I didn't mean to sound like I was boasting. I seriously thought the map was too complex to compile, I wasn't just pointing out what fine detail it had. Of course, I've been proven wrong by Anonymous, who surely knows more about mapping than me. I don't know about the compile process, or much about r_speeds, I just map. That probably the source of my problem. On the other hand, I'm not going to listen to you tell me how to map. I like detail. I have admitted myself that this causes many r_speed problems, so you don't have to tell me. I'd like to point out that saying "No-one will walk through your map, 'Wow nice detail on that ceiling.' as this is a waste of r_speeds" is just flat out false. People who like good maps point out detail positively. They don't see it as a negative simply because it wastes r_speed. If they did, maps with all square rooms and rectangular halls would be getting 5 star ratings. These seem to be the ones getting crappy ratings. I've seen maps with beautiful detail, and they run very smoothly. I'm only trying to reach this level, or at least strive for it for god's sake. About using models, that's a worthy suggestion. If I could get myself around to learning to make models, I'd take this path, but mapping seems so much more practical.