Forum posts

Posted 19 years ago2005-01-26 08:07:55 UTC
in Sniper Division recruiting Post #85838
Still no animators or coders intrested?
Posted 19 years ago2005-01-23 17:24:15 UTC
in Sniper Division recruiting Post #85325
Ey rapidmonkey, arent you on MSN much or you dont accept me?
Posted 19 years ago2005-01-22 09:26:00 UTC
in Sniper Division recruiting Post #85028
Oh and we could really use someone too uv map, really fast! If you can uv map, plz contact fast, cause if we uv mapped the kar98 we can texture it, cause the guy that textures it doesnt have enough time too uv map it.
Posted 19 years ago2005-01-22 08:14:52 UTC
in Sniper Division recruiting Post #85021
You could help me a hand with my map: Stalingrad. Cause this map will be the most important map, and its very big and lot of work. So we could do it together.
Posted 19 years ago2005-01-21 11:29:15 UTC
in Sniper Division recruiting Post #84819
I will
Posted 19 years ago2005-01-19 18:22:57 UTC
in Sniper Division recruiting Post #84620
If you got idea's or something, just spit it out on our forum. There are no stupid ideas.

This counts for everyone, if you think you got a good idea just go to our forum. Dont forget too vote on some ideas other members posted. ;)
Posted 19 years ago2005-01-19 13:43:51 UTC
in Sniper Division recruiting Post #84576
Like I said: ''Yeah well, we already got enough, but with more mappers the results will get better too.''

And like I said: ''Every help helps''
Posted 19 years ago2005-01-18 13:41:16 UTC
in Sniper Division recruiting Post #84440
No one? every help helps.
Posted 19 years ago2005-01-18 13:36:11 UTC
in Hostile Intent - new mod Post #84438
''The Hostile Intent team go to great lengths to persuade people that it is not another counter-strike clone.
Unfortunately, they are not succeeding.''

Why the hell not? I am big fan of this mod and I play a lot with friends on a private server, and this mod has nothing to do with CS. The only thing that they have the same is that they both have bad guys and good guys. :x

CS isnt even close too the tactical aspect of HI

Please play it first before thinking.
Posted 19 years ago2005-01-16 09:55:34 UTC
in Sniper Division recruiting Post #84127
Well I got the inspiration from Enemy at the gates yes.
But it wont be a mod of the movie.

So no mappers, coders or animators here intrested?
Posted 19 years ago2005-01-15 14:02:08 UTC
in Sniper Division recruiting Post #83974
Yeah well, we already got enough, but with more mappers the results will get better too.

But we need Coders and Animators more.
Posted 19 years ago2005-01-15 12:33:32 UTC
in Sniper Division recruiting Post #83964
Hi there,

We are looking for 1 or 2 coders to code a HL2 mod called: Sniper Division.
We are also in need of an animator.
If you are intrested please visit www.sniperdivision.net.tf
If you want too make a original realism ww2 sniper mod with
experienced people, be sure too check the site.
You can contact me on the site or email me: Little_joost@hotmail.com
Or add me too MSN.
Posted 20 years ago2004-10-06 17:06:18 UTC
in HI_Importance Post #64541
Posted 20 years ago2004-10-06 13:50:40 UTC
in Compiling prob+other question Post #64511
http://forums.hostileintent.org/index.php?showtopic=13117
here u see my map, got lot of good comments! :)
please tell me what u think of it.
Posted 20 years ago2004-10-06 12:43:45 UTC
in Compiling prob+other question Post #64500
hmm wich compile thing i need to use then? ur right, my r_speeds are little bit to high if i spectate away and when i see whole map, somethin like 1490 or somethin.

i will find the problem thats no big problem, r_speeds is biggest problem.
u know some things to chance to lower r_speeds too?
Posted 20 years ago2004-10-06 12:34:29 UTC
in Compiling prob+other question Post #64494
lol many :)
func breakable is empty, walls are empty. think one of those is the evil thing
Posted 20 years ago2004-10-06 12:29:32 UTC
in Compiling prob+other question Post #64490
*same thing
Posted 20 years ago2004-10-06 12:26:31 UTC
in Compiling prob+other question Post #64486
nope
its treu i made some vertex blocks but when i deleted it and tryed to run again some thing :(
Posted 20 years ago2004-10-06 12:21:56 UTC
in Compiling prob+other question Post #64483
well, as tango u can hear if u shoot it open but u cant if they just opening it by pressing E. So if u rambo u wanna hurry and shooting is faster, but tango hears that. So best way (elites) is to open it :)
not big thing, just some fantasie maybe :)
Posted 20 years ago2004-10-06 12:18:57 UTC
in My New Mod Post #64481
yes it is, its from the glock of hostile intent.
u lying bout lot of things man, just say u ripped it or make them yourself, and the leveldisign is VERY ugly by the way. Sry just the truth
Posted 20 years ago2004-10-06 12:05:24 UTC
in Compiling prob+other question Post #64476
Hi its me, the voice.
Creator of Hi_importance, and i got an compiling error:
and another question: i am making a ventilation tunnel but i want the tunnel metal door thing on the end to be vreakable AND to be a door.
so that u hear the rambo's but cant hear the elites. how i do that?
error under this text.

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...Error: Entity 0, Brush 395, Side 9: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


70%...80%...90%... (1.00 seconds)

--- END hlcsg ---
Edited for sanity (Andy)