Forum posts

Posted 20 years ago2004-12-18 20:10:35 UTC
in A Compiling Issue for a newbie. Post #79043
Alright, I looked around a bit and found this thing for compiling maps using Steam, and I'm at the substitution part, but when I try to enter the path, it says that I've entered an "incorrect number of parameters - FilesValvesSteamSteamAppsbloodsent"

The exact command: subst s: C:Program FilesValveSteamSteamAppsbloodsent

I've tried removing files and a different substitute drive name, but nothing's working, and it's driving me insane.
Posted 20 years ago2004-12-18 20:07:21 UTC
in Yet another question. Post #79042
HL2
Posted 20 years ago2004-12-18 19:28:12 UTC
in Yet another question. Post #79037
Anyone?
Posted 20 years ago2004-12-18 08:14:42 UTC
in Yet another question. Post #78954
...There isn't a "models" folder in these directories, nor props directory? Am I missing some files I should be having or something?
Posted 20 years ago2004-12-18 07:16:29 UTC
in Yet another question. Post #78949
Alright, I'm trying to find the prefab library for use, but I can't find any .wad or .pak files. Anyone have some advice?
Posted 20 years ago2004-12-18 06:39:21 UTC
in A Compiling Issue for a newbie. Post #78947
Actually...What exactly do you mean by running steam manually, not from the compiler? How would you go about doing this?
Posted 20 years ago2004-12-18 06:26:06 UTC
in A Compiling Issue for a newbie. Post #78946
Thanks for the help, :)
Posted 20 years ago2004-12-17 21:45:12 UTC
in A Compiling Issue for a newbie. Post #78926
Alright, so I've been going through the tutorials here, but I'm having problems when I try to compile. Here's the text.

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesValveSteamSteamAppsbloodsentsourcesdk"

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmapsTutorial 1.vmf" "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmapsTutorial 1.vmf"

** Executing...
** Command: "C:Program FilesValveSteamSteamAppsbloodsentsourcesdkbinvbsp.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontent" "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmapsTutorial 1"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmaterials
Loading C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmapsTutorial 1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmapsTutorial 1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2357 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmapsTutorial 1.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: "C:Program FilesValveSteamSteamAppsbloodsentsourcesdkbinvvis.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontent" "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmapsTutorial 1"

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:program filesvalvesteamsteamappsbloodsentsourcesdksdkcontentmapsTutorial 1.bsp
reading c:program filesvalvesteamsteamappsbloodsentsourcesdksdkcontentmapsTutorial 1.prt
1 portalclusters
0 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing c:program filesvalvesteamsteamappsbloodsentsourcesdksdkcontentmapsTutorial 1.bsp
0 seconds elapsed

** Executing...
** Command: "C:Program FilesValveSteamSteamAppsbloodsentsourcesdkbinvrad.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontent" "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontentmapsTutorial 1"

Valve Software - vrad.exe (Dec 1 2004)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsbloodsentsourcesdksdkcontentmapsTutorial 1.bsp
6 faces
1536 square feet [221184.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6 patches before subdivision
186 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 6768, max 80
transfer lists: 0.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2452, 1637, 1106)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(554, 247, 113)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(125, 37, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(28, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(6, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 32/65536 640/1310720 ( 0.0%)
vertexes 25/65536 300/786432 ( 0.0%)
nodes 10/65536 320/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6/65536 336/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 12/65536 672/3670016 ( 0.0%)
leaffaces 6/65536 12/131072 ( 0.0%)
leafbrushes 6/65536 12/131072 ( 0.0%)
surfedges 48/512000 192/2048000 ( 0.0%)
edges 37/256000 148/1024000 ( 0.0%)
worldlights 1/8192 88/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 4080/0 ( 0.0%)
visdata [variable] 14/16777216 ( 0.0%)
entdata [variable] 306/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 2357/4194304 ( 0.1%)

Total Win32 BSP file data space used: 20377 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 18020 bytes

Total triangle count: 12
Writing c:program filesvalvesteamsteamappsbloodsentsourcesdksdkcontentmapsTutorial 1.bsp
2 seconds elapsed

** Executing...
** Command: c:program filesvalvesteamsteam.exe
** Parameters: -applaunch 220 -game "C:Program FilesValveSteamSteamAppsbloodsentsourcesdksdkcontent" +map "Tutorial 1"

Now, I get an error that says "Cannot find gameinfo.txt in C:Program."

Any helpful hints? I've checked the Half-Life 2 folder, and there is indeed a file called "GameInfo.txt", so I don't know what to do.