Forum posts

Posted 19 years ago2005-04-20 20:26:39 UTC
in Big problem!!!Need help FAST!! Post #105046
Yes, but it still didn't do anything...This is a very bad problem...Well, maybe I should just make the map for original HL or something...
Posted 19 years ago2005-04-20 17:10:35 UTC
in Big problem!!!Need help FAST!! Post #105024
Triple post...this a an all time low for me...The fixes didn't work, it still goes black screen...
Posted 19 years ago2005-04-20 17:00:45 UTC
in Big problem!!!Need help FAST!! Post #105023
Again, sry for the double post, but I think I may have fixed it...There were a few leaks, and the model thing wasn't helping...
Posted 19 years ago2005-04-20 16:47:51 UTC
in Big problem!!!Need help FAST!! Post #105019
Lol, gotta love the RC2 models...
Posted 19 years ago2005-04-20 16:37:13 UTC
in Big problem!!!Need help FAST!! Post #105015
sry for double post, but I found this error...
Warning: === LEAK in hull 0 ===
Entity weapon_handgrenade @ ( 48, 156,-127)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Posted 19 years ago2005-04-20 16:34:53 UTC
in Big problem!!!Need help FAST!! Post #105014
Right. I uploaded the map, so you can try and figure this one out also...
Posted 19 years ago2005-04-20 16:23:44 UTC
in Big problem!!!Need help FAST!! Post #105012
To Anthony:I don't know about the compile, when my screen goes black Hammer ain't responding anymore, and I have to restart comp

Seventh-Monkey: WON, Only this map, so far, and I'm just testing the map, it never truly gets compiled...

Rowleybob: I'll do that right away, hope someone can help with this...
Posted 19 years ago2005-04-19 23:00:57 UTC
in Big problem!!!Need help FAST!! Post #104842
I compile my map, and it goes into hal-life, and into the half-life console thing that it shows when its creating a game, then the screen just goes black and I have to wait like half an hour to get back to normal, and then I find out that my map hasn't compiled... So either I fix this, or I find out how to compile without testing, which should be easy, but I just want to get the problem out of the way now... Anyone else have this problem.

P.S. Running Hammer to play it in a mod, Rocket Crowbar 2, and I have correctly set it up for this game, this is the first time I've had this problem. Could it be because of my custom wad file?
Posted 19 years ago2005-04-17 21:29:58 UTC
in blue turning black Post #104569
thanks much
Posted 19 years ago2005-04-17 20:49:25 UTC
in blue turning black Post #104567
My blue and invisible textures keep turning black instead of invisible...help anyone?
Posted 20 years ago2004-11-25 19:12:45 UTC
in Rotation Problems Post #74793
My Hammer Editor used to change the handles from normal size changes to rotation handles whenever I clicked on the object after selecting it. Now, something must have happened, because it won't let me do that anymore. Help!
Posted 20 years ago2004-10-02 13:33:26 UTC
in No portal file, help Post #63654
When I compile the map, it goes smoothly, until it actually enters C-Strike. It has the illegal operation message, and it closes down, and I notice that there is always this error:
Error: Portal file 'c:de_office.prt' does not exist, cannot vis the map

Here's the details:

** Executing...
** Command: Change Directory
** Parameters: +map "de_office" -game cstrike -dev -console +deathmatch 1

** Executing...
** Command: C:PROGRA~1VALVEH~1hlcsg.exe
** Parameters: "c:de_office"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

--- BEGIN hlcsg ---

Command line: C:PROGRA~1VALVEH~1hlcsg.exe c:de_office
Entering c:de_office.map

(Edited)

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlbsp.exe
** Parameters: "c:de_office"

** Executing...
** Command: C:PROGRA~1VALVEH~1hlvis.exe
** Parameters: "c:de_office"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

--- BEGIN hlvis ---

Command line: C:PROGRA~1VALVEH~1hlvis.exe c:de_office
Error: Portal file 'c:de_office.prt' does not exist, cannot vis the map

--- END hlvis ---
(Edited)
Posted 20 years ago2004-08-18 13:49:49 UTC
in Security Cameras Post #51865
yes grim, I mean cameras triggered by a console...
Posted 20 years ago2004-08-18 02:59:40 UTC
in Security Cameras Post #51741
No,no, I was trying to make a different kind of camera...O well, I guess I'll just play around with the options and then try making a group of security cameras that you can switch through...Who knows, I might even be able to write a tutorial on it...
Posted 20 years ago2004-08-17 23:14:07 UTC
in Security Cameras Post #51720
Ok, I need an answer fast. How do you create a bunch of security cameras that you can cycle through when looking into a screen??