Forum posts

Posted 19 years ago2005-02-16 01:37:39 UTC
in Hammer questions Post #90973
Yeah....I'm not a genius so I didn't quite get that. Basically the model viewer browser doesn't go any higher level than ROOT and sorry, I put a "/" in front of it.
Posted 19 years ago2005-02-09 21:07:02 UTC
in Hammer questions Post #89373
Another thing I forgot to mention: I want to look at all the models like the fast zombie, combine soldier, etc. I open the model viewer through steam and go to open model, but there are a very few models in the /ROOT directory. Hardly any of them work, and I can't find any good ones. And also, I go to the actual GCF file where the models are and try to extract them, them double click on them to open them, but it opens the model viewer and freezes. Any suggestions?
BTW, thanks for the help and yeah, 384, it's just an odd number.
Posted 19 years ago2005-02-08 22:50:47 UTC
in Hammer questions Post #89160
I have two quick questions that I could not find already answered:

1.) I have 382 MB of RAM and a 1.3 Ghz proceccor, is my computer fast enough to handle Half-Life 2 map making?

2.) I want to make a level with nothing but jumps and obstacles for the scout car you drive on Highway 17, how do I make the scout car?

That is all...
Posted 20 years ago2004-09-11 23:38:44 UTC
in A few easy questions... Post #58376
I did look at that link, followed all the directions too. Is Cool Edit Pro 2.0 not able to do it compared to Cool Edit 2000? Hmmm...I swear at one time there was a loop flag for ambient_generic entities. They oughtta make ambient_loop entities or something. What I tried to do was open a fan sound from the sound/fans folder, and keep the que points the same, but add a different sound of a different length. I found that looking at the cue points in the fan sound, that you can't even make that type of cue point... The selection has basic, index, track, and the other one, but the cue point that was in the fan sound's original file was a "mark" cue point. Anyway, If you have long explinations to this, just email me at AustinMellbourne@Hotmail.com so you don't waste too much space on this page or something.
Posted 20 years ago2004-09-11 20:35:33 UTC
in #$@#@ ambient_generic won't loop Post #58304
I have tried all the things people have said on this website and that link
Monkey just posted, and it still wont work. I have Cool Edit Pro 2.0 and it does the same thing with cue points that Cool Edit 2000 does, but no matter what I do, it wont work. There used to be a simple option on the flags that said, "Loop" but noooo, they had to get rid of it. If anybody has any idea how to do this and make it actually work, that would be helpful not only to Propaganda, but me too. :|
Posted 20 years ago2004-09-01 22:23:55 UTC
in A few easy questions... Post #55869
Thanks a lot! I'll try out these things right away to see if they work.

Well I slapped myself for not figuring out that model viewing thing before, but now it works and it's all okay. The uhh...sound looping thing isn't working still. BTW, the problem was that when I reinstalled Hammer editor, I installed the older version, not the new beta test. So one problem is fixed, thank you. The other one, the looping sound...I don't remember it being this hard to do. I tried doing what you said, still doesn't work. I sincerely hope the hammer editor for Half-Life 2 will have less conflicts.
Posted 20 years ago2004-09-01 17:57:50 UTC
in A few easy questions... Post #55840
Okay.
First... I want to make a sound loop, and my version of Hammer Editor doesn't have the loop flag. I do have Cool Edit Pro 2.0, and I heard a little about que points or whatever they are called. I don't know how to make those que points, so if any of you do, please tell me.

Second... A while back I had some sort of plugin for Worldcraft/Hammer that made it able to view the models in the 3D window, which made it easier to make poses, sequences, and animations look right. I can't remember what it was called and I certainly can't find it.

Third...There was no third...

Please if you can, try to get the answers because I looked all over and couldn't find them. Thanks!
Posted 20 years ago2004-07-18 01:44:41 UTC
in Lighting Problem Post #42456
Yeah, vis and rad is on, I'll try to get the map up on here ASAP though. I'm really an amateur at mapping, allthought it may just be that I have a screwy computer/halh-life/worldcraft. Who knows eh?
Posted 20 years ago2004-07-17 00:53:03 UTC
in Lighting Problem Post #42190
It's not a leak, since I already did do the boxing thing. I got it to work one time on one map by replacing my empty lights.rad file with the valve.rad file, but that only worked one time. It can't be a leak if I used the boxng technique, and I really can't figure out how to use/install/setpu the ZHLT either. Anyway, I don't know if it's my version or whatever, but Worldcraft is just screwy all around.
Posted 20 years ago2004-07-12 16:44:48 UTC
in Lighting Problem Post #40751
I don't know for sure when this started occurring, but I'll try to be as detailed as possible. I have a problem with the lighting in my maps. The problem is, even if I have NO lights at ALL in my ENTIRE map, it still seems way too bright. I tried editing the default brightness, not that it has ever worked anyway, and also I've tried using light_environment and light_spot, but no matter what I do, it seems too bright. For some reason my lights.rad file was empty, so I downloaded one from this website, and I'm not completely sure if worldcraft is recognising it yet since I don't know where to put it. Any professionals that want yo go out of your way to help me, you can email me and I'll send you a pic of my map and/or lights.rad file. I downloaded the newest patch, and I have even tried different versions of Worldcraft, but to no success. All I want is a dark room with maybe a blue light shining through the window but it wont do that since it's already too dang bright! Anyway, if anyone can help, please do.