Forum posts

Posted 18 years ago2005-12-10 13:14:32 UTC
in An idea for a type of compo. Post #151495
you mean like everyone can choose a wad that they wanna use or that everybody has to use the same wad for exemple everyone has to make a map and only use simpsons.wad

sry about my bad english i'm from Norway
Posted 18 years ago2005-12-07 13:45:23 UTC
in FGD Entity Creator Post #150900
nice job MuzzleFlash!!!!! :D
Posted 18 years ago2005-12-04 16:50:12 UTC
in Xen Assault [HL1] Post #150440
great pics!!!! :D
Posted 18 years ago2005-12-04 15:26:33 UTC
in Interactive Buddy Post #150415
it's current version is 1.02
Posted 18 years ago2005-12-04 15:25:05 UTC
in Interactive Buddy Post #150413
no it's not
Posted 18 years ago2005-12-04 15:21:59 UTC
in Interactive Buddy Post #150409
Posted 18 years ago2005-12-01 18:12:34 UTC
in hl mods problem Post #150088
didn't work :(
Posted 18 years ago2005-12-01 18:10:56 UTC
in hl mods problem Post #150087
k thx ill try it now
Posted 18 years ago2005-12-01 11:03:25 UTC
in hl mods problem Post #150046
Posted 18 years ago2005-12-01 10:49:44 UTC
in hl mods problem Post #150043
that was what came in the ns console
Posted 18 years ago2005-12-01 10:48:52 UTC
in hl mods problem Post #150042
NET Ports: server 27015, client 27005
Server IP address 192.168.0.114:27015
Server IPX address 00000000:0011099f950e:27015
Connection to Steam servers successful.
VAC secure mode is activated.

BUILD 3322 SERVER (0 CRC)
Server # 1
Adding master server 69.28.151.162:27010
Adding master server 207.173.177.11:27010
This Steam account is being used in another
Posted 18 years ago2005-12-01 10:47:58 UTC
in hl mods problem Post #150041
i'm checking console now
Posted 18 years ago2005-12-01 10:42:31 UTC
in hl mods problem Post #150040
all mods
Posted 18 years ago2005-12-01 10:21:50 UTC
in hl mods problem Post #150038
Posted 18 years ago2005-12-01 09:02:32 UTC
in hl mods problem Post #150033
I have a problem with hl 1 mods

it works fine to start the mod and join internet servers, but when I try to create a game the game goes back to the menu

can any1 plz help me
Posted 18 years ago2005-11-27 06:28:46 UTC
in c++ compiler Post #149389
this is probebly a very nooby question

do any1 know where i can get a good c++ compiler

i am using Visual C++ 2005 Express Edition Beta 2
Posted 18 years ago2005-11-18 19:28:00 UTC
in Next Compo ideas! Post #147892
yeah train ride compo would be cool :biggrin:
Posted 18 years ago2005-11-18 10:41:29 UTC
in Next Compo ideas! Post #147782
how about a zombie Competition :D
Posted 18 years ago2005-11-17 17:57:41 UTC
in Now Playing (game) Post #147689
yeah FEAR rocks!!!! :P
Posted 18 years ago2005-11-09 16:12:15 UTC
in Your Favourite Food & Drink Post #146246
yeah, its freaky good
Posted 18 years ago2005-11-09 14:46:38 UTC
in Your Favourite Food & Drink Post #146229
homemade pizza (with suger :biggrin: )
Posted 18 years ago2005-11-08 13:51:39 UTC
in Xen Assault [HL1] Post #146051
when do you think xen assault will be done? (i can't wait) :biggrin:
Posted 18 years ago2005-11-04 19:31:41 UTC
in Horror Post #145359
lol nice site :biggrin:
Posted 18 years ago2005-11-04 14:16:23 UTC
in scripting Post #145285
didnt work
Posted 18 years ago2005-11-04 14:11:33 UTC
in scripting Post #145282
Posted 18 years ago2005-11-04 14:11:18 UTC
in scripting Post #145281
something else the other thing was just some shit I did wrong
Posted 18 years ago2005-11-04 14:10:30 UTC
in scripting Post #145279
Posted 18 years ago2005-11-04 13:01:02 UTC
in scripting Post #145265
how to get the monster entities to freeze after scripted_sequence?
what I am trying to say is how to make a monster use a die animation and then leave a corpse if u know what I mean :cool:
Posted 18 years ago2005-11-04 12:53:14 UTC
in Prefab problem Post #145259
its because you dont have the texures
Posted 18 years ago2005-10-30 06:03:14 UTC
in scripting Post #144435
yes, but just forget it I am having problems when I set a scientist to do both scripted_sentence and the other thing
Posted 18 years ago2005-10-30 06:00:32 UTC
in scripting Post #144433
I have, but how to use both of them in the same map
Posted 18 years ago2005-10-30 05:49:27 UTC
in scripting Post #144430
I am making a mod were I am going to make a scientist says "don't you find this all rather fascinating" (SC_QUESTION7 in the sentences.txt) and then die, how to make it? (I can use scipted_sentence and the other thing a bit, but not both at once.)
Posted 18 years ago2005-10-07 07:11:05 UTC
in weapons for mods Post #140023
THX!!!!!!! :D
Posted 18 years ago2005-10-07 06:08:23 UTC
in weapons for mods Post #140020
sry, was tired :tired: I ment how to make weapons for a mod :nervous:?
I know how to make model and and about the v, w, and p and that shit
Posted 18 years ago2005-10-07 05:00:09 UTC
in Links page Post #140015
www.egir.dk - a good page for a newbie mapper
Posted 18 years ago2005-10-06 17:52:15 UTC
in weapons for mods Post #139939
can some1 tell how to make a good mod I know how to make weapons for a mod??