Forum posts

Posted 18 years ago2006-01-25 14:33:53 UTC
in Vehicals Post #159513
i understude all exept it say were to put the path_track i did that and the vehical is front end inthe ground instead of being streight like it should.
Posted 18 years ago2006-01-25 13:03:23 UTC
in Vehicals Post #159492
Ok I've serched the web for the best place to explain to me how i make a vehical. so i read it and made 1, after i did so i made a little map for it to run on to see if it work and it did; I was happy i actually made a vehical, but when i went on the map to use it it was tipped with the front in the ground. It has to do with the entity path_track because i keep moving it to and its always were i move them i put 2 in because thats what the tut. told me to do. But i was wondering if so 1 here could make an easier tot for people?

this is were I go the tot from: http://countermap.counter-strike.net/Tutorials/tutorial.php?id=9#
Posted 18 years ago2005-11-06 10:53:32 UTC
in sky wad Post #145685
thanks for the help. Ya i definatly think stuff around the edges will make it look better. I'm gonna put like rocks and little hills on the side i guess
Posted 18 years ago2005-11-06 03:26:17 UTC
in sky wad Post #145640
sry for the crapyness in the pics i had to use my camera cuz this is on my othere comp and it dont have interenet and this comp is so shity the flopy drive dont work and i dont have a jumpdriver or cds
Posted 18 years ago2005-11-06 03:24:11 UTC
in sky wad Post #145639
hey im curently making a map ya it looks sorta shity its myfirst map but i dont have any sky that'll blend in or look good with the map can some one help me and give me a wad that u think will go good with this map thnx

User posted image


User posted image


theres more details and color added now on it but i still cant find a sky that goes with it the purple is still like the rest of it manly rock and grass
Posted 18 years ago2005-10-29 02:00:18 UTC
in compile not working Post #144231
still closed on me I guess these danm comps just dont like me :( owell Im going to reinstall zoners and hammer and hopfully this problem wont happen again
Posted 18 years ago2005-10-27 22:16:56 UTC
in compile not working Post #144093
nope just tryed didnt do anything all i did was load the map click compile waited 5 seconds later the error pops up I guess ill just reinstall everything and c how it goes from there thanx for ur help guys
Posted 18 years ago2005-10-27 19:01:34 UTC
in compile not working Post #144080
ok i have all the things right and it worked before then i saved the map and exited after that i went back in like anhour later to make a new map then when i went to compile it went to this

http://img440.imageshack.us/img440/6921/wtf1ac.png

i have all the things right i did as the setup says and i have zoners so i have no clue wat is going on now :cry:
Posted 18 years ago2005-10-26 22:37:17 UTC
in Entities not there?? Post #143899
Oh ya and im also trying to find a place were i can find wally every site ive been to the link is broken so i cant download it can someone help with that 2
Posted 18 years ago2005-10-26 21:19:15 UTC
in Entities not there?? Post #143898
Ok this is really pissing me off I downloaded and reinstalled hammer 3 times and set it up everything else is fine but when i hit the entities button to do like func_buyzone or teleport and a whole bunch of the othere entities there not there and i dont kno y ive done all that i kno how to do but none of what i do works can some 1 plz help me :cry:
Posted 18 years ago2005-10-24 16:25:05 UTC
in compiling plz help Post #143413
im gonna just reinstall hopfully that'll fix the problem for the etities and redo everything and ill change the pic if that'll make u feel better hunter
Posted 18 years ago2005-10-24 11:32:58 UTC
in compiling plz help Post #143354
I was just going throught the entities and the list on the site and i just realize that im missing most of them like the func_, game_ and, mometary_ entities how this happend i dont kno
Posted 18 years ago2005-10-23 18:58:28 UTC
in compiling plz help Post #143262
ya I kno what ur all gonna say read the setup guide. well i did and i did all that it sayed. and its not working well i think its compiling or somthin but its not working heres what it does

first it shows fatal error saying could not find filesystem dll to load

then after clicking ok it shows this in the process window

** Executing...
** Command: Change Directory
** Parameters: F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strike

** Executing...
** Command: Copy File
** Parameters: "F:Documents and SettingskyleDesktopValve Hammer Editormaps1room.map" "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room.map"

** Executing...
** Command: F:DOCUME~1kyleDesktopzhlt33hlcsg.exe
** Parameters: "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: F:DOCUME~1kyleDesktopzhlt33hlcsg.exe "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room"
Entering F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlcsg ---

** Executing...
** Command: F:DOCUME~1kyleDesktopzhlt33hlbsp.exe
** Parameters: "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: F:DOCUME~1kyleDesktopzhlt33hlbsp.exe "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room"
>> There was a problem compiling the map.
>> Check the file F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room.log for the cause.

--- END hlbsp ---

** Executing...
** Command: F:DOCUME~1kyleDesktopzhlt33hlvis.exe
** Parameters: "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room"

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: F:DOCUME~1kyleDesktopzhlt33hlvis.exe "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room"
>> There was a problem compiling the map.
>> Check the file F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room.log for the cause.

--- END hlvis ---

** Executing...
** Command: F:DOCUME~1kyleDesktopzhlt33hlrad.exe
** Parameters: "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room"

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: F:DOCUME~1kyleDesktopzhlt33hlrad.exe "F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room"
>> There was a problem compiling the map.
>> Check the file F:Program FilesValveSteamSteamAppskcjm_001@hotmail.comcounter-strikecstrikemaps1room.log for the cause.

--- END hlrad ---

** Executing...
** Command: F:PROGRA~1ValveSteamSTEAMA~1KCJM_0~1.COMCOUNTE~2hl.exe
** Parameters: -game cstrike +map "1room"