Forum posts

Posted 20 years ago2004-08-27 14:22:25 UTC
in i got a question. need help :/ Post #54535
r u sure it works that way?
i tryed and still it works as a toggle
Posted 20 years ago2004-08-27 10:13:59 UTC
in i got a question. need help :/ Post #54492
i've tryed that trigger_relay with trigger state 'off', and it doesnt work.
even when the door is closed it toggles it to open instead of leaving it closed.
Posted 20 years ago2004-08-27 08:44:02 UTC
in i got a question. need help :/ Post #54469
yes the player will be able to open it with func button
Posted 20 years ago2004-08-27 06:55:08 UTC
in i got a question. need help :/ Post #54436
i want to make a butten that will trigger a door under this circumstances:
  • if the door is open it will close the door.
  • if the door id closed it will leave the door closed.
i understand it has something to do with an env_global but im not sure how to use it in my situation.
any help will be greatly appreciated :
Posted 20 years ago2004-08-26 13:59:06 UTC
in anyway to reset entities ingame? Post #54268
i dont this its too complex....i just need to understand env_global.
isnt it so that i can do this with a func_button that will trigger the env_global and use a trigger_auto with 'trigger state' off, to make sure the door will be closed?
Posted 20 years ago2004-08-26 11:52:57 UTC
in anyway to reset entities ingame? Post #54238
hi, i still dont understand how that env_global works. i've read the tutorial and checked its example map and couldnt find the connection for what i need to do with it. :
plz if u can tell me more specificly what i need to do in my case.
here ill make this an easy case:
in my map theres a door that can be toggled -> opened and closed (starting on close)
i want to make a button that after its triggered, the door will be closed for sure.

exactly what entities i need for that and what do i need to set in them?
Posted 20 years ago2004-08-25 17:33:19 UTC
in anyway to reset entities ingame? Post #54055
ok thx a lot
Posted 20 years ago2004-08-25 12:31:00 UTC
in anyway to reset entities ingame? Post #53919
ok this is what i have in mind:
i have a door that starts closed and can be open/closed by a button
no what i want to do, is anothr button that once its triggered, the door will be closed, so if it was already closed it wont have any effect but if the door was open, it will close the door.
Posted 20 years ago2004-08-25 10:10:22 UTC
in anyway to reset entities ingame? Post #53893
what about triggering a door to its starting position?
just need to know if theres any kind of way..
Posted 20 years ago2004-08-24 19:07:30 UTC
in anyway to reset entities ingame? Post #53693
is there anyway to reset an entity with a trigger or with any other way?
for instance an entity that was targetkilled -> to reset it and bring it back; or a door that no matter if its currently closed or open -> to reset it to its starting position. :confused:
Posted 20 years ago2004-08-23 16:22:01 UTC
in 1 button to trigger 2 doors Post #53279
thanks :)
Posted 20 years ago2004-08-23 16:04:37 UTC
in 1 button to trigger 2 doors Post #53272
oh!
but how so i set that multi_manager to target the doors?
Posted 20 years ago2004-08-23 15:10:26 UTC
in 1 button to trigger 2 doors Post #53248
how do i make a button that will trigger 2 doors that have separated names?
plz help me :confused: