Forum posts

Posted 17 years ago2007-09-19 16:24:28 UTC
in hlvis / rad lockups Post #234537
well i let it run over night. was hung up at the same spot (note it did NOT goto screensaver. or hybernate), so obviously its locking up. i use a laptop though. 2gb ram, nvidia 6800 geforce ultra. so :/.
Posted 17 years ago2007-09-18 17:30:08 UTC
in hlvis / rad lockups Post #234485
hmm.. well i recently found some of my old unfisnished maps, and i coudlnt recall why i didnot finish them. well i took one of my small ones (crowbar only) and realized why i never finished them... HLVIS comes up to leafthread... stops.. nothing appears after that... i click to move the screen then it says (not responding). i wait a while.. still shows it... so i ahve to goto task manager and processes .. its taking up 99%-100% cpu usage... so i end it.... not tomention it goes from 6k memory to about 500k and keeps increasing. then hlrad starts doing the same thing. exactly!. so i end it... then the compilation claims to finish.. even with lights in the map, it tells me theres no lights, so direct light is used., doesnt say anything else. ><. how to fix this?
Posted 17 years ago2007-09-06 12:31:27 UTC
in error compiling map >< Post #233584
but see. i had it like this before, and it worked just fine.. &gt;&lt;.. guess not now :/ if i moved the wads to the same directory as hammer (its on a usb hd), and used em from there, would that affect anything for how others wud see the map? like... still see the right textures? (havnt had time to test it yet. got class). and this maps.. gunna be filled with individual cubes... thinking im gunna have to make them all entities of walls to not blow up vis. XD.
Posted 17 years ago2007-09-05 23:02:41 UTC
in error compiling map >< Post #233564
okay. well a while ago i made maps just fine. no errors. just peachy goodness of maps... i stopped a while. come back and try my hand at it again (i got into modeling) and now i get errors constantly. with the SAME SETUPS I HAD WEN IT WORKED.

the wads were in a different location. a spot where it worked. got the error.. someone said move the wads. so i did.. same error.... heres the compiling report.

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamsteamapps*************half-life

** Executing...
** Command: Copy File
** Parameters: "E:ProgramsValve HammerValve Hammer EditorCubists.map" "C:Program FilesSteamsteamapps************half-lifevalvemapsCubists.map"

** Executing...
** Command: E:ProgramsVALVEH~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesSteamsteamapps************half-lifevalvemapsCubists"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: E:ProgramsVALVEH~1VALVEH~1toolshlcsg.exe "C:Program FilesSteamsteamapps***********half-lifevalvemapsCubists"
Entering C:Program FilesSteamsteamapps************half-lifevalvemapsCubists.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.61 seconds)
SetModelCenters:
50%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.48 seconds)

Warning: Wad file 'program filessteamsteamapps**************half-lifevalvehalflife.wad' not found
Warning: Wad file 'program filessteamsteamapps**************half-lifevalveliquids.wad' not found
Error: Could not open wad file program filessteamsteamapps**************half-lifevalvehalflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file program filessteamsteamapps*************half-lifevalveliquids.wad

--- END hlcsg ---

** Executing...
** Command: E:ProgramsVALVEH~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesSteamsteamapps**************half-lifevalvemapsCubists"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: E:ProgramsVALVEH~1VALVEH~1toolshlbsp.exe "C:Program FilesSteamsteamapps**************half-lifevalvemapsCubists"
&gt;&gt; There was a problem compiling the map.
&gt;&gt; Check the file C:Program FilesSteamsteamapps**************half-lifevalvemapsCubists.log for the cause.

--- END hlbsp ---

** Executing...
** Command: E:ProgramsVALVEH~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesSteamsteamapps**************half-lifevalvemapsCubists"

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: E:ProgramsVALVEH~1VALVEH~1toolshlvis.exe "C:Program FilesSteamsteamapps*****************half-lifevalvemapsCubists"
&gt;&gt; There was a problem compiling the map.
&gt;&gt; Check the file C:Program FilesSteamsteamapps*****************half-lifevalvemapsCubists.log for the cause.

--- END hlvis ---

** Executing...
** Command: E:ProgramsVALVEH~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesSteamsteamapps***************half-lifevalvemapsCubists"

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: E:ProgramsVALVEH~1VALVEH~1toolshlrad.exe "C:Program FilesSteamsteamapps****************half-lifevalvemapsCubists"
&gt;&gt; There was a problem compiling the map.
&gt;&gt; Check the file C:Program FilesSteamsteamapps****************half-lifevalvemapsCubists.log for the cause.

--- END hlrad ---

the ******'s are there to screen my email, for privacy reasons.
Posted 19 years ago2005-09-25 01:48:23 UTC
in ns mapping Post #137297
ok, since im a complete noob to mapping for that game, im confused on how to distinguish the map between NS and CO versions. anyone mind helping me, or telling me, how to make it CO? , and as its on the topic, how to make it NS with the res nodes, building areas, weldable doors. &lt;---complete uter noob to NS/CO mapping.