Hi people,
I've just installed worldcraft 3.4 after quite a break(about half a year) on my new pc and i'm gettin a wierd error.
Whenever i make a map its completley bright, like i've got a leak, but there isn't any! It does this whenever a create any map.
heres compiling blahhh:
** Executing...
** Command: Change Directory
** Parameters: C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Life
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsDaveMy Documentsour_shouse.map" "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse.map"
** Executing...
** Command: C:DOCUME~1DaveMYDOCU~1VALVEH~1blahhlcsg.exe
** Parameters: "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:DOCUME~1DaveMYDOCU~1VALVEH~1blahhlcsg.exe "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse"
Entering C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...40%...70%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.11 seconds)
Including Wadfile: documents and settingsdavemy documentsvalve hammerblahzhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: documents and settingsdavemy documentsmy gameshalf-lifevalvedave1.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: documents and settingsdavemy documentsmy gameshalf-lifevalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: documents and settingsdavemy documentsmy gameshalf-lifevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: documents and settingsdavemy documentsmy gameshalf-lifevalvegfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: documents and settingsdavemy documentsmy gameshalf-lifevalvehalflife.wad
- Contains 4 used textures, 57.14 percent of map (3116 textures in wad)
Using Wadfile: documents and settingsdavemy documentsmy gameshalf-lifevalveour_house.wad
- Contains 3 used textures, 42.86 percent of map (3 textures in wad)
Texture usage is at 0.22 mb (of 4.00 mb MAX)
0.16 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:DOCUME~1DaveMYDOCU~1VALVEH~1blahhlbsp.exe
** Parameters: "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:DOCUME~1DaveMYDOCU~1VALVEH~1blahhlbsp.exe "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse.prt'
0.31 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:DOCUME~1DaveMYDOCU~1VALVEH~1blahhlvis.exe
** Parameters: "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:DOCUME~1DaveMYDOCU~1VALVEH~1blahhlvis.exe "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse"
32 portalleafs
78 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 19
g_visdatasize:189 compressed from 128
0.03 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:DOCUME~1DaveMYDOCU~1VALVEH~1blahhlvis.exe
** Parameters: "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:DOCUME~1DaveMYDOCU~1VALVEH~1blahhlvis.exe "C:Documents and SettingsDaveMy DocumentsMy GamesHalf-Lifevalvemapsour_shouse"
32 portalleafs
78 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 19
g_visdatasize:189 compressed from 128
0.03 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:DOCUME~1DaveMYDOCU~1MYGAME~1HALF-L~1HL-CON~1.EXE
** Parameters: -console -sv_cheats 1 +map "our_shouse"
hmmm, i'm not running on steam cos i only know how to set it up on the 'old' version.
PC specs:
Motheboard:
TriGem NETHERLANDS
Advent Series
ver 1.0
infoProcessor Information:
Vendor: GenuineIntel
Speed: 3200 Mhz
2 logical processors
1 physical processors
HyperThreading: Supported
RDTSC: Supported
CMOV: Supported
FCMOV: Supported
SSE: Supported
SSE2: Supported
3DNOW: Unsupported
Network Information:
Network Speed: DSL > 768k
IP Address: 80.45.176.XXX
Windows Version:
XP Service Pack 1 (Build 2600)
NTFS: Supported
Video Card:
Driver: nv4_disp.dll
Type: NVIDIA GeForce FX 5600
VendorID: 4318
DeviceID: 786
Version: 6.14.10.6177
RenderMode: Unknown
ScreenSize: 1280 pixels
Bit Depth: 16
Memory:
RAM: 511 Mb
Miscellaneous:
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 152515 Mb
Largest Free Hard Disk Block: 111415 Mb
cheers for any help:P