I appreicate all the input but the first thing I tried was skyboxing. With the skybox in, it took about 20 minutes to compile the map since the map itself isn't small. The compile info I attached was after I took the skybox out.
Also, I tried the always popular method of using ultra big blocks to section out the map in areas that noclipping the pointfile assured was leak-free. Unfortunately, doors and breakable boxes still dissappeared... Funny thing is that breakable grates and glass don't dissappear.
I've got this problem on two maps (the one above is indoor and the second is outdoor). On the outdoor map I deleted a Light_Spot that I'd given yes to 'Is Sky' and that fixed it. For anyone new to mapping tracking this thread, I had to replace it with a Light_Environment otherwise everything was, as imaginable, pretty dark.
This lends itself to an issue related to qrad so I tried running the indoor map with qrad off and that didn't do the trick either.
Anyway, I tried checking all the Light_Spot entities for 'Is Sky' but none had it on so I did the next best thing and deleted every single light on the map. Then I ran around with a flashlight and still had the problem. It seems to really only affect Func_Door and Func_Breakable entites, though..Since my Func_train as well as other Func_Dealios remain fine.
If anyone wants to check my map out to see if they can discover what's up send an email to
estecondios@hotmail.com.