Forum posts

Posted 19 years ago2005-03-17 14:16:24 UTC
in HELP! Hammer crashes after few mins.. Post #97529
It's pretty large and complex =/
Posted 19 years ago2005-03-17 13:22:04 UTC
in HELP! Hammer crashes after few mins.. Post #97522
Posted 19 years ago2005-03-17 13:21:21 UTC
in HELP! Hammer crashes after few mins.. Post #97521
no i waited for 3 hours
Posted 19 years ago2005-03-17 12:36:59 UTC
in HELP! Hammer crashes after few mins.. Post #97509
my bad it was not mins* -.-"
Posted 19 years ago2005-03-17 12:36:07 UTC
in HELP! Hammer crashes after few mins.. Post #97508
lol impatient? i was waiting for 3 hours.
Posted 19 years ago2005-03-17 01:34:55 UTC
in HELP! Hammer crashes after few mins.. Post #97428
Hammer crashes after few mins of compiling --

Heres log, I just dont get how the texture thing affects it.

hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: D:MappingHLCChlcsg.exe d:mappingclimbclimb_final_1 -nowadtextures

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering d:mappingclimbclimb_final_1.map
CreateBrush:
(0.75 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.70 seconds)
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstrikecstrike.wad
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstrikecs_cbble.wad
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[224:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[263:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[291:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[293:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstriketorntextures.wad] Texture[345:TK_TORNMAP]

Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstrikechateau.wad
Using WAD File: softwaressteamsteamappsskyline_lz1@yahoo.comcounter-strikecstrikede_vegas.wad
added 1 additional animating textures.
Texture usage is at 0.29 mb (of 4.00 mb MAX)
1.48 seconds elapsed

--- END hlcsg ---

hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: D:MappingHLCChlbsp.exe d:mappingclimbclimb_final_1

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:mappingclimbclimb_final_1.prt'
2.41 seconds elapsed

--- END hlbsp ---

hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: D:MappingHLCChlvis.exe d:mappingclimbclimb_final_1

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

855 portalleafs
2884 numportals
BasePortalVis:
(2.75 seconds)
LeafThread:
Posted 19 years ago2005-03-16 19:05:34 UTC
in Texture TOP only? HELP! Please Post #97386
Havent done this in a long time, so im wondering, how do I apply a texture to the top of a brush only and leave the rest the same
Posted 19 years ago2005-03-16 18:41:06 UTC
in Question about camera view thing HELP! Post #97380
Thanks :)
Posted 19 years ago2005-03-16 14:17:16 UTC
in Question about camera view thing HELP! Post #97320
Hi, in my 3D camera view thing i dont see the textures, how do I change this? all I see is the brushes in 3D o.O But i need it to show textures