"

entity "weaponstripper" is a "player_weapon_strip"

The first time anyone spawns, everything works fine, all ammo is removed, and weapons are stripped, when someone REspawns, the server crashes. I cant seem to find out why, can anyone help?
Posted 20 years ago2004-07-06 04:12:02 UTC
in Rediculas entity problem causing lag Post #39115
"developer 3" shows no such information in console, maybe theres another command it goes with?
Posted 20 years ago2004-07-02 21:37:27 UTC
in Rediculas entity problem causing lag Post #38391
Note, the command "entities" does not do anything but show the map is loaded and my player class model is loaded.
Posted 20 years ago2004-07-02 21:29:31 UTC
in Rediculas entity problem causing lag Post #38390
Alright somewhere along the lines in making my map I did SOMETHING that causes pings to jump to 200-2000 and gives server errors of "Ignoring unreliable datagram, player would overflow" about 100 times a second, I think this is caused by some sort of entity loop.

I remember there was a console command that shows you entities that are currently active, does anyone here know what that command is?

Also, can someone give me some situations where this problem has happened to them (if ever)

Thank you
Posted 20 years ago2004-06-29 22:45:51 UTC
in Teleporter w/ multisource... Post #37632
Hey never mind, amazingly enough, it worked, w00t, thank yall
Posted 20 years ago2004-06-29 22:00:33 UTC
in Teleporter w/ multisource... Post #37629
well the problem with that is, if you keep standing on the trigger multiple, I dont think the button keeps getting activated, or does it?
Posted 20 years ago2004-06-29 21:58:54 UTC
in Teleporter w/ multisource... Post #37628
thats so rediculas it just might work, thank you
Posted 20 years ago2004-06-29 20:27:43 UTC
in Teleporter w/ multisource... Post #37618
its a brush based info_tfgoal that can do all sorts of crazy stuff, and Captain, how would I set the multisource to off again?
Posted 20 years ago2004-06-29 15:33:05 UTC
in Teleporter w/ multisource... Post #37553
Still need help on this...
Posted 20 years ago2004-06-29 06:38:45 UTC
in Teleporter w/ multisource... Post #37393
well yea thats what I need help with, I was thinking maybe an i_t_g could do the trick, but Im not at all sure how to set it up.

Thanks for the response so far.
Posted 20 years ago2004-06-29 04:26:33 UTC
in Teleporter w/ multisource... Post #37372
Im using the TFC FGD and I dont get either of those options for the trigger_multiple nor the multisource, is there a way to get around this? And it sounds like that would be my problem.
Posted 20 years ago2004-06-29 01:10:57 UTC
in Teleporter w/ multisource... Post #37326
I dont know what the problem is with this thing, I have 2 trigger multiples and 2 trigger teleports overlapped in seperate locations, the trigger multiples trigger a multisource, and the teleporters have the multisource as its master, the idea is to only be able to teleport if 1 person is on each teleporter.

It works for the first time, you need both people and its good to go, but then after it teleports once, it doesnt require both players anymore. What am I doing wrong? Thank you.