Forum posts

Posted 19 years ago2004-08-28 07:01:16 UTC
in Non-solid shootable trigger????? Post #54740
I think I may have a rough Idea how to do it now.

I was thinking a func_rot_button which will be rendered invisiable.
This will cover the steam jet and have have the health set so it will be shootable.

Also there will be 2 triggers either side of it so when they are passed through the func_rot_button will move out the way as well as disabling its 'target' feild with a change target. and when the trigger is activated again it will come back down.

There is obvoiusly a dead zone with this, but it could be cleared up with more func_rot_buttons and more triggers.
But I think this soloution is more than complex enough anyway and it should still give the same rough illusion.
Plus who would want to stand in the steam jet and make it explode anyway (if their not suicidal).

Thanks for all your help guys
Posted 19 years ago2004-08-26 10:23:06 UTC
in Can seem to get darkness on my map =/ Post #54229
First obviously check for errors and that make sure you are compiling using rad (and vis if you want some more realistic like shadows)

Have a look in the map properties and check that the default light level is set to 0.

If you using the light enetity turn down the brightness (the 4 number in the brightness feild)

If your using texture lights try changing which texture you use as each one has a diffrent brightness.

One last thing with texture lights if you havent done so already. You will want to rename your valve.rad to lights.rad (and overwrite the current lights file) these files are in your hammer folder.
Posted 19 years ago2004-08-26 10:13:13 UTC
in Non-solid shootable trigger????? Post #54228
I tried that earlier, you cant shoot it unfortunatly but it does respond to grenades and the such(i guess this is because its not solid.
Has anyone got any ideas of how to solve this
Posted 19 years ago2004-08-26 08:19:04 UTC
in Non-solid shootable trigger????? Post #54194
Im trying to make a steam jet that when you shoot it it explodes.
Is there any way to have non-solid shootable trigger, or give the impression of one with an entity that moves out the way if you try to move throught the steam?