Forum posts

Posted 18 years ago2005-08-18 00:35:49 UTC
in Killing FPS Post #128192
Hey Gman is everything going alright? XD
Posted 18 years ago2005-08-17 03:11:09 UTC
in Skybox Post #128051
LOL thanx. :D
Posted 18 years ago2005-08-16 20:47:38 UTC
in Skybox Post #128035
i was just wondering if it was possible to get a different skybox's. The only one i have is a dessert setting. I was wondering if there was one that was like a neighborhood. :smile: Thanx.
Posted 18 years ago2005-08-16 05:53:51 UTC
in Killing FPS Post #127881
Thanks alot Gman. I really Appreciate it.
Posted 18 years ago2005-08-14 23:06:09 UTC
in Killing FPS Post #127687
Well Gman, i havent heard from you or anything, is everything ok?
Posted 18 years ago2005-08-14 16:11:16 UTC
in Killing FPS Post #127671
Ok cool. Thanx well i sent ya my .rmf file. Hope everything goes smoothly. :biggrin:
Posted 18 years ago2005-08-14 06:38:27 UTC
in Killing FPS Post #127556
I've tried everything to fix/find the leak. I think there isnt any hope. :cry:
Posted 18 years ago2005-08-14 06:36:24 UTC
in Killing FPS Post #127555
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: hlcsg.exe -nowadtextures "C:Documents and Settingsduel_dm_austin"
Entering C:Documents and Settingsduel_dm_austin.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
(0.58 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.19 seconds)

Using Wadfile: documents and settingssek-c. austindesktopall.wad
  • Contains 38 used textures, 86.36 percent of map (4000 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsacousticage@hotmail.comhalf-lifetsts_ph.wad
  • Contains 2 used textures, 4.55 percent of map (126 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsacousticage@hotmail.comhalf-lifetscached.wad
  • Warning: Larger than expected texture (307980 bytes): 'CONBACK'
  • Warning: Larger than expected texture (307980 bytes): 'LOADING'
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsacousticage@hotmail.comhalf-lifetsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (239 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsacousticage@hotmail.comhalf-lifetsfonts.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsacousticage@hotmail.comhalf-lifetspldecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsacousticage@hotmail.comhalf-lifetsspecialists.wad
  • Contains 0 used textures, 0.00 percent of map (116 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsacousticage@hotmail.comhalf-lifetstempdecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsacousticage@hotmail.comhalf-lifetstm_harbor.wad
  • Contains 4 used textures, 9.09 percent of map (125 textures in wad)
Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 3 additional animating textures.
Texture usage is at 0.89 mb (of 4.00 mb MAX)
2.53 seconds elapsed

--- END hlcsg ---

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: hlbsp.exe "C:Documents and Settingsduel_dm_austin"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...896 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 25, 16,-178)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...821 (0.19 seconds)
SolidBSP [hull 2] 500...812 (0.16 seconds)
SolidBSP [hull 3] 500...849 (0.17 seconds)
2.67 seconds elapsed

--- END hlbsp ---

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: hlvis.exe "C:Documents and Settingsduel_dm_austin"
>> There was a problem compiling the map.
>> Check the file C:Documents and Settingsduel_dm_austin.log for the cause.

--- END hlvis ---
Posted 18 years ago2005-08-14 06:18:01 UTC
in Killing FPS Post #127548
Well, i lowered some of the pollies. But i still lag. Is there any way to fix the lag? :furious:
Posted 18 years ago2005-08-13 19:49:05 UTC
in Killing FPS Post #127519
Ok, so i resized my WHOLE map. : And i get 400 wpolly and about 2000 epolly. Any way to lower that #?
Posted 18 years ago2005-08-12 22:49:44 UTC
in Killing FPS Post #127351
I trie deverything in that tutorial. And i still have a leak. What i don't get is in the point file method i see crazy red lines but i have no clue where to start and how to trace them. The red lines don't show up in the 3d view so i have no way of checking to see where they start/finish.
Posted 18 years ago2005-08-12 19:29:21 UTC
in Killing FPS Post #127336
Well, i've tried just about everything and i still have a leak. :cry: If i give someone the .rmf would you be able to help me out? thanx.
Posted 18 years ago2005-08-12 16:59:23 UTC
in Killing FPS Post #127313
Well, i tried using that solution to find leaks, but i can't seem to find them. Here is my picture of the pointfile.

ftp://krashoveride:supras@www.magikworx.com/map.JPG

Someone please help. ^_^
Posted 18 years ago2005-08-12 08:05:01 UTC
in Killing FPS Post #127240
Is there any easier to fix leaks or to find where you have them?...

SolidBSP [hull 0] 500...1000...1375 (0.70 seconds)
Warning: === LEAK in hull 0 ===
Entity info_target @ (-1328, 237, -54)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1310 (0.48 seconds)
SolidBSP [hull 2] 500...1000...1327 (0.56 seconds)
SolidBSP [hull 3] 500...1000...1323 (0.50 seconds)
7.61 seconds elapsed
Posted 18 years ago2005-08-12 07:35:55 UTC
in Killing FPS Post #127237
Well, it turns out i had some peices way out in the middle of no where. I got rid of those because i didnt need them. So i go and test my map, and i should be getting 100FPS ingame but for some odd reason while testing i get about 20 and my attack botons dont work. (mouse 1/mouse 2). :cry:
Posted 18 years ago2005-08-12 05:30:44 UTC
in Killing FPS Post #127221
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: hlcsg.exe -nowadtextures "C:Documents and Settingssek-C. AustinDesktopdm_duel_austin"
Entering C:Documents and Settingssek-C. AustinDesktopdm_duel_austin.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 118: outside world(+/-4096): (4190,-132,138)(-4126,108,154)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem

Error: Entity 0, Brush 118: outside world(+/-4096): (4206,-148,102)(-4110,124,190)
Error: Entity 0, Brush 118: outside world(+/-4096): (4222,-164,106)(-4094,140,186)
Error: Entity 0, Brush 118: outside world(+/-4096): (4206,-148,120)(-4110,124,172)
Error: Entity 0, Brush 119: outside world(+/-4096): (4430,-356,10)(-4414,668,26)
Error: Entity 0, Brush 119: outside world(+/-4096): (4446,-372,-26)(-4398,684,62)
Error: Entity 0, Brush 119: outside world(+/-4096): (4462,-388,-22)(-4382,700,58)
Error: Entity 0, Brush 119: outside world(+/-4096): (4446,-372,-8)(-4398,684,44)
Error: Entity 0, Brush 120: outside world(+/-4096): (4414,-372,-118)(-4286,-356,10)
Error: Entity 0, Brush 120: outside world(+/-4096): (4430,-388,-154)(-4270,-340,46)
Error: Entity 0, Brush 120: outside world(+/-4096): (4446,-404,-150)(-4254,-324,42)
Error: Entity 0, Brush 120: outside world(+/-4096): (4430,-388,-136)(-4270,-340,28)
Error: Entity 0, Brush 121: outside world(+/-4096): (4286,-740,-118)(-4270,-356,-6)
Error: Entity 0, Brush 121: outside world(+/-4096): (4302,-756,-154)(-4254,-340,30)
Error: Entity 0, Brush 121: outside world(+/-4096): (4318,-772,-150)(-4238,-324,26)
Error: Entity 0, Brush 121: outside world(+/-4096): (4302,-756,-136)(-4254,-340,12)
Error: Entity 0, Brush 122: outside world(+/-4096): (4414,-356,-134)(-4318,668,-118)
Error: Entity 0, Brush 122: outside world(+/-4096): (4430,-372,-170)(-4302,684,-82)
Error: Entity 0, Brush 122: outside world(+/-4096): (4446,-388,-166)(-4286,700,-86)
Error: Entity 0, Brush 122: outside world(+/-4096): (4430,-372,-152)(-4302,684,-100)
Error: Entity 0, Brush 123: outside world(+/-4096): (4430,-356,-118)(-4414,668,10)
Error: Entity 0, Brush 123: outside world(+/-4096): (4446,-372,-154)(-4398,684,46)
Error: Entity 0, Brush 123: outside world(+/-4096): (4462,-388,-150)(-4382,700,42)
Error: Entity 0, Brush 123: outside world(+/-4096): (4446,-372,-136)(-4398,684,28)
Error: Entity 0, Brush 124: outside world(+/-4096): (4190,-228,142)(-4126,-132,154)
Error: Entity 0, Brush 124: outside world(+/-4096): (4206,-244,106)(-4110,-116,190)
Error: Entity 0, Brush 124: outside world(+/-4096): (4222,-260,110)(-4094,-100,186)
Error: Entity 0, Brush 124: outside world(+/-4096): (4206,-244,124)(-4110,-116,172)
Error: Entity 0, Brush 125: outside world(+/-4096): (4190,108,142)(-4126,204,154)
Error: Entity 0, Brush 125: outside world(+/-4096): (4206,92,106)(-4110,220,190)
Error: Entity 0, Brush 125: outside world(+/-4096): (4222,76,110)(-4094,236,186)
Error: Entity 0, Brush 125: outside world(+/-4096): (4206,92,124)(-4110,220,172)
Error: Entity 0, Brush 126: outside world(+/-4096): (4190,444,142)(-4126,540,154)
Error: Entity 0, Brush 126: outside world(+/-4096): (4206,428,106)(-4110,556,190)
Error: Entity 0, Brush 126: outside world(+/-4096): (4222,412,110)(-4094,572,186)
Error: Entity 0, Brush 126: outside world(+/-4096): (4206,428,124)(-4110,556,172)
Error: Entity 0, Brush 127: outside world(+/-4096): (4414,-356,138)(-4190,668,154)
Error: Entity 0, Brush 127: outside world(+/-4096): (4430,-372,102)(-4174,684,190)
Error: Entity 0, Brush 127: outside world(+/-4096): (4446,-388,106)(-4158,700,186)
Error: Entity 0, Brush 127: outside world(+/-4096): (4430,-372,120)(-4174,684,172)
Error: Entity 0, Brush 128: outside world(+/-4096): (4190,-356,138)(-4126,-228,154)
Error: Entity 0, Brush 128: outside world(+/-4096): (4206,-372,102)(-4110,-212,190)
Error: Entity 0, Brush 128: outside world(+/-4096): (4222,-388,106)(-4094,-196,186)
Error: Entity 0, Brush 128: outside world(+/-4096): (4206,-372,120)(-4110,-212,172)
Error: Entity 0, Brush 129: outside world(+/-4096): (4190,540,138)(-4126,668,154)
Error: Entity 0, Brush 129: outside world(+/-4096): (4206,524,102)(-4110,684,190)
Error: Entity 0, Brush 129: outside world(+/-4096): (4222,508,106)(-4094,700,186)
Error: Entity 0, Brush 129: outside world(+/-4096): (4206,524,120)(-4110,684,172)
Error: Entity 0, Brush 130: outside world(+/-4096): (4190,204,138)(-4126,444,154)
Error: Entity 0, Brush 130: outside world(+/-4096): (4206,188,102)(-4110,460,190)
Error: Entity 0, Brush 130: outside world(+/-4096): (4222,172,106)(-4094,476,186)
Error: Entity 0, Brush 130: outside world(+/-4096): (4206,188,120)(-4110,460,172)
Error: Entity 0, Brush 131: outside world(+/-4096): (4430,-356,26)(-4414,668,138)
Error: Entity 0, Brush 131: outside world(+/-4096): (4446,-372,-10)(-4398,684,174)
Error: Entity 0, Brush 131: outside world(+/-4096): (4462,-388,-6)(-4382,700,170)
Error: Entity 0, Brush 131: outside world(+/-4096): (4446,-372,8)(-4398,684,156)
Error: Entity 0, Brush 132: outside world(+/-4096): (4414,547,20)(-4396,549,22)
Error: Entity 0, Brush 132: outside world(+/-4096): (4430,531,-16)(-4380,565,58)
Error: Entity 0, Brush 132: outside world(+/-4096): (4446,515,-12)(-4364,581,54)
Error: Entity 0, Brush 132: outside world(+/-4096): (4430,531,2)(-4380,565,40)
Error: Entity 0, Brush 133: outside world(+/-4096): (4414,547,9)(-4396,549,20)
Error: Entity 0, Brush 133: outside world(+/-4096): (4430,531,-27)(-4380,565,56)
Error: Entity 0, Brush 133: outside world(+/-4096): (4446,515,-23)(-4364,581,52)
Error: Entity 0, Brush 133: outside world(+/-4096): (4430,531,-9)(-4380,565,38)
Error: Entity 45, Brush 0: outside world(+/-4096): (4399,540,8)(-4380,556,25)
Error: Entity 45, Brush 0: outside world(+/-4096): (4415,524,-28)(-4364,572,61)
Error: Entity 45, Brush 0: outside world(+/-4096): (4431,508,-24)(-4348,588,57)
Error: Entity 45, Brush 0: outside world(+/-4096): (4415,524,-10)(-4364,572,43)
Error: Entity 46, Brush 0: outside world(+/-4096): (4366,-340,106)(-4350,-324,122)
Error: Entity 46, Brush 0: outside world(+/-4096): (4382,-356,70)(-4334,-308,158)
Error: Entity 46, Brush 0: outside world(+/-4096): (4398,-372,74)(-4318,-292,154)
Error: Entity 46, Brush 0: outside world(+/-4096): (4382,-356,88)(-4334,-308,140)
Error: Entity 47, Brush 0: outside world(+/-4096): (4398,-340,106)(-4382,-324,122)
Error: Entity 47, Brush 0: outside world(+/-4096): (4414,-356,70)(-4366,-308,158)
Error: Entity 47, Brush 0: outside world(+/-4096): (4430,-372,74)(-4350,-292,154)
Error: Entity 47, Brush 0: outside world(+/-4096): (4414,-356,88)(-4366,-308,140)
(2.80 seconds)

--- END hlcsg ---

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: hlbsp.exe "C:Documents and Settingssek-C. AustinDesktopdm_duel_austin"
>> There was a problem compiling the map.
>> Check the file C:Documents and Settingssek-C. AustinDesktopdm_duel_austin.log for the cause.

--- END hlbsp ---

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: hlvis.exe "C:Documents and Settingssek-C. AustinDesktopdm_duel_austin"
>> There was a problem compiling the map.
>> Check the file C:Documents and Settingssek-C. AustinDesktopdm_duel_austin.log for the cause.

--- END hlvis ---
Posted 18 years ago2005-08-12 03:14:37 UTC
in RMF files Post #127198
Is there any site to get rmf files for maps that are already made? :cool:
Posted 18 years ago2005-08-11 23:09:14 UTC
in Killing FPS Post #127193
lmao. I have no clue what you guys are saying. no i dont have any leaks.
Posted 18 years ago2005-08-11 20:17:37 UTC
in Killing FPS Post #127180
Well, i've map a map, and while testing it out my FPS dropped like crazy. I become laggy and slow. I dont know whats causing this. Please help. Thanx.