Forum posts

Posted 20 years ago2004-07-11 21:12:42 UTC
in Hull problems... Post #40531
cant finish compiling it so theres no bsp after the compiling...!
Posted 20 years ago2004-07-11 19:50:38 UTC
in Hull problems... Post #40521
Thx for the fast answers, but i don't know how to fix this f***ing problem...
I have compiled a lot of maps before and this has never happened to me before...
Just suddenly the problem was there and i have no clue how to fix it...!

Can just some of you tell how the hell i can fix those hulls that keeps popping up middle of nowhere.

So far the only thing that has made this problem is the info_player_start entinity...
So I keep trying to delete it. but when i build a new one the same problem pops up...? :zonked:
Posted 20 years ago2004-07-11 06:51:32 UTC
in Hull problems... Post #40385
Hi! im kinda new to this program and was wondering if someone of you mappers could look at this log for me...:

** Executing...
** Command: Change Directory
** Parameters: D:Counter-Strikecstrike

** Executing...
** Command: Copy File
** Parameters: "E:MappingIkke ferdige mapsdeserted_village.map" "E:mappingferdige maps\deserted_village.map"

** Executing...
** Command: E:ZHLT25~1hlcsg.exe
** Parameters: "E:mappingferdige maps\deserted_village"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: E:ZHLT25~1hlcsg.exe "E:mappingferdige maps\deserted_village"
Entering E:mappingferdige maps\deserted_village.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds)

Using Wadfile: counter-strikecstrikecstrike.wad
  • Contains 3 used textures, 15.79 percent of map (123 textures in wad)
Using Wadfile: counter-strikevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: counter-strikevalvespraypaint.wad
  • Contains 1 used texture, 5.26 percent of map (14 textures in wad)
Using Wadfile: counter-strikevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: counter-strikevalvehalflife.wad
  • Contains 14 used textures, 73.68 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: counter-strikewarning signs.wad
  • Warning: Larger than expected texture (211952 bytes): 'WARNINGFAN'
  • Contains 1 used texture, 5.26 percent of map (1 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.60 mb (of 4.00 mb MAX)
0.64 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: E:ZHLT25~1hlbsp.exe
** Parameters: "E:mappingferdige maps\deserted_village"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: E:ZHLT25~1hlbsp.exe "E:mappingferdige maps\deserted_village"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.67 seconds elapsed

--- END hlbsp ---
As you i cant find the hull's and was wondering if you could explaint to me how i fix this problem...?