** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteam
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsSplashDesktopWho knows.map" "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlcsg.exe
** Parameters: "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1zhlthlcsg.exe "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
Entering C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.01 seconds)
Using Wadfile: program filessteamsteamappswizard29@mtco.comteam fortress classictfctfc.wad
- Contains 1 used texture, 100.00 percent of map (279 textures in wad)
0.15 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlbsp.exe
** Parameters: "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1zhlthlbsp.exe "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 25 (0.01 seconds)
BSP generation successful, writing portal file 'C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows.prt'
SolidBSP [hull 1] 25 (0.01 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.12 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlvis.exe
** Parameters: "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1zhlthlvis.exe "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
1 portalleafs
0 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.01 seconds elapsed
--- END hlvis ---
** Executing...
** Command: C:PROGRA~1VALVEH~1zhlthlrad.exe
** Parameters: "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1zhlthlrad.exe "C:Program FilesSteamSteamAppswizard29@mtco.comteam fortress classictfcmapsWho knows"
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ][Reading texlights from 'C:PROGRA~1VALVEH~1zhltlights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1zhltlights.rad']
184 faces
Create Patches : 2752 base patches
0 opaque faces
62590 square feet [9012960.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(1.08 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.87 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.89 seconds)
Transfer Lists : 6219776 : 6.22M transfers
Indices : 18560 : 18.13k bytes
Data : 24879104 : 23.73M bytes
Bounce 1 GatherLight:10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
7.27 seconds elapsed
--- END hlrad ---