how to make camera in CS Created 20 years ago2004-10-30 22:04:20 UTC by chpsv chpsv

Created 20 years ago2004-10-30 22:04:20 UTC by chpsv chpsv

Posted 20 years ago2004-10-30 22:04:20 UTC Post #70705
I mean the camera view when you has just joined the server
and except adjusting the first info_player_start entity pitch angle,
any other method can help like the map dust2?
Posted 20 years ago2004-10-31 06:31:40 UTC Post #70731
It's to do with the trigger_camera. You might want to read the appropriate Camera tutorial for a background.

I think CS just displays a shot from each camera in turn, I don't think they need special names or nowt. Experiment a bit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-01 07:42:34 UTC Post #70904
Using the trigger_camera and the info_target (as is in teh tutorial), you position teh info_target where you want the camera to point.

And 7 is right, it is just a set amount of time before the camera changes to the next one.
Posted 20 years ago2004-11-02 08:57:14 UTC Post #71111
I've tried once follow the instructions but it doesn't work... :(
Posted 20 years ago2004-11-02 09:09:37 UTC Post #71112
Make:

a trigger_camera (point based entity - the light bulb-lookalike tool)

an info_target (point based entity)

Set teh camera up anywhere you want the shot to be looked at from, up high is usually best.
Move the info_target to a place you want teh trigger_camera to "look" at.

In the trigger_camera's Target field, type: cam1

In the info_tagret's name field, type: cam1

Very simple stuff.
Posted 20 years ago2004-11-04 11:04:06 UTC Post #71471
oh, I found that I input the "Target" field into "Name", so that's why i can't

thx ahead:)
Posted 20 years ago2004-11-04 11:06:50 UTC Post #71472
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