Forum posts

Posted 19 years ago2005-04-24 12:49:43 UTC
in Water Levels Post #105650
yes but i mean:
how to control the extent of the water rised or lowered?
Posted 19 years ago2005-04-24 01:22:31 UTC
in Water Levels Post #105576
thanks but I can't get the main point how the rising waterlevel work?
Posted 19 years ago2004-12-05 00:32:19 UTC
in weaponstrip area making Post #76360
It works~
and with the help of trigger_multiple, it can strip and give weapon to the player many times :)
Posted 19 years ago2004-12-05 00:20:23 UTC
in weaponstrip area making Post #76356
oh~I got that, thanks~ :D
Posted 19 years ago2004-12-04 22:32:43 UTC
in weaponstrip area making Post #76327
in CS, some ka map there are several areas designed for weaponstriping and weapon-equiping to players.
That means when you get into this area, you will be weaponstripped or given a knife.
Would anyone know and share this technique and method? thanks :)
Posted 19 years ago2004-11-04 11:04:06 UTC
in how to make camera in CS Post #71471
oh, I found that I input the "Target" field into "Name", so that's why i can't

thx ahead:)
Posted 19 years ago2004-11-02 08:57:14 UTC
in how to make camera in CS Post #71111
I've tried once follow the instructions but it doesn't work... :(
Posted 19 years ago2004-10-30 22:04:20 UTC
in how to make camera in CS Post #70705
I mean the camera view when you has just joined the server
and except adjusting the first info_player_start entity pitch angle,
any other method can help like the map dust2?
Posted 19 years ago2004-08-24 00:44:19 UTC
in question about choosing texture Post #53409
quite useful
thanks:cool:
Posted 19 years ago2004-08-24 00:16:39 UTC
in question about choosing texture Post #53391
this main point is
how make sure which textures in the wad files responds for what structure (block, or entities) in the map?
Posted 19 years ago2004-08-24 00:11:12 UTC
in question about choosing texture Post #53387
I mainly use half-life.wad to make map and starting to find difficult to choose texture for blocks' colour.
I don't know use which texture to paint the structure looks well,
and i know some texture has specific function such as ORIGIN, SKY...
can anyone explain more about these matters?
thanks:)